Difference between revisions of "Delta Labs - Level 1: Union Aerospace Research Division"

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{{Doom 3 maps|pic=Delta 1 Title Screen.png|map=game/delta1}}
 
{{Doom 3 maps|pic=Delta 1 Title Screen.png|map=game/delta1}}
{{Quote|[[Doom's protagonist|Marine]], this is Kelly. If you're watching this, you're tougher than I thought.  I guess things aren't always what they seem... Plans have changed, Delta Complex 1's been compromised, you're not safe there. I'm moving to secure Service Tunnel 1. It's not far from your position. We'll meet there...|[[Sergeant Kelly]]|Doom 3}}
+
{{Quote|[[Doom 3 protagonists|Marine]], this is Kelly. If you're watching this, you're tougher than I thought.  I guess things aren't always what they seem... Plans have changed, Delta Complex 1's been compromised, you're not safe there. I'm moving to secure Service Tunnel 1. It's not far from your position. We'll meet there...|[[Sergeant Kelly]]|Doom 3}}
  
'''Delta Labs - Level 1: Union Aerospace Research Division''' is the fifteenth level of [[Doom 3]]. This level contains no demon altercations of any kind for quite some time upon entering it, save some "minor" demonic sounds and lights in some halls and monsters appearing outside from time to time. The Player must initiate power by turning on the main reactor.
+
'''Delta Labs - Level 1: Union Aerospace Research Division''' is the fifteenth level of [[Doom 3]]. This level contains no demon altercations of any kind for quite some time upon entering it, save some "minor" demonic sounds and lights in some halls and monsters appearing outside from time to time. The Player must initiate power by turning on the main reactor. Chain gun [[Commando (Doom 3)|commandos]] are first encountered in this level. In the first Xbox version, [[Arch-vile (Doom 3)|the arch-vile]] makes his first appearance as well.
  
 
==Summary==
 
==Summary==
 +
[[File:Delta Labs 1 Level Scheme.png|thumb|right|Map overview.]]
 
The marine enters the Delta Labs, which have been thoroughly wrecked and have lost the main power. As the marine ventures into the complex, he has several frightening, but harmless supernatural experiences. He also hears demons all around him, but is not attacked. After retrieving a data linker from the lobby and installing it at the Systems Control, he finds a cryptic video message left behind by Sergeant Kelly who warns him that the Delta Complex has been compromised. Kelly advises the marine to meet up with him in Service Tunnel 1. After the message from Kelly is viewed, enemies start attacking.
 
The marine enters the Delta Labs, which have been thoroughly wrecked and have lost the main power. As the marine ventures into the complex, he has several frightening, but harmless supernatural experiences. He also hears demons all around him, but is not attacked. After retrieving a data linker from the lobby and installing it at the Systems Control, he finds a cryptic video message left behind by Sergeant Kelly who warns him that the Delta Complex has been compromised. Kelly advises the marine to meet up with him in Service Tunnel 1. After the message from Kelly is viewed, enemies start attacking.
  
 
In order to proceed further into the facility, the marine must first restore the power, and must battle their way to the main reactor. On the way there, the marine finds the Service Tunnel 1, but the Sarge is nowhere to be found. After the marine manages to find the reactor and restore the power, he returns to the lobby. With the elevators now working, the marine proceeds to sector 2.
 
In order to proceed further into the facility, the marine must first restore the power, and must battle their way to the main reactor. On the way there, the marine finds the Service Tunnel 1, but the Sarge is nowhere to be found. After the marine manages to find the reactor and restore the power, he returns to the lobby. With the elevators now working, the marine proceeds to sector 2.
 +
 +
===Areas===
 +
:Delta Transfer Bay
 +
:Delta Entryway
 +
:Delta Control Corridor
 +
:Delta Systems Control
 +
:Delta Main Lobby
 +
:Delta Lobby Corridor
 +
:Delta 1 Access Lobby
 +
:Delta 1 Access Stairs
 +
:Delta 1 Service Hallway
 +
:Delta 1 Service Area 1
 +
:Delta 1 Service Area 2
 +
:Delta Service Warehouse
 +
:Storage Room 21-D
 +
:Delta Service Tunnel 2
 +
:Delta Reactor Support
 +
:Reactor Support Hallway
 +
:Delta Reactor Room
 +
:Reactor Control Hallway
 +
:Delta Reactor Control
 +
:Reactor Service Access
 +
:Delta Reactor Engineering
 +
:Delta Service Tunnel 1
 +
:Left Access and Storage
 +
:Delta Authority Systems
 +
:Delta Service Elevator
 +
:Delta Authority Junction
 +
:Delta Authority Archives
 +
:Delta Authority Lobby
 +
:Delta Authority Hallway 1
 +
:Delta Labs Main Elevator
  
