Difference between revisions of "Death Tormention 3"

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Death Tormention 3 released 16 December 2005 is a complete 9 level episode designed and developed by [[Paul Corfiatis]] (Australia) and Kristian Aro (Finland) that requires [[ZDOOM]] and regarded as one of the best ever episodes for [[Ultimate Doom]]. This episode took just over 1 year to develop and all levels were designed to a give off a dark gothic feel. Every level is very large, and contains superior detail throughout. The episode starts off with a green gothic feel like Thy Flesh Consumed, but emerges into a hellish theme, then bricks, dark cave and ends on a spaceship in which you must defeat 3 [[Spider Mastermind]]s in an epic fight with [[Hell Knight Spectre]]s, [[Cacodemon]]s and [[Former Human]] Sargents to prevail. It is much more difficult than Death Tormention 1 and 2. Many Doom2 textures are present in this WAD to help varify the theme. Most of Paul's level designs are inspired by John W. Anderson's ([[DR Sleep]]) but with a more varied theme while Kristian stuck to his own original but super evil designs.
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{{wad
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|authors=Paul Corfiatis & Kristian Aro
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|port=ZDoom
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|type=e
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|iwad=Doom
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|year=2005
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|screenshot=DT3.jpg
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|caption=A screenshot from E4M7: Carmen's Lair
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|link={{ig|id=14017}}
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}}
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'''Death Tormention 3''' (released 16 December 2005) is a complete nine-level episode designed and developed by [[Paul Corfiatis]] and [[Kristian Aro (Nebula)]]. This episode contains one new enemy with its internal [[DeHackEd]] patch and runs best with [[ZDoom]]. A super secret map by [[Chris Harriman (Impboy)]] is also included.
  
==Levels==
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The episode took just over a year to develop and all levels were designed to a give a dark gothic feel. Every level is quite large, and contains detail throughout. The episode starts off with a green gothic feel like [[Thy Flesh Consumed]], but emerges into a hellish theme, then bricks, dark cave, and ends on a spaceship in which the player must defeat three [[Spiderdemon|spider mastermind]]s after a long fight against [[Death Tormention 3#Hell knight spectre|Hell knight spectre]]s, [[cacodemon]]s, [[former human]] sergeants and other monsters.
[[image:DT3.jpg|thumb|right|256px|A Screenshot from E4M7: Carmen's Lair]]
 
* E4M1 - The Unholy Aquaduct (Kristian Aro "aka Nebula")
 
* E4M2 - Roelfenstine (Paul Corfiatis)
 
* E4M3 - Valley of Whispers (Kristian)
 
* E4M4 - Erebus Furnace (Paul)
 
* E4M5 - The Badlands (Kristian)
 
* E4M6 - Twin Peaks - (Kristian)
 
* E4M7 - [[Carmen]]'s Lair (Paul)
 
* E4M8 - Emancipation of MIMI (Paul)     
 
* E4M9 - Edge of the World (Paul)
 
[[Category:Episode WADs]]
 
