Deathmatch start

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Revision as of 18:16, 22 September 2005 by Ryan W (talk | contribs) (rewording of last paragraph)


Deathmatch start data
Thing type 11 (decimal), B (hex)
Appears in Shareware Doom
Doom/Ultimate Doom
Doom II/Final Doom
Radius 20 units
Sprite none (but see Player)
Class none

Deathmatch starts are positions defined on a level by the designer to designate where players start (and respawn) in a deathmatch game.

Normally, there is more than one such position on a level. One of them is chosen at random each time a player starts or respawns. A respawned player will telefrag any player or monster who happens to be standing on that deathmatch start.

In the WAD file, deathmatch starts are denoted as Things. However, since they have no associated sprites, they are not visible.

Multiplayer mode allows up to four players, so a level needs at least four deathmatch starts in order to be used for deathmatch games. MAP28: The Spirit World, for example, has only two, and therefore cannot be played in deathmatch mode.