Death Tormention 3

From DoomWiki.org

Revision as of 11:33, 1 May 2017 by Xymph (talk | contribs) (mention super secret map)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Death Tormention 3
A screenshot from E4M7: Carmen's LairA screenshot from E4M7: Carmen's Lair
Authors Paul Corfiatis & Kristian Aro
Port ZDoom
IWAD Doom
Year 2005
Link Doomworld/idgames

Death Tormention 3 (released 16 December 2005) is a complete nine-level episode designed and developed by Paul Corfiatis and Kristian Aro. This episode contains one new enemy with its internal DeHackEd patch and runs best with ZDoom. A super secret map by Chris Harriman is also included.

The episode took just over a year to develop and all levels were designed to a give a dark gothic feel. Every level is quite large, and contains detail throughout. The episode starts off with a green gothic feel like Thy Flesh Consumed, but emerges into a hellish theme, then bricks, dark cave, and ends on a spaceship in which the player must defeat three spider masterminds after a long fight against Hell knight spectres, cacodemons, former human sergeants and other monsters.

Many Doom II textures are present in this WAD to help vary the theme. Most of Paul's recent level designs are inspired by John "Dr Sleep" Anderson's, while Kristian stuck to his own original designs with some inspiration from Paul's designs, particularly E4M1, which is similar to E4M1 of Death Tormention 2.

Content[edit]

Hell knight spectre[edit]

The Hell knight spectre is a partially invisible version of the Hell knight found only in E4M8. This enemy replaces the unused dead lost soul thing. The Hell knight spectre has 500 hit points; it also uses the Hell knight's Doom2 Alert and Death sounds and is intended to scare the player in the darkest areas of the level. The partially invisible monster attacks the same way as the baron of Hell does. The Hell knight spectre can fight any enemy (including the baron) except for itself.

Secrets[edit]

Spoiler Warning: Plot details follow.

Carmen is a fictional girl that can be found on a wall texture in a secret billiard table room in E4M7. Shooting her will give you access to the BFG9000. She is also visible in E4M9 in the graveyard of the pool characters where she is a lost soul in her dug out grave and in the hall of shame room.

The real people who made up Carmen's sprite are unknown.

Spoilers end here.

External links[edit]