Difference between revisions of "Death Tormention 3"
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− | Death Tormention 3 released 16 December 2005 is a complete 9 level episode designed and developed by [[Paul Corfiatis]] | + | '''Death Tormention 3''' (released 16 December 2005) is a complete 9 level episode designed and developed by [[Paul Corfiatis]] and [[Kristian Aro]] that requires [[ZDoom]]. |
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+ | This episode took just over 1 year to develop and all levels were designed to a give a dark gothic feel. Every level is very large, and contains detail throughout. The episode starts off with a green gothic feel like [[Thy Flesh Consumed]], but emerges into a hellish theme, then bricks, dark cave and ends on a spaceship in which the player must defeat 3 [[Spider Mastermind]]s in a fight with [[Hell Knight Spectre]]s, [[Cacodemon]]s and [[Former Human]] Sergeants to prevail. | ||
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+ | Many Doom 2 textures are present in this WAD to help vary the theme. Most of Paul's level designs are inspired by [[John "Dr Sleep" Anderson]]'s, while Kristian stuck to his own original designs. | ||
==Levels== | ==Levels== | ||
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* E4M8 - Emancipation of MIMI (Paul) | * E4M8 - Emancipation of MIMI (Paul) | ||
* E4M9 - Edge of the World (Paul) | * E4M9 - Edge of the World (Paul) | ||
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==Download== | ==Download== | ||
* {{idgames|id=14017|title=Death Tormention 3}} | * {{idgames|id=14017|title=Death Tormention 3}} | ||
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+ | [[Category:Episode WADs]] |
Revision as of 21:43, 16 July 2006
Death Tormention 3 (released 16 December 2005) is a complete 9 level episode designed and developed by Paul Corfiatis and Kristian Aro that requires ZDoom.
This episode took just over 1 year to develop and all levels were designed to a give a dark gothic feel. Every level is very large, and contains detail throughout. The episode starts off with a green gothic feel like Thy Flesh Consumed, but emerges into a hellish theme, then bricks, dark cave and ends on a spaceship in which the player must defeat 3 Spider Masterminds in a fight with Hell Knight Spectres, Cacodemons and Former Human Sergeants to prevail.
Many Doom 2 textures are present in this WAD to help vary the theme. Most of Paul's level designs are inspired by John "Dr Sleep" Anderson's, while Kristian stuck to his own original designs.
Levels
- E4M1 - The Unholy Aquaduct (Kristian Aro "aka Nebula")
- E4M2 - Roelfenstine (Paul Corfiatis)
- E4M3 - Valley of Whispers (Kristian)
- E4M4 - Erebus Furnace (Paul)
- E4M5 - The Badlands (Kristian)
- E4M6 - Twin Peaks - (Kristian)
- E4M7 - Carmen's Lair (Paul)
- E4M8 - Emancipation of MIMI (Paul)
- E4M9 - Edge of the World (Paul)