 
===Objectives===
 
===Objectives===
Line 18: Line 51:
 
;Delta Main Elevator
 
;Delta Main Elevator
 
:Find a way back to the Delta Main Lobby Elevators. These Elevators will allow access to the lower Delta Levels.
 
:Find a way back to the Delta Main Lobby Elevators. These Elevators will allow access to the lower Delta Levels.
 
==[[PDA]]s==
 
 
* [[PDA#Robert Price|Robert Price]]. Found in Delta Entryway.
 
* [[PDA#Brian_Mora|Brian Mora]]. Found in Delta Reactor Room.
 
  
 
==Characters==
 
==Characters==
Line 29: Line 57:
 
* [[Malcolm Betruger]] (voice only)
 
* [[Malcolm Betruger]] (voice only)
  
==Enemies==
+
==[[PDA]]s==
The enemy count on Nightmare is the same as on Veteran. The only change in the monster amount in [[Doom 3: BFG Edition|BFG Edition]] is the removal of a single cacodemon from the level.
+
* [[PDA#Robert Price|Robert Price]]. Found in Delta Entryway.
 +
* [[PDA#Brian_Mora|Brian Mora]]. Found in Delta Reactor Room.
 +
 
 +
==Statistics==
 +
===Enemies===
 +
The enemy count on Nightmare is the same as on Veteran. The only change in the monster amount in [[Doom 3: BFG Edition|BFG Edition]] is the removal of two cacodemons from the level.
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
 
|-
 
|-
 
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|-
 
|-
|style="text-align: left;"|[[Zombie (Doom 3)|Zombies]]||colspan="3"|12
+
|style="text-align: left;"|[[Zombie (Doom 3)|Zombie]]||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|[[Imp (Doom 3)|Imp]]||colspan="3"|20
 
|-
 
|-
|style="text-align: left;"|[[Imp (Doom 3)|Imps]]||colspan="3"|19
+
|style="text-align: left;"|[[Demon (Doom 3)|Demon]]||colspan="3"|3
 
|-
 
|-
|style="text-align: left;"|[[Demon (Doom 3)|Demons]]||colspan="3"|3
+
|style="text-align: left;"|[[Lost soul (Doom 3)|Lost soul]]||19||colspan="2"|20
 
|-
 
|-
|style="text-align: left;"|[[Lost Soul (Doom 3)|Lost souls]]||19||colspan="2"|20
+
|style="text-align: left;"|[[Cacodemon (Doom 3)|Cacodemon]]||12||colspan="2"|13
 
|-
 
|-
|style="text-align: left;"|[[Cacodemon (Doom 3)|Cacodemons]]||12||colspan="2"|13
+
|style="text-align: left;"|[[Revenant (Doom 3)|Revenant]]||colspan="3"|5
 
|-
 
|-
|style="text-align: left;"|[[Revenant (Doom 3)|Revenants]]||colspan="3"|5
+
|style="text-align: left;"|Tentacle [[Commando (Doom 3)|commando]]||colspan="3"|12
 
|-
 
|-
|style="text-align: left;"|Tentacle [[Commando (Doom 3)|commandos]]||colspan="3"|12
+
|style="text-align: left;"|Chain gun [[Commando (Doom 3)|commando]]||colspan="3"|4
 
|-
 
|-
|style="text-align: left;"|Chain gun [[Commando (Doom 3)|commandos]]||colspan="3"|4
+
|style="text-align: left;"|[[Arch-vile (Doom 3)|Arch-vile]]*||colspan="3"|1
 
|}
 
|}
  
==Weapons/Items==
+
<small>* The arch-vile only appears in the original Xbox port of Doom 3.</small>
 +
 
 +
===Items===
 
The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the amount of items in the [[Doom 3: BFG Edition|BFG Edition]].
 
