Difference between revisions of "Death wyvern"

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[[Image:DeathWyvern.png|thumb|right|256px|The Death Wyvern patrolling in the Hypostyle]]
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[[File:DeathWyvern_Brackenwood.png|thumb|A death wyvern in Brackenwood]]
  
The '''Death Wyvern''' is the first [[boss]] encountered in [[Hexen]], which guards the exit to the [[Shadow Wood: Hypostyle|Hypostyle]]. Killing the Death Wyvern is the key to unlocking the bars in front of the exit, and hence completing the Shadow Wood hub. The Death Wyvern is a returning enemy in [[Hexen: Deathkings of the Dark Citadel]], where four of them are  patrolling the outdoor areas of a single level. However, it is not a boss creature in Deathkings of the Dark Citadel.
+
The '''death wyvern''' is the first [[boss]] encountered in [[Hexen]], dwelling in a secluded cavern and guarding the exit from the [[Hub 2: Hypostyle|Hypostyle]]. Killing the death wyvern is the key to unlocking the bars in front of the exit, and hence completing the [[Hub 2: Shadow Wood|Shadow Wood]] hub. The death wyvern is a returning enemy in [[Hexen: Deathkings of the Dark Citadel]], where four of them patrol the outdoor areas of [[Hub 1: Brackenwood| Brackenwood]], though no longer as a boss creature. While possessing an exceptionally strong attack, death wyverns are relatively frail with only 640 [[hit point]]s, less than a [[baron of Hell]] in [[Doom]]. According to the manual:
  
The Death Wyvern is a formidable opponent, and should be dispatched immediately, if not sooner. They usually reside alone in secluded caverns, but when encountered with other creatures, its attacks are far more vicious. Wyverns move along a set pathway, and attacks any players that get in its line of sight, by shooting medium-fast fireballs which explode on contact. When an attack hits the ground or a wall, not only will it make short work of anything standing there, but after a short delay, that same spot bursts into flame again, making the Death Wyvern's single attacks more damaging than other enemies in the game.
+
{{Quote|Like the Reivers, these creatures are Undead, and their thirst for the blood of living creatures is surpassed only by their hatred of anything but themselves.  The Death Wyvern is a formidable opponent, and should be dispatched immediately - if not sooner.|Hexen instruction manual|nosource=true}}
  
The Death Wyvern cannot turn around in mid-flight, and is only capable of changing directions in wide arcs, so the best way to take one out is with the [[Wings of Wrath]], the player can just fly behind the Death Wyvern while attacking it with close-range weapons.
+
== Combat characteristics ==
 +
A death wyvern moves along a set pathway, and attacks any players in its line of sight by shooting medium-fast fireballs which explode on contact. It fires continuously as long as the player is in its path, but cannot adjust its heading to keep the player targeted if he moves away.  When a death wyvern's fireballs hit the ground or a wall, after a short delay, that same spot will burst into flames again, causing [[blast damage]] to anything still nearby. This makes the death wyvern's attack one of the most deadly attacks in the game. The presence of other enemies to block the player's path can thus make the death wyvern's attacks even more deadly by preventing escape from the residual explosions. For this reason, it is best to take out all other opposition before focusing on the wyvern itself.
 +
 
 +
The death wyvern cannot turn around in mid-flight, and is only capable of changing directions in wide arcs, so the best way to take one out is with the [[Wings of Wrath]]: the player can just fly behind the death wyvern while attacking it with close-range weapons. For a [[mage]] the [[Arc of Death]] is best, as a hit from it will lock on to the otherwise difficult-to-target wyvern.
 +
 
 +
== Technical ==
 +
The death wyvern uses a different AI from other creatures, and cannot function if the map is not set up correctly for it.  The first requirement is that the wyvern be given another object with a matching [[TID]] to its own; this will be its first destination upon awakening.  In the Hypostyle, a hapless [[ettin]] serves this purpose and appears to be slain by the wyvern during its awakening.  The other requirement is a network of at least two map spots to serve as waypoints.  The argument attributes of each waypoint specify the TIDs of up to five destinations for the wyvern to choose from at random as its next destination.
 +
 