  
==Download==
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Many Doom II textures are present in this WAD to help vary the theme. Most of Paul's recent level designs are inspired by [[John "Dr Sleep" Anderson]]'s, while Kristian stuck to his own original designs with some inspiration from Paul's designs, particularly E4M1, which is similar to E4M1 of [[Death Tormention II]].
* {{idgames|id=14017|title=Death Tormention 3}}
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== Content ==
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===Hell knight spectre===
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The Hell knight [[spectre]] is a partially invisible version of the [[Hell knight]] found only in E4M8. This enemy replaces the unused dead [[lost soul]] thing. The Hell knight spectre has 500 hit points; it also uses the Hell knight's Doom2 Alert and Death sounds and is intended to scare the player in the darkest areas of the level. The partially invisible monster attacks the same way as the [[baron of Hell]] does. The Hell knight spectre can fight any enemy (including the baron) except for itself.
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{{col-begin|width=auto}}
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{{col-break}}
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===Levels===
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* {{maplinkgen|E4M1|The Unholy Aquaduct|Death Tormention 3}} (Kristian Aro)
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* {{maplinkgen|E4M2|Roelfenstine|Death Tormention 3}} (Paul Corfiatis)
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* {{maplinkgen|E4M3|Valley of Whispers|Death Tormention 3}} (Kristian)
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* {{maplinkgen|E4M4|Erebus Furnace|Death Tormention 3}} (Paul)
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* {{maplinkgen|E4M5|The Badlands|Death Tormention 3}} (Kristian)
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* {{maplinkgen|E4M6|Twin Peaks|Death Tormention 3}} (Kristian)
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* {{maplinkgen|E4M7|Carmen's Lair|Death Tormention 3}} (Paul)
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* {{maplinkgen|E4M8|Emancipation of Mimi|Death Tormention 3}} (Paul)     
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* {{maplinkgen|E4M9|Edge of the World|Death Tormention 3}} (Paul)
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* {{maplinkgen|E3M9|Unbleed|Death Tormention 3}} (Chris Harriman)
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{{col-break|gap=5em}}
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===Soundtrack===
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* E4M1: "The Lab that Carmen roams" by Paul Corfiatis
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* E4M2: "Into The Portal" by Paul Corfiatis ''(from The Twilight Zone II)''
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* E4M3: "Getting too Tense" by [[Robert Prince]] ''(from Doom II)''
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* E4M4: "Sign of Evil" by Robert Prince ''(from Doom)''
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* E4M5: ''no replacement''
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* E4M6: "Demons on the Prey" by Robert Prince ''(from Doom)''
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* E4M7: "The Demon's Dead" by Robert Prince ''(from Doom II)''
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* E4M8: "Triangle of Fear" by [[Mark Klem]] ''(from Memento Mori)''
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* E4M9:
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* E3M9: "Hiding the Secrets" by Robert Prince ''(from Doom)''
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{{col-end}}
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== Secrets ==
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{{spoiler}}
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Carmen is a fictional girl that can be found on a wall texture in a secret billiard table room in E4M7. Shooting her will give you access to the [[BFG9000]]. She is also visible in E4M9 in the graveyard of the pool characters where she is a [[lost soul]] in her dug out grave and in the hall of shame room.
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The real people who made up Carmen's sprite are unknown.
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{{endspoiler}}
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==External links==
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* {{idgames|id=14017}}
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* {{dsda2|wad=pe4_dt3}}
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{{Death Tormention series}}

Revision as of 05:36, 13 August 2022

Death Tormention 3
A screenshot from E4M7: Carmen's LairA screenshot from E4M7: Carmen's Lair
Authors Paul Corfiatis & Kristian Aro
Port ZDoom
IWAD Doom
Year 2005
Link Doomworld/idgames

Death Tormention 3 (released 16 December 2005) is a complete nine-level episode designed and developed by Paul Corfiatis and Kristian Aro (Nebula). This episode contains one new enemy with its internal DeHackEd patch and runs best with ZDoom. A super secret map by Chris Harriman (Impboy) is also included.

The episode took just over a year to develop and all levels were designed to a give a dark gothic feel. Every level is quite large, and contains detail throughout. The episode starts off with a green gothic feel like Thy Flesh Consumed, but emerges into a hellish theme, then bricks, dark cave, and ends on a spaceship in which the player must defeat three spider masterminds after a long fight against Hell knight spectres, cacodemons, former human sergeants and other monsters.

Many Doom II textures are present in this WAD to help vary the theme. Most of Paul's recent level designs are inspired by John "Dr Sleep" Anderson's, while Kristian stuck to his own original designs with some inspiration from Paul's designs, particularly E4M1, which is similar to E4M1 of Death Tormention II.

Content

Hell knight spectre

The Hell knight spectre is a partially invisible version of the Hell knight found only in E4M8. This enemy replaces the unused dead lost soul thing. The Hell knight spectre has 500 hit points; it also uses the Hell knight's Doom2 Alert and Death sounds and is intended to scare the player in the darkest areas of the level. The partially invisible monster attacks the same way as the baron of Hell does. The Hell knight spectre can fight any enemy (including the baron) except for itself.

Secrets

Spoiler Warning: Plot details follow.

Carmen is a fictional girl that can be found on a wall texture in a secret billiard table room in E4M7. Shooting her will give you access to the BFG9000. She is also visible in E4M9 in the graveyard of the pool characters where she is a lost soul in her dug out grave and in the hall of shame room.

The real people who made up Carmen's sprite are unknown.

Spoilers end here.

External links