Difference between revisions of "Daniel Gimmer (Tormentor667)"
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Revision as of 20:04, 26 March 2021
Daniel Gimmer (also known as Tormentor667) is a German level designer, best known for his ZDoom-based projects, and also being the founder and maintainer of Realm 667, a popular resource site.
Gimmer was the project leader of various high profile ZDoom-based community projects such as Knee-Deep in ZDoom, Stronghold: On the Edge of Chaos, and the ZDoom Community Map Project: Take II, all of which won both a main award and the Mordeth award at the Cacowards in the years 2007, 2010, and 2013 respectively.
Contents
Body of work
2000
- X-MAS DEATHMATCH (Doomworld/idgames)
2001
- Perforated Entrails (light version) (Doomworld/idgames)
2004
- Blood Resource Pack (Doomworld/idgames)
- The City of the Damned (Doomworld/idgames)
- ZDoom Community Map Project: Take 1 (Doomworld/idgames)
- Project lead, mapping, graphics
2006
- Too Much Brown (Doomworld/idgames)
- Duke Nukem Texture Pack (Doomworld/idgames)
- Sapphire: Orbital Research (Doomworld/idgames)
- Austerity: A Simplicity Tribute (Doomworld/idgames)
2007
- Austerity: A Simplicity Tribute v2.0 (Doomworld/idgames)
- Community Chest 3 (Doomworld/idgames)
- Graphics
- MAP06: Foregone Destruction
- Knee-Deep in ZDoom (Doomworld/idgames)
- The Ultimate Torment & Torture (Doomworld/idgames)
2008
- ZPack: Random Maps for ZDoom (Doomworld/idgames)
- Graphics, textures
- Titlemap
- E1M3: KDiZD Launch Site with Björn Ostmann (Vader)
- E1M7: Nuclear Sky
- E2M3: More Tricks and Traps
- E2M7: Black Inferno
- E2M9: Abyss to the BBQ
2009
- Tormentor667's Detail Guide
- Community Instagib Mappack (Doomworld/idgames)
- D2IG07: Nebulae Simplified
2010
- Stronghold (Doomworld/idgames)
- Project lead, coding, sprites, graphics, mapping
2011
2012
2014
- ZDoom Community Map Project: Take II (Doomworld/idgames)
- Project lead, graphics, textures
- Mapping: Entryway, Courtyard
2016
- WolfenDoom - Blade of Agony Episode 1 (Official website)
- Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
2017
- WolfenDoom - Blade of Agony Episode 2 (Official website)
- Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
- Skulldash: Expanded Edition (Official website)