 +
Outside of flying to each consecutive waypoint, the death wyvern has no path finding AI and can become stuck if a wall or solid object blocks its route to its current waypoint.
 +
 
 +
If set up incorrectly, the wyvern may remain stationary and repeat its sight scream continuously.
 +
 
 +
== Data ==
 +
[[File:DeathWyvern.png|thumb|The Death Wyvern patrolling in the Hypostyle]]
 +
 
 +
{|
 +
|cellpadding=0 cellspacing=0|
 +
|valign=top|
 +
{|
 +
|
 +
  {| {{prettytable}} width=100%
 +
  !colspan=2|Attributes
 +
  |-
 +
  |[[Thing types|Thing type]]||254
 +
  |-
 +
  |[[Mobj|Enum]]||MT_DRAGON (327)
 +
  |-
 +
  |[[Hit point]]s||640
 +
  |-
 +
  |Speed||10 [[map unit]]s per frame<br />(116.666... map units per second)
 +
  |-
 +
  |Radius||20
 +
  |-
 +
  |Height||65
 +
  |-
 +
  |[[Mass]]||2147483647
 +
  |-
 +
  |Reaction time||8 [[tic]]s
 +
  |-
 +
  |[[Pain chance]]||128 (50.00%)
 +
  |-
 +
  |Pain time||10 tics
 +
  |-
 +
  |Bits||00484206 (hex)<br/>00009000
 +
  |}
 +
|-
 +
|
 +
  {| {{prettytable}} width=100%|
 +
  !|Bits list
 +
  |-
 +
  |
 +
1: Obstacle
 +
 
 +
2: Shootable
 +
 
 +
9: No gravity
 +
 
 +
14: Floating
 +
 
 +
19: Puffs vs. blood
 +
 
 +
22: Affects kill %
 +
  |-
 +
  |
 +
12: Pass over/under [[mobj]]
 +
 
 +
15: Major boss
 +
  |}
 +
|}
 +
|valign=top|
 +
{|
 +
|
 +
  {| {{prettytable}}
 +
  !colspan=2|Sprites & sounds
 +
  |-
 +
  |Sprite name||DRAG
 +
  |-
 +
  |Alert sound||DRAGSIT1
 +
  |-
 +
  |Active sound||DRAGSIT1
 +
  |-
 +
  |Attack sound||MAGE4
 +
  |-
 +
  |Pain sound||DRAGPN2
 +
  |-
 +
  |Death sound||DRAGDIE2
 +
  |}
 +
|}
 +
|valign=top|
 +
{|
 +
|
 +
  {| {{prettytable}} width=100%
 +
  !colspan=2|Melee attack
 +
  |-
 +
  |Damage||10-80
 +
  |-
 +
  |Sound||MAGE4
 +
  |}
 +
|-
 +
|
 +
  {| {{prettytable}} width=100%
 +
  !colspan=2| Fireball ranged attack
 +
  |-
 +
  |Type||[[Projectile]]
 +
  |-
 +
  |Enum||MT_DRAGON_FX (328)
 +
  |-
 +
  |Speed||24 map units per tic<br />(840 map units per second)
 +
  |-
 +
  |Damage||6-48
 +
  |-
 +
  |Radius||12
 +
  |-
 +
  |Height||10
 +
  |-
 +
  |Sprite name||DRFX
 +
  |-
 +
  |Sound||MAGEBALL
 +
  |}
 +
  {| {{prettytable}} width=100%
 +
  !colspan=2| Fireball ranged attack
 +
  |-
 +
  |Type||Ground explosion
 +
  |-
 +
  |Enum||MT_DRAGON_FX2 (329)
 +
  |-
 +
  |Speed||0
 +
  |-
 +
  |Damage||?
 +
  |-
 +
  |Radius||8
 +
  |-
 +
  |Height||8
 +
  |-
 +
  |Sprite name||CFCF
 +
  |-
 +
  |Sound||MAGEBALL
 +
  |}
 +
|}
 +
|}
 +
 
