Difference between revisions of "Dark Side of the Mind"
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'''Dark Side of the Mind''' is a 1995 [[Doom II]] map by [[Daniel Norman (Stormin)|Daniel Norman]]. Originally released stand-alone on April 18, 1995, it was later incorporated without changes as the fifth map of [[The Final Gathering]]. The level is extremely non-linear and well-interconnected, designed to be used in [[deathmatch]] as well as in single-player mode. | '''Dark Side of the Mind''' is a 1995 [[Doom II]] map by [[Daniel Norman (Stormin)|Daniel Norman]]. Originally released stand-alone on April 18, 1995, it was later incorporated without changes as the fifth map of [[The Final Gathering]]. The level is extremely non-linear and well-interconnected, designed to be used in [[deathmatch]] as well as in single-player mode. |
Revision as of 18:28, 15 December 2016
This level occupies the map slot MAP05. For other maps which occupy this slot, see Category:MAP05.
The Final Gathering maps |
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Dark Side of the Mind is a 1995 Doom II map by Daniel Norman. Originally released stand-alone on April 18, 1995, it was later incorporated without changes as the fifth map of The Final Gathering. The level is extremely non-linear and well-interconnected, designed to be used in deathmatch as well as in single-player mode.
The map makes use of an arch-vile to resurrect previously crushed monsters so as to repopulate an area, but contrarily to The Waterfront there are no author notes telling whether the ghost monster bug was actually desired.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
This map has no official secret.
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 266 |
Vertices | 1741* |
Linedefs | 1801 |
Sidedefs | 2787 |
Sectors | 433 |
Things
This level contains the following numbers of things per skill level:
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