The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the amount of items in the [[Doom 3: BFG Edition|BFG Edition]].
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
Line 58: Line 95:
 
|style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|-
 
|-
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotguns]]||colspan="3"|2
+
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||colspan="3"|2
 
|-
 
|-
|style="text-align: left;"|[[Machine gun]]s||colspan="3"|4
+
|style="text-align: left;"|[[Machine gun]]||colspan="3"|4
 
|-
 
|-
|style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma guns]]||colspan="3"|2
+
|style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma gun]]||colspan="3"|2
 
|-
 
|-
 
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||8||colspan="2"|7
 
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||8||colspan="2"|7
Line 68: Line 105:
 
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||colspan="3"|6
 
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||colspan="3"|6
 
|-
 
|-
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clips]] (small)||colspan="3"|8
+
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||colspan="3"|8
 
|-
 
|-
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clips]] (large)||colspan="3"|7
+
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||colspan="3"|7
 
|-
 
|-
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belts]]||colspan="3"|2
+
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||colspan="3"|2
 
|-
 
|-
 
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (small)||colspan="3"|7
 
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (small)||colspan="3"|7
Line 82: Line 119:
 
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (large)||colspan="3"|2
 
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (large)||colspan="3"|2
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kits]] (small)||9||colspan="2"|8
+
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (small)||9||colspan="2"|8
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kits]] (large)||colspan="3"|14
+
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (large)||colspan="3"|14
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shards]]||56||colspan="2"|55
+
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shard]]||56||colspan="2"|55
 
|-
 
|-
 
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||colspan="3"|7
 
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||colspan="3"|7
 
|-
 
|-
|style="text-align: left;"|[[Backpack#Doom 3|Backpacks]]||colspan="3"|1*
+
|style="text-align: left;"|[[Backpack#Doom 3|Backpack]]||colspan="3"|1*
 
|-
 
|-
 
|style="text-align: left;"|[[Adrenaline]]||colspan="3"|1
 
|style="text-align: left;"|[[Adrenaline]]||colspan="3"|1
Line 100: Line 137:
 
There are also three [[Supplies (Doom 3)#Health stations|health stations]] on the level, two with 80 health in reserve, and one with 60 health (in the BFG Edition the health station that had 60 health now has 100).
 
There are also three [[Supplies (Doom 3)#Health stations|health stations]] on the level, two with 80 health in reserve, and one with 60 health (in the BFG Edition the health station that had 60 health now has 100).
  
==Locker Codes==
+
====Starting inventory====
 +
If the player starts the level via a console command, they will start with these items:
 +
{| {{prettytable|style=text-align: center;}}
 +
|-
 +
|style="text-align: left;"|'''Item'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[Flashlight]]||1
 +
|-
 +
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||1
 +
|-
 +
|style="text-align: left;"|[[Machine gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Chaingun (Doom 3)|Chain gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher (Doom 3)|Rocket launcher]]||1
 +
|-
 +
|style="text-align: left;"|[[Chainsaw (Doom 3)|Chainsaw]]||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Grenade]]s||1
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||1
 +
|}
 +
 
 +
==Locker codes==
 
<div class="dw-div-dl">''For the sources of the codes, see [[Doom 3 locker codes]].''</div>
 
<div class="dw-div-dl">''For the sources of the codes, see [[Doom 3 locker codes]].''</div>
 
* '''Storage locker #21D - Delta Labs:''' ''298''. Contains: ''med kit (large), security armor x2, shells (large), rockets (large)''.
 
* '''Storage locker #21D - Delta Labs:''' ''298''. Contains: ''med kit (large), security armor x2, shells (large), rockets (large)''.
Line 108: Line 176:
 
* In Reactor Service Access room, on the highest floor one can jump over the railing to get some supplies lying below the floor.
 
* In Reactor Service Access room, on the highest floor one can jump over the railing to get some supplies lying below the floor.
 
* In Delta Authority Systems room (the one with the elevator in it), there's a gap in the floor with pipes in it and an armor suit sitting under the floor plates.
 
* In Delta Authority Systems room (the one with the elevator in it), there's a gap in the floor with pipes in it and an armor suit sitting under the floor plates.
 +
 +
==Trivia==
 +
* On the original Xbox version of the game this level was divided into two parts: '''Delta Labs - Level 1 East''' and '''Delta Labs - Level 1 West'''. On the latter map, the exit elevator is located in a room taken from [[Delta Labs - Level 2b: Union Aerospace Research Division|Delta Labs - Sector 2b]], and the first arch-vile spawns there.
 +
* There is a secret imp in Delta Service Tunnel 1. You can trigger it by pushing an object (closest being the mop bucket in Delta Authority Systems) up to the three crates, then climbing on them.
  
