Deathmatch start
From DoomWiki.org
Deathmatch start data | |
---|---|
Thing type | 11 (decimal), B (hex) |
Appears in | Shareware Doom Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | none (but see Player) |
Class | none |
Deathmatch starts are positions defined on a level by the designer to designate where players start (and respawn) in a deathmatch game.
Normally, there is more than one such position on a level. One of them is chosen at random each time a player starts or respawns. A respawned player will telefrag any player or monster who happens to be standing on that deathmatch start.
In the WAD file, deathmatch starts are denoted as Things. However, since they have no associated sprites, they are not visible.
Multiplayer mode allows up to four players, so a level needs at least four deathmatch starts in order to be used for deathmatch games. MAP28: The Spirit World, for example, has only two, and therefore cannot be played in deathmatch mode.