Death Tormention 3

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Revision as of 00:44, 18 July 2006 by 203.129.157.156 (talk)


Death Tormention 3 (released 16 December 2005) is a complete 9 level episode designed and developed by Paul Corfiatis and Kristian Aro that requires ZDoom.

This episode took just over 1 year to develop and all levels were designed to a give a dark gothic feel. Every level is very large, and contains detail throughout. The episode starts off with a green gothic feel like Thy Flesh Consumed, but emerges into a hellish theme, then bricks, dark cave and ends on a spaceship in which the player must defeat 3 Spider Masterminds after a long fight against Hell Knight Spectres, Cacodemons, Former Human Sergeants and other monsters.

Many Doom 2 textures are present in this WAD to help vary the theme. Most of Paul's recent level designs are inspired by John "Dr Sleep" Anderson's, while Kristian stuck to his own original designs with some inspiration from Paul's designs, particually E4M1 which is simmilar to E4M1 of Death Tormention 2.

Levels

A Screenshot from E4M7: Carmen's Lair
  • E4M1 - The Unholy Aquaduct (Kristian Aro "aka Nebula")
  • E4M2 - Roelfenstine (Paul Corfiatis)
  • E4M3 - Valley of Whispers (Kristian)
  • E4M4 - Erebus Furnace (Paul)
  • E4M5 - The Badlands (Kristian)
  • E4M6 - Twin Peaks - (Kristian)
  • E4M7 - Carmen's Lair (Paul)
  • E4M8 - Emancipation of MIMI (Paul)
  • E4M9 - Edge of the World (Paul)

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