 
==Gallery==
 
==Gallery==
 
<gallery mode="nolines" widths="230px" heights="172px">
 
<gallery mode="nolines" widths="230px" heights="172px">
Delta 1 Start.png|Starting area.
+
Delta 1 Start.png|Delta Entryway (start).
Delta 1 Main Lobby.png|Main lobby.
+
Delta 1 Main Lobby.png|Delta Main Lobby.
Delta 1 Lobby Corridor.png|Lobby corridor.
+
Delta 1 Lobby Corridor.png|Delta Lobby Corridor.
Delta 1 Systems Control.png|Systems control room.
+
Delta 1 Systems Control.png|Delta Systems Control.
 
Delta 1 Data Linker.png|The data linker, lying under a dead scientist's hand.
 
Delta 1 Data Linker.png|The data linker, lying under a dead scientist's hand.
Delta 1 Kelly.png|Sergeant Kelly gives his final, and very cryptic, message to the player.
+
Delta 1 Kelly.png|Sergeant Kelly gives his final, and a very cryptic, message to the player.
Delta 1 Bloody Hallway.png|Bloody hallway.
+
Delta 1 Bloody Hallway.png|Delta 1 Service Hallway.
Delta 1 Service Area.png|Service area.
+
Delta 1 Service Area.png|Delta 1 Service Area 2.
Delta 1 Warehouse.png|Warehouse.
+
Delta 1 Warehouse.png|Delta Service Warehouse.
Delta 1 Reactor.png|Reactor.
+
Delta 1 Reactor.png|Delta Reactor Room.
Delta 1 Archives.png|Archives.
+
Delta 1 Archives.png|Delta Authority Archives.
Delta 1 Exit.png|Main lobby with power restored and exit elevators now working.
+
Delta 1 Exit.png|Delta Main Lobby with power restored (exit).
 
</gallery>
 
</gallery>
  
 
== External links ==
 
== External links ==
 
 
* Walkthrough video by WoopzillaWalkthrough ([https://www.youtube.com/watch?v=tb16d6MDmT8 part 1]; [https://www.youtube.com/watch?v=zKFr7dx49V4 part 2]; [https://www.youtube.com/watch?v=oy7-ZUL9LiQ part 3]) on YouTube.  [[Skill level#Doom 3 skill levels|Veteran]] difficulty; part of a full game run.
 
* Walkthrough video by WoopzillaWalkthrough ([https://www.youtube.com/watch?v=tb16d6MDmT8 part 1]; [https://www.youtube.com/watch?v=zKFr7dx49V4 part 2]; [https://www.youtube.com/watch?v=oy7-ZUL9LiQ part 3]) on YouTube.  [[Skill level#Doom 3 skill levels|Veteran]] difficulty; part of a full game run.
  
 
[[Category:Doom 3 levels]]
 
[[Category:Doom 3 levels]]
 
[[Category:Levels by name]]
 
[[Category:Levels by name]]

Latest revision as of 03:53, 15 March 2024

Doom 3 maps
Delta Labs - Level 1: Union Aerospace Research Division
Map name: game/delta1
"Marine, this is Kelly. If you're watching this, you're tougher than I thought. I guess things aren't always what they seem... Plans have changed, Delta Complex 1's been compromised, you're not safe there. I'm moving to secure Service Tunnel 1. It's not far from your position. We'll meet there..."

Delta Labs - Level 1: Union Aerospace Research Division is the fifteenth level of Doom 3. This level contains no demon altercations of any kind for quite some time upon entering it, save some "minor" demonic sounds and lights in some halls and monsters appearing outside from time to time. The Player must initiate power by turning on the main reactor. Chain gun commandos are first encountered in this level. In the first Xbox version, the arch-vile makes his first appearance as well.

Summary[edit]

Map overview.

The marine enters the Delta Labs, which have been thoroughly wrecked and have lost the main power. As the marine ventures into the complex, he has several frightening, but harmless supernatural experiences. He also hears demons all around him, but is not attacked. After retrieving a data linker from the lobby and installing it at the Systems Control, he finds a cryptic video message left behind by Sergeant Kelly who warns him that the Delta Complex has been compromised. Kelly advises the marine to meet up with him in Service Tunnel 1. After the message from Kelly is viewed, enemies start attacking.