 +
== Appearance statistics ==
 +
In the [[IWAD]]s the death wyvern is first encountered on these maps per [[Skill level#Hexen skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Hub''!!1-2!!3!!4-5
 +
|-
 +
|''[[Hub 1: Seven Portals]]''||-||-||-
 +
|-
 +
|''[[Hub 2: Shadow Wood]]''||[[Hub 2: Hypostyle]]||Hub 2: Hypostyle||Hub 2: Hypostyle
 +
|-
 +
|''[[Hub 3: Heresiarch's Seminary]]''||-||-||-
 +
|-
 +
|''[[Hub 4: Castle of Grief]]''||-||-||-
 +
|-
 +
|''[[Hub 5: Necropolis]]''||-||-||-
 +
|-
 +
|''[[Expansion Hub 1: Blight]]''||[[Hub 1: Brackenwood]]||Hub 1: Brackenwood||Hub 1: Brackenwood
 +
|-
 +
|''[[Expansion Hub 2: Constable's Gate]]''||-||-||-
 +
|-
 +
|''[[Expansion Hub 3: Nave]]''||-||-||-
 +
|-
 +
|''[[Expansion Hub 4: Transit]]''||-||-||-
 +
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Cooperative
 +
|-
 +
!Game / ''Hub''!!1-2!!3!!4-5
 +
|-
 +
|''Hub 1: Seven Portals''||-||-||-
 +
|-
 +
|''Hub 2: Shadow Wood''||Hub 2: Hypostyle||Hub 2: Hypostyle||Hub 2: Hypostyle
 +
|-
 +
|''Hub 3: Heresiarch's Seminary''||-||-||-
 +
|-
 +
|''Hub 4: Castle of Grief''||-||-||-
 +
|-
 +
|''Hub 5: Necropolis''||-||-||-
 +
|-
 +
|''Expansion Hub 1: Blight''||Hub 1: Brackenwood||Hub 1: Brackenwood||Hub 1: Brackenwood
 +
|-
 +
|''Expansion Hub 2: Constable's Gate''||-||-||-
 +
|-
 +
|''Expansion Hub 3: Nave''||-||-||-
 +
|-
 +
|''Expansion Hub 4: Transit''||-||-||-
 +
|}
 +
{{col-end}}
 +
 
 +
The IWADs contain the following numbers of death wyverns per skill level:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Hub''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[Hub 1: Seven Portals]]''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|''[[Hub 2: Shadow Wood]]''||''1''||''1''||''1''
 +
|-
 +
|style="text-align: left;"|''[[Hub 3: Heresiarch's Seminary]]''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|''[[Hub 4: Castle of Grief]]''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|''[[Hub 5: Necropolis]]''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|[[Hexen]]||1||1||1
 +
|-
 +
|style="text-align: left;"|''[[Expansion Hub 1: Blight]]''||''4''||''4''||''4''
 +
|-
 +
|style="text-align: left;"|''[[Expansion Hub 2: Constable's Gate]]''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|''[[Expansion Hub 3: Nave]]''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|''[[Expansion Hub 4: Transit]]''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|[[Deathkings of the Dark Citadel]]||4||4||4
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Cooperative
 +
|-
 +
!Game / ''Hub''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''Hub 1: Seven Portals''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|''Hub 2: Shadow Wood''||''1''||''1''||''1''
 +
|-
 +
|style="text-align: left;"|''Hub 3: Heresiarch's Seminary''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|''Hub 4: Castle of Grief''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|''Hub 5: Necropolis''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|Hexen||1||1||1
 +
|-
 +
|style="text-align: left;"|''Expansion Hub 1: Blight''||''4''||''4''||''4''
 +
|-
 +
|style="text-align: left;"|''Expansion Hub 2: Constable's Gate''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|''Expansion Hub 3: Nave''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|''Expansion Hub 4: Transit''||''0''||''0''||''0''
 +
|-
 +
|style="text-align: left;"|Deathkings of the Dark Citadel||4||4||4
 +
|}
 +
{{col-end}}
  
