Death-Destiny
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Death-Destiny is a Doom level designer who created a number of single-level PWADs and contributed to a few community projects. He is known for making difficult or even hardcore levels (see No Chance). His levels are generally quite narrow and full of ambushes with monsters that teleport very quickly. He mysteriously disappeared in 2009 while his megawad "Dark Plutonia" was in development.
Body of work
2008
- Dark Resolution 2008 (Doomworld/idgames)
- MAP02: Operation Zero
- MAP06: Hellstorm Workshop (with Cody Stirm (Butts))
- MAP10: The Soulscarred Universe
- MAP11: Lich
- 32in24-7: Return of the Night of Capture the Flag (Doomworld/idgames)
- Satan's Angel (Doomworld/idgames)
- Crimson Horizon (Doomworld/idgames)
- Grime (Doomworld/idgames)
- Disturbia (Doomworld/idgames)
- Abyssion (Doomworld/idgames)
- No Chance (Doomworld/idgames)
- Elysion (Doomworld/idgames)