Difference between revisions of "Dark Side of the Mind"

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(Statistics: Automated edit - Replace with DMMPST output)
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== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
{{Mapdata}}
+
{{mapdata|
 +
  things=266|
 +
  vertexes=1741|
 +
  linedefs=1801|
 +
  sidedefs=2787|
 +
  sectors=433|
 +
  vertexbefore=1370}}
  
 
===Things===
 
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||0||0||1
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||3||5||8
 +
|-
 +
|style="text-align: left;"|[[Imp]]||46||53||60
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Demon]]||2||3||4
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||3||4||6
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||0||1||2
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||0||1||4
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||2||3||3
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||2||2||3
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||1||2||3
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||1||2||3
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Romero's head]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Monster spawner]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[Spawn spot]]||colspan="3"|1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|2
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|6
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|4
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|31
  
This level contains the following numbers of things per [[skill level]]:
+
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Shotgun guy||0||0||1
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||3||5||8
 +
|-
 +
|style="text-align: left;"|Imp||46||53||60
 +
|-
 +
|style="text-align: left;"|Lost soul||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Demon||2||3||4
 +
|-
 +
|style="text-align: left;"|Spectre||3||4||6
 +
|-
 +
|style="text-align: left;"|Revenant||0||1||2
 +
|-
 +
|style="text-align: left;"|Cacodemon||0||1||4
 +
|-
 +
|style="text-align: left;"|Pain elemental||2||3||3
 +
|-
 +
|style="text-align: left;"|Hell knight||2||2||3
 +
|-
 +
|style="text-align: left;"|Baron of Hell||1||2||3
 +
|-
 +
|style="text-align: left;"|Mancubus||1||2||3
 +
|-
 +
|style="text-align: left;"|Arch-vile||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Romero's head||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Monster spawner||0||1||1
 +
|-
 +
|style="text-align: left;"|Spawn spot||colspan="3"|1
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Plasma gun||colspan="3"|4
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|Box of rockets||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Energy cell pack||colspan="3"|6
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|15
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|4
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Supercharge||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Backpack||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|Partial invisibility||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|15
 +
|-
 +
|style="text-align: left;"|Exploding barrel||colspan="3"|31
  
{{Things}}
+
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==

Revision as of 08:15, 6 December 2016

This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
The Final Gathering maps

Dark Side of the Mind is a 1995 Doom II map by Daniel Norman. Originally released stand-alone on April 18, 1995, it was later incorporated without changes as the fifth map of The Final Gathering. The level is extremely non-linear and well-interconnected, designed to be used in deathmatch as well as in single-player mode.

The map makes use of an arch-vile to resurrect previously crushed monsters so as to repopulate an area, but contrarily to The Waterfront there are no author notes telling whether the ghost monster bug was actually desired.

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

Walkthrough

[[File: |thumb|300px|Map of **]]

Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

This map has no official secret.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 266
Vertices 1741*
Linedefs 1801
Sidedefs 2787
Sectors 433
* The vertex count without the effect of node building is 1370.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links

External links