 
{{Hexen monsters}}
 
{{Hexen monsters}}
[[Category: Hexen monsters]]
+
{{featured article}}
[[Category:Boss_monsters]]
+
[[Category:Boss monsters]]

Revision as of 09:32, 1 January 2018

A death wyvern in Brackenwood

The death wyvern is the first boss encountered in Hexen, dwelling in a secluded cavern and guarding the exit from the Hypostyle. Killing the death wyvern is the key to unlocking the bars in front of the exit, and hence completing the Shadow Wood hub. The death wyvern is a returning enemy in Hexen: Deathkings of the Dark Citadel, where four of them patrol the outdoor areas of Brackenwood, though no longer as a boss creature. While possessing an exceptionally strong attack, death wyverns are relatively frail with only 640 hit points, less than a baron of Hell in Doom. According to the manual:

"Like the Reivers, these creatures are Undead, and their thirst for the blood of living creatures is surpassed only by their hatred of anything but themselves. The Death Wyvern is a formidable opponent, and should be dispatched immediately - if not sooner."
― Hexen instruction manual

Combat characteristics

A death wyvern moves along a set pathway, and attacks any players in its line of sight by shooting medium-fast fireballs which explode on contact. It fires continuously as long as the player is in its path, but cannot adjust its heading to keep the player targeted if he moves away. When a death wyvern's fireballs hit the ground or a wall, after a short delay, that same spot will burst into flames again, causing blast damage to anything still nearby. This makes the death wyvern's attack one of the most deadly attacks in the game. The presence of other enemies to block the player's path can thus make the death wyvern's attacks even more deadly by preventing escape from the residual explosions. For this reason, it is best to take out all other opposition before focusing on the wyvern itself.

The death wyvern cannot turn around in mid-flight, and is only capable of changing directions in wide arcs, so the best way to take one out is with the Wings of Wrath: the player can just fly behind the death wyvern while attacking it with close-range weapons. For a mage the Arc of Death is best, as a hit from it will lock on to the otherwise difficult-to-target wyvern.

Technical

The death wyvern uses a different AI from other creatures, and cannot function if the map is not set up correctly for it. The first requirement is that the wyvern be given another object with a matching TID to its own; this will be its first destination upon awakening. In the Hypostyle, a hapless ettin serves this purpose and appears to be slain by the wyvern during its awakening. The other requirement is a network of at least two map spots to serve as waypoints. The argument attributes of each waypoint specify the TIDs of up to five destinations for the wyvern to choose from at random as its next destination.

Outside of flying to each consecutive waypoint, the death wyvern has no path finding AI and can become stuck if a wall or solid object blocks its route to its current waypoint.

If set up incorrectly, the wyvern may remain stationary and repeat its sight scream continuously.

Data

The Death Wyvern patrolling in the Hypostyle
Attributes
Thing type 254
Enum MT_DRAGON (327)
Hit points 640
Speed 10 map units per frame
(116.666... map units per second)
Radius 20
Height 65
Mass 2147483647
Reaction time 8 tics
Pain chance 128 (50.00%)
Pain time 10 tics
Bits 00484206 (hex)
00009000
Bits list

1: Obstacle

2: Shootable

9: No gravity

14: Floating

19: Puffs vs. blood

22: Affects kill %

12: Pass over/under mobj

15: Major boss

Sprites & sounds
Sprite name DRAG
Alert sound DRAGSIT1
Active sound DRAGSIT1
Attack sound MAGE4
Pain sound DRAGPN2
Death sound DRAGDIE2
Melee attack
Damage 10-80
Sound MAGE4
Fireball ranged attack
Type Projectile
Enum MT_DRAGON_FX (328)
Speed 24 map units per tic
(840 map units per second)
Damage 6-48
Radius 12
Height 10
Sprite name DRFX
Sound MAGEBALL
Fireball ranged attack
Type Ground explosion
Enum MT_DRAGON_FX2 (329)
Speed 0
Damage ?
Radius 8
Height 8
Sprite name CFCF
Sound MAGEBALL

Appearance statistics

In the IWADs the death wyvern is first encountered on these maps per skill level:

The IWADs contain the following numbers of death wyverns per skill level: