Difference between revisions of "Dave Taylor"
From DoomWiki.org
[checked revision] | [checked revision] |
Line 1: | Line 1: | ||
[[Image:Dave Taylor.jpg|thumb|200px|Dave Taylor]] | [[Image:Dave Taylor.jpg|thumb|200px|Dave Taylor]] | ||
− | '''Dave D. Taylor''' (February 27) is a programmer who worked for [[id Software]] between 1993 and 1996 and was involved with the development of the [[Doom games]] and [[Quake]]. He created [[Commercial games|ports]] of both games to [[SGI Doom|Irix]], [[AIX]], [[Solaris]] and [[Linux Doom|Linux]], and helped program the [[Atari Jaguar]] ports of Doom and [[Wolfenstein 3D]]. | + | '''Dave D. Taylor''' (born February 27) is a programmer who worked for [[id Software]] between 1993 and 1996 and was involved with the development of the [[Doom games]] and [[Quake]]. He created [[Commercial games|ports]] of both games to [[SGI Doom|Irix]], [[AIX]], [[Solaris]] and [[Linux Doom|Linux]], and helped program the [[Atari Jaguar]] ports of Doom and [[Wolfenstein 3D]]. |
He describes himself as the "[[wikipedia:Spackle|spackle]] coder" on Doom, writing unglamorous but essential things such as the [[status bar]], [[sound]] [[Wikipedia:Library (computing)|library]] integration, the [[automap]], [[Intermission screen|level transitions]], [[Doom cheat codes|cheat codes]], and the [[Doom networking component|network chat]] system. | He describes himself as the "[[wikipedia:Spackle|spackle]] coder" on Doom, writing unglamorous but essential things such as the [[status bar]], [[sound]] [[Wikipedia:Library (computing)|library]] integration, the [[automap]], [[Intermission screen|level transitions]], [[Doom cheat codes|cheat codes]], and the [[Doom networking component|network chat]] system. |
Revision as of 18:02, 21 March 2016
Dave D. Taylor (born February 27) is a programmer who worked for id Software between 1993 and 1996 and was involved with the development of the Doom games and Quake. He created ports of both games to Irix, AIX, Solaris and Linux, and helped program the Atari Jaguar ports of Doom and Wolfenstein 3D.
He describes himself as the "spackle coder" on Doom, writing unglamorous but essential things such as the status bar, sound library integration, the automap, level transitions, cheat codes, and the network chat system.
The Doom II music track "The Dave D. Taylor Blues" is named for him, as is the "IDDT" cheat code.
External links
- This article incorporates text from the open-content Wikipedia online encyclopedia article Dave D. Taylor.
- Dave Taylor's personal page
- Interview dated 1999
id Software | ||
---|---|---|
Doom era (1993-2003) |
Employees
Michael Abrash • Christian Antkow • Adrian Carmack • John Carmack • Kevin Cloud • Tom Hall • Todd Hollenshead • Donna Jackson • American McGee • Sandy Petersen • John Romero • Shawn Green • Dave Taylor • Jay Wilbur • Tim Willits • Mike Wilson
|
|
Hired associates | ||
Doom 3 era (2004-2008) |
Employees | |
Hired associates | ||
ZeniMax era (2009+) |
Employees | |
Related |