Difference between revisions of "Delta Labs - Level 3: Union Aerospace Research Division"
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==Summary== | ==Summary== | ||
The marine continues the pursuit of Betruger. This sector of Delta Labs contains three teleport stations, located in chambers (each of them have to be first unlocked in nearby security stations), the marine has to use to travel around. When the marine reaches the teleport station 1, he needs to select "Balcony" in the control panel. Through the balcony the marine can proceed further and reach teleport station 2. When he reaches it, he needs to select "Storage" in the terminal. After using the teleport, the marine will find out that the bridge to sector 4 is destroyed. However, the marine can use the teleport station 3 to get to the exit. When the marine gets to the station, he can see Betruger himself teleporting to the exit. The marine soon does the same (by selecting "Exit" in the terminal), and proceeds to sector 4. | The marine continues the pursuit of Betruger. This sector of Delta Labs contains three teleport stations, located in chambers (each of them have to be first unlocked in nearby security stations), the marine has to use to travel around. When the marine reaches the teleport station 1, he needs to select "Balcony" in the control panel. Through the balcony the marine can proceed further and reach teleport station 2. When he reaches it, he needs to select "Storage" in the terminal. After using the teleport, the marine will find out that the bridge to sector 4 is destroyed. However, the marine can use the teleport station 3 to get to the exit. When the marine gets to the station, he can see Betruger himself teleporting to the exit. The marine soon does the same (by selecting "Exit" in the terminal), and proceeds to sector 4. | ||
+ | |||
+ | ==Characters== | ||
+ | * [[Malcolm Betruger]] | ||
+ | * [[UAC announcer]] | ||
==[[PDA]]s== | ==[[PDA]]s== | ||
Line 12: | Line 16: | ||
* [[PDA#Marten Shultz|Marten Shultz]]. Found in Security Station 3. | * [[PDA#Marten Shultz|Marten Shultz]]. Found in Security Station 3. | ||
− | == | + | ==Statistics== |
− | + | ===Enemies=== | |
− | |||
− | |||
− | ==Enemies== | ||
The enemy count on Nightmare is the same as on Veteran. | The enemy count on Nightmare is the same as on Veteran. | ||
{{col-begin}} | {{col-begin}} | ||
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|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran''' | |style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran''' | ||
|- | |- | ||
− | |style="text-align: left;"|Shotgun [[Z-Sec]] | + | |style="text-align: left;"|Shotgun [[Z-Sec]]||colspan="3"|3 |
|- | |- | ||
− | |style="text-align: left;"|Machine gun [[Z-Sec]] | + | |style="text-align: left;"|Machine gun [[Z-Sec]]||6||colspan="2"|8 |
|- | |- | ||
− | |style="text-align: left;"|[[Imp (Doom 3)| | + | |style="text-align: left;"|[[Imp (Doom 3)|Imp]]||27||colspan="2"|29 |
|- | |- | ||
− | |style="text-align: left;"|[[Revenant (Doom 3)| | + | |style="text-align: left;"|[[Revenant (Doom 3)|Revenant]]*||7||colspan="2"|8 |
|- | |- | ||
− | |style="text-align: left;"|Tentacle [[Commando (Doom 3)| | + | |style="text-align: left;"|Tentacle [[Commando (Doom 3)|commando]]||colspan="3"|11 |
|- | |- | ||
− | |style="text-align: left;"|Chain gun [[Commando (Doom 3)| | + | |style="text-align: left;"|Chain gun [[Commando (Doom 3)|commando]]||7||colspan="2"|8 |
|} | |} | ||
{{col-break}} | {{col-break}} | ||
Line 43: | Line 44: | ||
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran''' | |style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran''' | ||
|- | |- | ||
− | |style="text-align: left;"|Shotgun [[Z-Sec]] | + | |style="text-align: left;"|Shotgun [[Z-Sec]]||colspan="3"|3 |
|- | |- | ||
− | |style="text-align: left;"|Machine gun [[Z-Sec]] | + | |style="text-align: left;"|Machine gun [[Z-Sec]]||5||colspan="2"|7 |
|- | |- | ||
− | |style="text-align: left;"|[[Imp (Doom 3)| | + | |style="text-align: left;"|[[Imp (Doom 3)|Imp]]||27||colspan="2"|29 |
|- | |- | ||
− | |style="text-align: left;"|[[Revenant (Doom 3)| | + | |style="text-align: left;"|[[Revenant (Doom 3)|Revenant]]*||7||colspan="2"|8 |
|- | |- | ||
− | |style="text-align: left;"|Tentacle [[Commando (Doom 3)| | + | |style="text-align: left;"|Tentacle [[Commando (Doom 3)|commando]]||colspan="3"|11 |
|- | |- | ||
