Difference between revisions of "Daniel Gimmer (Tormentor667)"

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** Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
 
** Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design
  
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===2022===
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* [[Knee-Deep in Knee-Deep in ZDoom]]
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** Z1M1: The Crypt (with [[Michael Niggel (Risen)]])
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** Z1M2: Genesis (with Risen and [[Nick Baker (NiGHTMARE)]])
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** Z1M5: Compound (with NiGHTMARE, Risen and [[Burke Hill (Kirby)]])
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** Z1M7: NME (with Risen and [[Christoph Oelckers (Graf Zahl)]])
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** Z1M8: The Death Domain (with [[Björn Ostmann (Vader)]])
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** Z1M9: Cyberden (with [[Ryan Turner (BioHazard)]], [[Pawel Zarczynski (NMN)]] and Vader)
 
==External links==
 
==External links==
 
* [https://www.realm667.com/index.php/en/ Realm 667]
 
* [https://www.realm667.com/index.php/en/ Realm 667]

Revision as of 11:12, 17 November 2022

Daniel Gimmer (also known as Tormentor667) is a German level designer, best known for his ZDoom-based projects, and also being the founder and maintainer of Realm 667, a popular resource site.

His personal project The Ultimate Torment & Torture won one of the 2007 Cacowards. Gimmer was also the project leader of various high profile ZDoom-based community projects such as Knee-Deep in ZDoom, Stronghold: On the Edge of Chaos, and the ZDoom Community Map Project: Take II, all of which won both a main award and the Mordeth award at the Cacowards in the years 2007, 2010, and 2013 respectively. Since 2016, he is also well-known for WolfenDoom: Blade of Agony, a standalone game for GZDoom inspired by the Wolfenstein universe and the WolfenDOOM series, of which the first episode received one of the 2016 Cacowards.

Gimmer's style is special effects driven, making liberal use of advanced ZDoom features such as slopes and custom monsters, and often features dramatic and cinematic environment design. His style is controversial; nevertheless, he is one of the most influential mappers of the 2000s and early 2010s, particularly in the ZDoom community.[1]

Body of work

2000

2001

2004

2006

2007

2008

2009

2010

2011

2012

2014

2016

2017

2021

  • WolfenDOOM: Blade of Agony Chapter 3 (Official website)
    • Project Lead, Concept Design, Plot Design, Graphic Design, SFX Design, Level Design

2022

External links

References

  1. Not Jabba (10 December 2019). "Roots: The evolution of Doom level design." Doomworld. Retrieved 30 April 2021.