dead.air
From DoomWiki.org
dead.air | |
---|---|
Author | Xaser Acheron |
Port | GZDoom |
IWAD | Doom II |
Year | 2016 |
Link | Doomworld forums thread |
This mod received one of the 2017 Cacowards on Doomworld! |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
dead.air is a single-level PK3 for Doom II that requires GZDoom source port to play. It was designed by Xaser Acheron. It was released in December 2016 and is the spiritual sequel to his map dead.wire. It received one of the 2017 Cacowards.
Contents
Plot
After some "rather unusual signal interference" the global news network is down for repairs, and a top UAC network engineer (the player himself) is assigned to debug the system.
The WAD "tells the tale of what happens next..."
Weapons
The WAD includes the following weapons to the game:
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- (sector 204)
- (sector 650)
- (sector 943)
- (sector 1174)
- (sector 1493)
- (sector 1905)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 3238 |
Vertices | 12384 |
Linedefs | 15253 |
Sidedefs | 26438 |
Sectors | 2605 |
Things
This level contains the following numbers of things: