dead.air

dead.air
Title screen
Author Xaser Acheron
Port GZDoom
IWAD Doom II
Year 2016
Link Doomworld forums thread
Cacoward.png This mod received one of the 2017 Cacowards on Doomworld!
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

dead.air is a single-level PK3 for Doom II that requires GZDoom source port to play. It was designed by Xaser Acheron. It was released in December 2016 and is the spiritual sequel to his map dead.wire. It received one of the 2017 Cacowards.

Contents

PlotEdit

After some "rather unusual signal interference" the global news network is down for repairs, and a top UAC network engineer (the player himself) is assigned to debug the system.

The WAD "tells the tale of what happens next..."

WeaponsEdit

The WAD adds the following weapons to the game:


WalkthroughEdit

Map of dead.air
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. (sector 204)
  2. (sector 650)
  3. (sector 943)
  4. (sector 1174)
  5. (sector 1493)
  6. (sector 1905)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Miscellaneous demosEdit

Style Time Player Date File Notes
.zip

StatisticsEdit

Map dataEdit

Things 3238
Vertices 12384
Linedefs 15253
Sidedefs 26438
Sectors 2605

ThingsEdit

This level contains the following numbers of things:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit