Difference between revisions of "Deathmatch start"

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!colspan="2"|Deathmatch start data
 
!colspan="2"|Deathmatch start data
 
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| Thing type||11 (decimal), B (hex)
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| [[Thing types|Thing type]]||11 (decimal), B (hex)
 
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| Appears in||[[Doom]]/[[Ultimate Doom]]<br/>[[Doom II]]/[[Final Doom]]<br/>[[Heretic]]<br/>[[Hexen]]<br/>[[Strife]]
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| Appears in||[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Heretic]]/[[Shadow of the Serpent Riders|SSR expansion]]<br>[[Hexen]]/[[Deathkings of the Dark Citadel|DDC expansion]]<br>[[Strife]]/[[Strife: Veteran Edition|Veteran Ed.]]
 
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|-
 
| Radius||20
 
| Radius||20
 
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|-
 
| [[Sprite]]||''none''
 
| [[Sprite]]||''none''
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| [[Thing types|Class]]|||''none''
 
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Revision as of 08:39, 26 November 2022

Deathmatch start data
Thing type 11 (decimal), B (hex)
Appears in Doom/Ultimate Doom
Doom II/Final Doom
Heretic/SSR expansion
Hexen/DDC expansion
Strife/Veteran Ed.
Radius 20
Sprite none

Deathmatch starts are positions on a level where players start (and respawn) in a deathmatch game.

Normally, there are four to ten per level. One of them is chosen at random each time a player joins or respawns. A respawning player will telefrag any player or monster who happens to be standing on that deathmatch start.

In the WAD file, deathmatch starts are stored as Things. However, since they do not spawn an associated mobj, they are normally invisible.

Multiplayer mode allows up to four players, so a level needs at least four deathmatch starts in order to be used for deathmatch games; the engine will exit with an error message if there are less than four. MAP28: The Spirit World, for example, had only two (in version 1.666 and earlier), and therefore could not be played in deathmatch mode.

The maximum number of usable deathmatch starts in vanilla Doom is ten. If a map contains more than ten deathmatch starts, only those with the ten lowest Thing numbers are used.

Appearance statistics

The Doom IWADs contain the following numbers of deathmatch starts per skill level:

Multiplayer
Game / Episode 1-2 3 4-5
Knee-Deep in the Dead 81 81 81
The Shores of Hell 52 52 52
Inferno 43 43 43
Doom (registered) 176 176 176
Thy Flesh Consumed 45 45 45
Ultimate Doom 221 221 221
Doom II 189 192 192
TNT: Evilution 224 225 227
Plutonia Experiment 226 238 245

The Heretic IWADs contain the following numbers of deathmatch starts per skill level:

Multiplayer
Game / Episode 1-2 3 4-5
City of the Damned 38 38 38
Hell's Maw 39 39 39
The Dome of D'Sparil 37 37 37
Heretic (registered) 114 114 114
The Ossuary 41 41 41
The Stagnant Demesne 40 40 40
Fate's Path 15 15 15
Shadow of the Serpent Riders 210 210 210

The Hexen IWADs contain the following numbers of deathmatch starts per skill level:

Deathmatch
Game / Hub 1-2 3 4-5
Hub 1: Seven Portals 48 48 48
Hub 2: Shadow Wood 48 48 48
Hub 3: Heresiarch's Seminary 56 56 56
Hub 4: Castle of Grief 48 48 48
Hub 5: Necropolis 48 48 48
Hexen 248 248 248
Expansion Hub 1: Blight 56 56 56
Expansion Hub 2: Constable's Gate 48 48 48
Expansion Hub 3: Nave 56 56 56
Expansion Hub 4: Transit 51 51 51
Deathkings of the Dark Citadel 211 211 211

The Strife IWAD contains the following numbers of deathmatch starts per skill level:

Multiplayer
Game 1-2 3 4-5
Strife 581 581 581

Of the maps covered on the Doom Wiki, the following have the highest numbers of deathmatch starts:

Map Count
MAP54: I Know What You Did Last STARTAN2 (32in24-15)
MAP03: Lull (Slaughterfest 2011)
100
Exquisite Corpse 55
MAP26: I Ate at McDonald's and This Happened (32in24-13) 38
MAP26: Proving Grounds (Strife) 37
E4M8: Hell on Earth (Doom: Damnation) 36

This data was last verified on October 6, 2021.

See also