Difference between revisions of "Dark Side of the Mind"
From DoomWiki.org
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== Statistics == | == Statistics == | ||
− | |||
===Map data=== | ===Map data=== | ||
− | {{ | + | {{mapdata| |
+ | things=266| | ||
+ | vertexes=1741| | ||
+ | linedefs=1801| | ||
+ | sidedefs=2787| | ||
+ | sectors=433| | ||
+ | vertexbefore=1370}} | ||
===Things=== | ===Things=== | ||
+ | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | ||
+ | |||
+ | {{col-begin}} | ||
+ | {{col-break|width=33%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Zombieman]]||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun guy]]||0||0||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Heavy weapon dude]]||3||5||8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Imp]]||46||53||60 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Lost soul]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Demon]]||2||3||4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Spectre]]||3||4||6 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Revenant]]||0||1||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cacodemon]]||0||1||4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Pain elemental]]||2||3||3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Hell knight]]||2||2||3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Baron of Hell]]||1||2||3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Mancubus]]||1||2||3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Arch-vile]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Romero's head]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Monster spawner]]||0||1||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Spawn spot]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Super shotgun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chaingun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Plasma gun]]||colspan="3"|2 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of bullets]]||colspan="3"|10 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|9 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of rockets]]||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Energy cell pack]]||colspan="3"|6 | ||
+ | |- | ||
+ | ![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Medikit]]||colspan="3"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Armor]]||colspan="3"|4 | ||
+ | |- | ||
+ | !Items!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Supercharge]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Backpack]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Partial invisibility]]||colspan="3"|1 | ||
+ | |- | ||
+ | !Miscellaneous!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|31 | ||
− | + | |} | |
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Monsters!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Zombieman||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|Shotgun guy||0||0||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Heavy weapon dude||3||5||8 | ||
+ | |- | ||
+ | |style="text-align: left;"|Imp||46||53||60 | ||
+ | |- | ||
+ | |style="text-align: left;"|Lost soul||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Demon||2||3||4 | ||
+ | |- | ||
+ | |style="text-align: left;"|Spectre||3||4||6 | ||
+ | |- | ||
+ | |style="text-align: left;"|Revenant||0||1||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Cacodemon||0||1||4 | ||
+ | |- | ||
+ | |style="text-align: left;"|Pain elemental||2||3||3 | ||
+ | |- | ||
+ | |style="text-align: left;"|Hell knight||2||2||3 | ||
+ | |- | ||
+ | |style="text-align: left;"|Baron of Hell||1||2||3 | ||
+ | |- | ||
+ | |style="text-align: left;"|Mancubus||1||2||3 | ||
+ | |- | ||
+ | |style="text-align: left;"|Arch-vile||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Romero's head||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Monster spawner||0||1||1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Spawn spot||colspan="3"|1 | ||
+ | |- | ||
+ | !Weapons!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Shotgun||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|Super shotgun||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Chaingun||colspan="3"|6 | ||
+ | |- | ||
+ | |style="text-align: left;"|Rocket launcher||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Plasma gun||colspan="3"|4 | ||
+ | |- | ||
+ | !Ammunition!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of bullets||colspan="3"|10 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of shotgun shells||colspan="3"|9 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of rockets||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|Energy cell pack||colspan="3"|6 | ||
+ | |- | ||
+ | !Health & Armor!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Medikit||colspan="3"|15 | ||
+ | |- | ||
+ | |style="text-align: left;"|Armor||colspan="3"|4 | ||
+ | |- | ||
+ | !Items!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Supercharge||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Backpack||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|Partial invisibility||colspan="3"|1 | ||
+ | |- | ||
+ | !Miscellaneous!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Deathmatch start]]||colspan="3"|15 | ||
+ | |- | ||
+ | |style="text-align: left;"|Exploding barrel||colspan="3"|31 | ||
− | {{ | + | |} |
+ | {{col-end}} | ||
== Technical information == | == Technical information == |
Revision as of 08:15, 6 December 2016
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
The Final Gathering maps |
---|
Dark Side of the Mind is a 1995 Doom II map by Daniel Norman. Originally released stand-alone on April 18, 1995, it was later incorporated without changes as the fifth map of The Final Gathering. The level is extremely non-linear and well-interconnected, designed to be used in deathmatch as well as in single-player mode.
The map makes use of an arch-vile to resurrect previously crushed monsters so as to repopulate an area, but contrarily to The Waterfront there are no author notes telling whether the ghost monster bug was actually desired.
This article or section is a stub. Please help the Doom Wiki by adding to it. |
Contents
Walkthrough
[[File: |thumb|300px|Map of **]]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
This map has no official secret.
Bugs
Demo files
Areas / screenshots
Romero’s head
Speedrunning
Routes and tricks
Current records
The Compet-n records for the map are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | ** | ||||
NM speed | ** | ||||
UV max | ** | ||||
NM100S | ** | ||||
UV -fast | ** | ||||
UV -respawn | ** | ||||
UV Tyson | ** | ||||
UV pacifist | ** |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 266 |
Vertices | 1741* |
Linedefs | 1801 |
Sidedefs | 2787 |
Sectors | 433 |
Things
This level contains the following numbers of things per skill level:
|
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