Difference between revisions of "Death-Destiny"
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* [[Disturbia]] ({{ig|file=levels/doom2/Ports/d-f/distrbia}}) | * [[Disturbia]] ({{ig|file=levels/doom2/Ports/d-f/distrbia}}) | ||
* Grime ({{ig|file=levels/doom2/g-i/grime}}) | * Grime ({{ig|file=levels/doom2/g-i/grime}}) | ||
− | * No Chance ({{ig|file=levels/doom2/m-o/nochance}}) | + | * [[No Chance]] ({{ig|file=levels/doom2/m-o/nochance}}) |
* Abyssion ({{ig|file=levels/doom2/a-c/abyssion}}) | * Abyssion ({{ig|file=levels/doom2/a-c/abyssion}}) | ||
* Crimson Horizon ({{ig|file=levels/doom2/Ports/a-c/crimsonh}}) | * Crimson Horizon ({{ig|file=levels/doom2/Ports/a-c/crimsonh}}) |
Revision as of 07:53, 13 December 2018
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Death-Destiny is a Doom level designer who created a number of single-level PWADs and contributed to a few community projects.
Body of work
2008
- Dark Resolution 2008 (Doomworld/idgames)
- MAP02: Operation Zero
- MAP06: Hellstorm Workshop (with Cody Stirm (Butts))
- MAP10: The Soulscarred Universe
- MAP11: Lich
- 32in24-7: Return of the Night of Capture the Flag (Doomworld/idgames)
2009
- Disturbia (Doomworld/idgames)
- Grime (Doomworld/idgames)
- No Chance (Doomworld/idgames)
- Abyssion (Doomworld/idgames)
- Crimson Horizon (Doomworld/idgames)
- Elysion (Doomworld/idgames)
- Satan's Angel (Doomworld/idgames)