Difference between revisions of "Deathmatch start"

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'''Deathmatch starts''' are positions defined on a [[level]] by the designer to designate where [[player]]s start (and respawn) in a [[deathmatch]] game.
 
'''Deathmatch starts''' are positions defined on a [[level]] by the designer to designate where [[player]]s start (and respawn) in a [[deathmatch]] game.
  
In the [[WAD]] file, they are [[Thing]]s. However, since they have no associated [[sprite]], they are not visible.
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Normally, there is more than one such position on a level. One of them is chosen at [[pseudorandom number generator|random]] each time a player starts or respawns.
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In the [[WAD]] file, deathmatch starts are denoted as [[Thing]]s. However, since they have no associated [[sprite]], they are not visible.
  
 
[[Category:Resources]]
 
[[Category:Resources]]

Revision as of 21:11, 7 February 2005

Deathmatch starts are positions defined on a level by the designer to designate where players start (and respawn) in a deathmatch game.

Normally, there is more than one such position on a level. One of them is chosen at random each time a player starts or respawns.

In the WAD file, deathmatch starts are denoted as Things. However, since they have no associated sprite, they are not visible.