In order to proceed further into the facility, the marine must first restore the power, and must battle their way to the main reactor. On the way there, the marine finds the Service Tunnel 1, but the Sarge is nowhere to be found. After the marine manages to find the reactor and restore the power, he returns to the lobby. With the elevators now working, the marine proceeds to sector 2.

Areas[edit]

Delta Transfer Bay
Delta Entryway
Delta Control Corridor
Delta Systems Control
Delta Main Lobby
Delta Lobby Corridor
Delta 1 Access Lobby
Delta 1 Access Stairs
Delta 1 Service Hallway
Delta 1 Service Area 1
Delta 1 Service Area 2
Delta Service Warehouse
Storage Room 21-D
Delta Service Tunnel 2
Delta Reactor Support
Reactor Support Hallway
Delta Reactor Room
Reactor Control Hallway
Delta Reactor Control
Reactor Service Access
Delta Reactor Engineering
Delta Service Tunnel 1
Left Access and Storage
Delta Authority Systems
Delta Service Elevator
Delta Authority Junction
Delta Authority Archives
Delta Authority Lobby
Delta Authority Hallway 1
Delta Labs Main Elevator

Objectives[edit]

Delta Power Failure
Restore Power to the Delta Labs
Retrieve Data Linker
Retrieve the Data Linker to allow Delta Lab Control Access
Reactor Control Room
Locate Reactor Control Room
Delta Main Elevator
Find a way back to the Delta Main Lobby Elevators. These Elevators will allow access to the lower Delta Levels.

Characters[edit]

PDAs[edit]

Statistics[edit]

Enemies[edit]

The enemy count on Nightmare is the same as on Veteran. The only change in the monster amount in BFG Edition is the removal of two cacodemons from the level.

Enemies Recruit Marine Veteran
Zombie 12
Imp 20
Demon 3
Lost soul 19 20
Cacodemon 12 13
Revenant 5
Tentacle commando 12
Chain gun commando 4
Arch-vile* 1

* The arch-vile only appears in the original Xbox port of Doom 3.

Items[edit]

The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the amount of items in the BFG Edition.

Items Recruit Marine Veteran
Shotgun 2
Machine gun 4
Plasma gun 2
Shells (small) 8 7
Shells (large) 6
Clip (small) 8
Clip (large) 7
Ammo belt 2
Cells (small) 7
Cells (large) 3
Rockets (small) 1
Rockets (large) 2
Med kit (small) 9 8
Med kit (large) 14
Armor shard 56 55
Security armor 7
Backpack 1*
Adrenaline 1
Data linker 1

* Contains bullets (20), shells (8), clip (40), grenades (4), health (50).

There are also three health stations on the level, two with 80 health in reserve, and one with 60 health (in the BFG Edition the health station that had 60 health now has 100).

Starting inventory[edit]

If the player starts the level via a console command, they will start with these items:

Item Amount
Flashlight 1
Shotgun 1
Machine gun 1
Chain gun 1
Plasma gun 1
Rocket launcher 1
Chainsaw 1
Bullets (large) 1
Shells (large) 2
Clip (large) 1
Grenades 1
Security armor 1

Locker codes[edit]

For the sources of the codes, see Doom 3 locker codes.
  • Storage locker #21D - Delta Labs: 298. Contains: med kit (large), security armor x2, shells (large), rockets (large).

Secrets[edit]

  • In Delta Reactor Support (a corridor) there's a ladder to the left side (from the direction the player is coming from), which leads to a small confined area with a med kit and a zombie in it.
  • In Reactor Service Access room, on the highest floor one can jump over the railing to get some supplies lying below the floor.
  • In Delta Authority Systems room (the one with the elevator in it), there's a gap in the floor with pipes in it and an armor suit sitting under the floor plates.

Trivia[edit]

  • On the original Xbox version of the game this level was divided into two parts: Delta Labs - Level 1 East and Delta Labs - Level 1 West. On the latter map, the exit elevator is located in a room taken from Delta Labs - Sector 2b, and the first arch-vile spawns there.
  • There is a secret imp in Delta Service Tunnel 1. You can trigger it by pushing an object (closest being the mop bucket in Delta Authority Systems) up to the three crates, then climbing on them.

Gallery[edit]

External links[edit]