Difference between revisions of "Deathmatch start"
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!colspan="2"|Deathmatch start data | !colspan="2"|Deathmatch start data | ||
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− | | Thing type||11 (decimal), B (hex) | + | | [[Thing types|Thing type]]||11 (decimal), B (hex) |
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− | | Appears in||[[Doom]]/[[Ultimate Doom]]<br | + | | Appears in||[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Heretic]]/[[Shadow of the Serpent Riders|SSR expansion]]<br>[[Hexen]]/[[Deathkings of the Dark Citadel|DDC expansion]]<br>[[Strife]]/[[Strife: Veteran Edition|Veteran Ed.]] |
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Revision as of 08:39, 26 November 2022
Deathmatch start data | |
---|---|
Thing type | 11 (decimal), B (hex) |
Appears in | Doom/Ultimate Doom Doom II/Final Doom Heretic/SSR expansion Hexen/DDC expansion Strife/Veteran Ed. |
Radius | 20 |
Sprite | none |
Deathmatch starts are positions on a level where players start (and respawn) in a deathmatch game.
Normally, there are four to ten per level. One of them is chosen at random each time a player joins or respawns. A respawning player will telefrag any player or monster who happens to be standing on that deathmatch start.
In the WAD file, deathmatch starts are stored as Things. However, since they do not spawn an associated mobj, they are normally invisible.
Multiplayer mode allows up to four players, so a level needs at least four deathmatch starts in order to be used for deathmatch games; the engine will exit with an error message if there are less than four. MAP28: The Spirit World, for example, had only two (in version 1.666 and earlier), and therefore could not be played in deathmatch mode.
The maximum number of usable deathmatch starts in vanilla Doom is ten. If a map contains more than ten deathmatch starts, only those with the ten lowest Thing numbers are used.
Appearance statistics
The Doom IWADs contain the following numbers of deathmatch starts per skill level:
Multiplayer | |||
---|---|---|---|
Game / Episode | 1-2 | 3 | 4-5 |
Knee-Deep in the Dead | 81 | 81 | 81 |
The Shores of Hell | 52 | 52 | 52 |
Inferno | 43 | 43 | 43 |
Doom (registered) | 176 | 176 | 176 |
Thy Flesh Consumed | 45 | 45 | 45 |
Ultimate Doom | 221 | 221 | 221 |
Doom II | 189 | 192 | 192 |
TNT: Evilution | 224 | 225 | 227 |
Plutonia Experiment | 226 | 238 | 245 |
The Heretic IWADs contain the following numbers of deathmatch starts per skill level:
Multiplayer | |||
---|---|---|---|
Game / Episode | 1-2 | 3 | 4-5 |
City of the Damned | 38 | 38 | 38 |
Hell's Maw | 39 | 39 | 39 |
The Dome of D'Sparil | 37 | 37 | 37 |
Heretic (registered) | 114 | 114 | 114 |
The Ossuary | 41 | 41 | 41 |
The Stagnant Demesne | 40 | 40 | 40 |
Fate's Path | 15 | 15 | 15 |
Shadow of the Serpent Riders | 210 | 210 | 210 |
The Hexen IWADs contain the following numbers of deathmatch starts per skill level:
Deathmatch | |||
---|---|---|---|
Game / Hub | 1-2 | 3 | 4-5 |
Hub 1: Seven Portals | 48 | 48 | 48 |
Hub 2: Shadow Wood | 48 | 48 | 48 |
Hub 3: Heresiarch's Seminary | 56 | 56 | 56 |
Hub 4: Castle of Grief | 48 | 48 | 48 |
Hub 5: Necropolis | 48 | 48 | 48 |
Hexen | 248 | 248 | 248 |
Expansion Hub 1: Blight | 56 | 56 | 56 |
Expansion Hub 2: Constable's Gate | 48 | 48 | 48 |
Expansion Hub 3: Nave | 56 | 56 | 56 |
Expansion Hub 4: Transit | 51 | 51 | 51 |
Deathkings of the Dark Citadel | 211 | 211 | 211 |
The Strife IWAD contains the following numbers of deathmatch starts per skill level:
Multiplayer | |||
---|---|---|---|
Game | 1-2 | 3 | 4-5 |
Strife | 581 | 581 | 581 |
Of the maps covered on the Doom Wiki, the following have the highest numbers of deathmatch starts:
This data was last verified on October 6, 2021.