Difference between revisions of "Daniel Gimmer (Tormentor667)"

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'''Daniel Gimmer''' also known as '''Tormentor667''' is a German level designer, best known for his [[ZDoom]]-based projects, and also being the founder and maintainer of [[Realm 667]], a popular resource site.
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'''Daniel Gimmer''' (also known as '''Tormentor667''') is a German level designer, best known for his [[ZDoom]]-based projects, and also being the founder and maintainer of [[Realm 667]], a popular resource site.
  
 
Gimmer was the project leader of various high profile ZDoom-based community projects such as [[Knee-Deep in ZDoom]], [[Stronghold: On the Edge of Chaos]], and the [[ZDoom Community Map Project: Take II]], all of which won both a main award and the Mordeth award at the [[Cacowards]] in the years 2007, 2010, and 2013 respectively.
 
Gimmer was the project leader of various high profile ZDoom-based community projects such as [[Knee-Deep in ZDoom]], [[Stronghold: On the Edge of Chaos]], and the [[ZDoom Community Map Project: Take II]], all of which won both a main award and the Mordeth award at the [[Cacowards]] in the years 2007, 2010, and 2013 respectively.
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==Body of work==
 
==Body of work==
 
===2000===
 
===2000===
*X-MAS DEATHMATCH ({{ig|id=10903}})
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* X-MAS DEATHMATCH ({{ig|id=10903}})
  
 
===2001===
 
===2001===
*Perforated Entrails (light version) ({{ig|id=11734}})
+
* Perforated Entrails (light version) ({{ig|id=11734}})
  
 
===2004===
 
===2004===
*Blood Resource Pack ({{ig|id=12571}})
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* Blood Resource Pack ({{ig|id=12571}})
*[[The City of the Damned]] ({{ig|id=12577}})
+
* [[The City of the Damned]] ({{ig|id=12577}})
*[[ZDoom Community Map Project: Take 1]] ({{ig|id=12815}})
+
* [[ZDoom Community Map Project: Take 1]] ({{ig|id=12815}})
 
**Project lead, mapping, graphics
 
**Project lead, mapping, graphics
  
 
===2006===
 
===2006===
*Too Much Brown ({{ig|id=14328}})
+
* Too Much Brown ({{ig|id=14328}})
*Duke Nukem Texture Pack ({{ig|id=14335}})
+
* Duke Nukem Texture Pack ({{ig|id=14335}})
*Sapphire: Orbital Research ({{ig|id=14364}})
+
* Sapphire: Orbital Research ({{ig|id=14364}})
*[[Austerity: A Simplicity Tribute]] ({{ig|id=14726}})
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* [[Austerity: A Simplicity Tribute]] ({{ig|id=14726}})
  
 
===2007===
 
===2007===
*[[Community Chest 3]] ({{ig|id=15156}})
+
* [[Austerity: A Simplicity Tribute]] v2.0 ({{ig|id=16454}})
**Graphics
+
* [[Community Chest 3]] ({{ig|id=15156}})
**[[MAP06: Foregone Destruction (Community Chest 3)|MAP06: Foregone Destruction]]
+
** Graphics
*[[Knee-Deep in ZDoom]] ({{ig|id=17250}})
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** {{maplinkgen|MAP06|Foregone Destruction|Community Chest 3}}
**Project lead, sprites, graphics
+
* [[Knee-Deep in ZDoom]] ({{ig|id=17250}})
**'''Primary mapping''': [[Z1M1: Hangar (Knee-Deep in ZDoom)|Z1M1]], [[Z1M5: Phobos Lab (Knee-Deep in ZDoom)|Z1M5]], [[Z1M8: Phobos Anomaly (Knee-Deep in ZDoom)|Z1M8]], and [[Z1M10: Penultimate Evil (Knee-Deep in ZDoom)|Z1M10]]
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** Project lead, sprites, graphics
**'''Secondary mapping''': [[Z1M2: Nuclear Plant (Knee-Deep in ZDoom)|Z1M2]], [[Z1M7: Computer Station (Knee-Deep in ZDoom)|Z1M7]], and [[Z1M9: Military Base (Knee-Deep in ZDoom)|Z1M9]]
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** '''Primary mapping''': [[Z1M1: Hangar (Knee-Deep in ZDoom)|Z1M1]], [[Z1M5: Phobos Lab (Knee-Deep in ZDoom)|Z1M5]], [[Z1M8: Phobos Anomaly (Knee-Deep in ZDoom)|Z1M8]], and [[Z1M10: Penultimate Evil (Knee-Deep in ZDoom)|Z1M10]]
*[[Torment and Torture (series)|The Ultimate Torment & Torture]] ({{ig|id=15107}})
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** '''Secondary mapping''': [[Z1M2: Nuclear Plant (Knee-Deep in ZDoom)|Z1M2]], [[Z1M7: Computer Station (Knee-Deep in ZDoom)|Z1M7]], and [[Z1M9: Military Base (Knee-Deep in ZDoom)|Z1M9]]
 +
* [[Torment and Torture (series)|The Ultimate Torment & Torture]] ({{ig|id=15107}})
  
 
===2008===
 
===2008===
*[[ZPack: Random Maps for ZDoom]] ({{ig|id=15332}})
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* [[ZPack: Random Maps for ZDoom]] ({{ig|id=15332}})
 
**Graphics, textures
 
**Graphics, textures
 
**Titlemap
 
**Titlemap
**[[E1M3: KDIZD Launch Site (ZPack)|E1M3: KDIZD Launch Site]] ''with [[Björn Ostmann (Vader)]]
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**[[E1M3: KDiZD Launch Site (ZPack)|E1M3: KDiZD Launch Site]] ''with [[Björn Ostmann (Vader)]]
 
**[[E1M7: Nuclear Sky (ZPack)|E1M7: Nuclear Sky]]
 
**[[E1M7: Nuclear Sky (ZPack)|E1M7: Nuclear Sky]]
**[[E2M3: More Tricks and Traps (ZPack)|E2M3: More Tricks and Traps]]
+
**[[E2M3: More Tricks & Traps (ZPack)|E2M3: More Tricks and Traps]]
 
**[[E2M7: Black Inferno (ZPack)|E2M7: Black Inferno]]
 
**[[E2M7: Black Inferno (ZPack)|E2M7: Black Inferno]]
 
**[[E2M9: Abyss to the BBQ (ZPack)|E2M9: Abyss to the BBQ]]
 
**[[E2M9: Abyss to the BBQ (ZPack)|E2M9: Abyss to the BBQ]]
+
 
 
===2009===
 
===2009===
*{{Realm667|id=318||Tormentor667's Detail Guide|linkonly=1}}
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* {{Realm667|id=318||Tormentor667's Detail Guide|linkonly=1}}
 +
* Community Instagib Mappack ({{ig|id=15554}})
 +
** D2IG07: Nebulae Simplified
  
 
===2010===
 
===2010===
*[[Stronghold]] ({{ig|id=16248}})
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* [[Stronghold]] ({{ig|id=16248}})
 
**Project lead, coding, sprites, graphics, mapping
 
**Project lead, coding, sprites, graphics, mapping
  
 
===2011===
 
===2011===
*[[The City of the Damned: Apocalypse]] ({{ig|id=16452}})
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* [[The City of the Damned: Apocalypse]] ({{ig|id=16452}})
  
 
===2012===
 
===2012===
*The Refinery ({{ig|id=16925}})
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* [[The Refinery]] ({{ig|id=16925}})
  
 
===2014===
 
===2014===
*[[ZDoom Community Map Project: Take II]] ({{ig|id=17682}})
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* [[ZDoom Community Map Project: Take II]] ({{ig|id=17682}})
 
**Project lead, graphics, textures
 
**Project lead, graphics, textures
 
**Mapping: Entryway, Courtyard
 
**Mapping: Entryway, Courtyard
  
 
===2016===
 
===2016===
*[[WolfenDoom - Blade of Agony]] Episode 1 ([https://boa.realm667.com/index.php/download Official website])
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* [[WolfenDoom - Blade of Agony]] Episode 1 ([https://boa.realm667.com/index.php/download Official website])
 
**Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
 
**Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
  
 
===2017===
 
===2017===
*WolfenDoom - Blade of Agony Episode 2 (Official website)
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* WolfenDoom - Blade of Agony Episode 2 (Official website)
 
**Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
 
**Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
 +
* [[Skulldash]]: Expanded Edition ([https://www.joshuaosullivan.co.uk/skulldash/ Official website])
 +
** {{maplinkgen|MAP38|Sekhmet's Fury|Skulldash}}
  
 
==External links==
 
==External links==
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{{DEFAULTSORT:Gimmer, Daniel}}
 
{{DEFAULTSORT:Gimmer, Daniel}}
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[[Category:Cacoward winners]]
 
[[Category:Community stewards]]
 
[[Category:Community stewards]]
 
[[Category:Graphic artists]]
 
[[Category:Graphic artists]]
 
[[Category:Mappers]]
 
[[Category:Mappers]]

Revision as of 03:51, 6 April 2020

Daniel Gimmer (also known as Tormentor667) is a German level designer, best known for his ZDoom-based projects, and also being the founder and maintainer of Realm 667, a popular resource site.

Gimmer was the project leader of various high profile ZDoom-based community projects such as Knee-Deep in ZDoom, Stronghold: On the Edge of Chaos, and the ZDoom Community Map Project: Take II, all of which won both a main award and the Mordeth award at the Cacowards in the years 2007, 2010, and 2013 respectively.

Body of work

2000

2001

2004

2006

2007

2008

2009

2010

2011

2012

2014

2016

2017

External links