Difference between revisions of "Delta Complex: Union Aerospace Research Division"
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==Summary== | ==Summary== | ||
{{spoiler}} | {{spoiler}} | ||
− | The | + | The marine arrives back at the main portal in Delta which shuts down soon after he arrives. [[Betruger]] addresses the marine claiming that he is too late and that [[Hell]] no longer needs the Delta teleporter. The Hell Gate will bring millions of demons to [[Mars]]. Once the fleet from [[Earth]] arrives, Betruger and his minions will seize their ships and use them to invade Earth. |
− | Once more the | + | Once more the marine has lost his weapons on the journey back from [[Hell (Doom 3 level)|Hell]] (with the exception of the [[Soul Cube]]) and must collect them all again. He journeys through familiar parts of the [[Delta Complex]], and eventually comes across a wounded [[Counselor Swann]]. Swann tells him that [[Sergeant Kelly]] has been converted over to the demons' side and is no longer human. [[Campbell]] has gone after him. Swann tells the marine that the Hell Hole resides in the underground caverns and that it must be closed before the fleet arrives. He gives the marine his [[PDA]] which will allow him access to the [[Central Processing: Processing Distribution Center|CPU complex]]. |
− | The | + | The marine makes his way to the entrance to the CPU complex, fighting [[Arch-vile (Doom 3)|arch-vile]]s, commandos, and a [[Revenant (Doom 3)|revenant]] along the way. After he defeats all the enemies, he uses Swann's PDA to gain access to the CPU complex. |
+ | |||
+ | ===Objectives=== | ||
+ | ;CPU Complex | ||
+ | :Using Swann's PDA gain entrance into the CPU Complex | ||
{{endspoiler}} | {{endspoiler}} | ||
Revision as of 13:04, 9 January 2019
Doom 3 maps |
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Map name: game/delta5 |
Delta Complex: Union Aerospace Research Division is the twenty-first level of Doom 3. From hereon, there will be no more zombies other than commandos. The ticks make their first and only appearance.
Contents
Summary
The marine arrives back at the main portal in Delta which shuts down soon after he arrives. Betruger addresses the marine claiming that he is too late and that Hell no longer needs the Delta teleporter. The Hell Gate will bring millions of demons to Mars. Once the fleet from Earth arrives, Betruger and his minions will seize their ships and use them to invade Earth.
Once more the marine has lost his weapons on the journey back from Hell (with the exception of the Soul Cube) and must collect them all again. He journeys through familiar parts of the Delta Complex, and eventually comes across a wounded Counselor Swann. Swann tells him that Sergeant Kelly has been converted over to the demons' side and is no longer human. Campbell has gone after him. Swann tells the marine that the Hell Hole resides in the underground caverns and that it must be closed before the fleet arrives. He gives the marine his PDA which will allow him access to the CPU complex.
The marine makes his way to the entrance to the CPU complex, fighting arch-viles, commandos, and a revenant along the way. After he defeats all the enemies, he uses Swann's PDA to gain access to the CPU complex.
Objectives
- CPU Complex
- Using Swann's PDA gain entrance into the CPU Complex
PDAs
- Elliot Swann. Found near Counselor Swann.
- Bruce Jackson. Found in Delta Main Lobby in one of the corners, with a severed hand next to it.
Characters
- Malcolm Betruger (voice only)
- Elliot Swann
Enemies
The enemy count is the same on all skill levels.
Ticks | 31 |
Revenants | 2 |
Tentacle commandos | 13* |
Chain gun commandos | 3 |
Arch-viles | 5 |
* Some of the tentacle commandos are spawned by the arch-viles, thus their amount can vary. Here only number of distinct spawn points is shown.
Weapons/Items
The item count is the same on all skill levels.
Flashlights | 1 |
Pistols | 2 |
Shotguns | 2 |
Machine guns | 3 |
Plasma guns | 1 |
Chainsaws | 1 |
Shells (small) | 2 |
Shells (large) | 2 |
Clips (small) | 6 |
Clips (large) | 8 |
Ammo belts | 3 |
Grenades | 2 |
Cells (small) | 6 |
Med kits (small) | 1 |
Med kits (large) | 5 |
Armor shards | 16 |
Security armor | 5 |
Adrenaline | 1 |
There is one health station on this level, but it has 0 health in reserve (it is implied either that the player has used it all while being here before, or it was used by Campbell and Swann on their way through Delta).
Secrets
- There's an armor suit hidden amidst the fleshy growth in one of the corridors in Delta Main Lobby.
Trivia
- If the player jumps off the destroyed bridge and falls to their death, Betruger will be heard laughing.
Gallery
External links
- Walkthrough video by WoopzillaWalkthrough on YouTube. Veteran difficulty; part of a full game run.