− | |style="text-align: left;"|Chain gun [[Commando (Doom 3)| | + | |style="text-align: left;"|Chain gun [[Commando (Doom 3)|commando]]||5||colspan="2"|6 |
|} | |} | ||
{{col-end}} | {{col-end}} | ||
<small>* One of the revenants has only 50 health.</small> | <small>* One of the revenants has only 50 health.</small> | ||
− | == | + | ===Items=== |
The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the item amount in the [[Doom 3: BFG Edition|BFG Edition]]. | The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the item amount in the [[Doom 3: BFG Edition|BFG Edition]]. | ||
{| {{prettytable|style=text-align: center;}} | {| {{prettytable|style=text-align: center;}} | ||
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|style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran''' | |style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran''' | ||
|- | |- | ||
− | |style="text-align: left;"|[[Shotgun (Doom 3)| | + | |style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||colspan="3"|1 |
|- | |- | ||
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (small)||colspan="3"|3 | |style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (small)||colspan="3"|3 | ||
Line 74: | Line 75: | ||
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||colspan="3"|3 | |style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||colspan="3"|3 | ||
|- | |- | ||
− | |style="text-align: left;"|[[Ammo (Doom 3)#Clip| | + | |style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||colspan="3"|3 |
|- | |- | ||
− | |style="text-align: left;"|[[Ammo (Doom 3)#Clip| | + | |style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||colspan="2"|15||14 |
|- | |- | ||
− | |style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo | + | |style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||colspan="3"|4 |
|- | |- | ||
|style="text-align: left;"|[[Grenade]]s||colspan="3"|7 | |style="text-align: left;"|[[Grenade]]s||colspan="3"|7 | ||
Line 88: | Line 89: | ||
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (large)||colspan="3"|5 | |style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (large)||colspan="3"|5 | ||
|- | |- | ||
− | |style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med | + | |style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (small)||colspan="3"|2 |
|- | |- | ||
− | |style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med | + | |style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (large)||colspan="2"|14||11 |
|- | |- | ||
− | |style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor | + | |style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shard]]||colspan="2"|17||13 |
|- | |- | ||
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||colspan="3"|9 | |style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||colspan="3"|9 | ||
Line 100: | Line 101: | ||
There are also six [[Supplies (Doom 3)#Health stations|health stations]] on the level, five of which have 100 health, and one with 60 health (all have 100 health in BFG Edition). | There are also six [[Supplies (Doom 3)#Health stations|health stations]] on the level, five of which have 100 health, and one with 60 health (all have 100 health in BFG Edition). | ||
− | ===Starting inventory=== | + | ====Starting inventory==== |
If the player starts the level via a console command, they will start with these items: | If the player starts the level via a console command, they will start with these items: | ||
{| {{prettytable|style=text-align: center;}} | {| {{prettytable|style=text-align: center;}} | ||
Line 106: | Line 107: | ||
|style="text-align: left;"|'''Item'''||'''Amount''' | |style="text-align: left;"|'''Item'''||'''Amount''' | ||
|- | |- | ||
− | |style="text-align: left;"|[[Shotgun (Doom 3)| | + | |style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||1 |
|- | |- | ||
− | |style="text-align: left;"|[[Machine gun]] | + | |style="text-align: left;"|[[Machine gun]]||1 |
|- | |- | ||
− | |style="text-align: left;"|[[Chaingun (Doom 3)|Chain | + | |style="text-align: left;"|[[Chaingun (Doom 3)|Chain gun]]||1 |
|- | |- | ||
− | |style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma | + | |style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma gun]]||1 |
|- | |- | ||
− | |style="text-align: left;"|[[Rocket launcher (Doom 3)|Rocket | + | |style="text-align: left;"|[[Rocket launcher (Doom 3)|Rocket launcher]]||1 |
|- | |- | ||
− | |style="text-align: left;"|[[Chainsaw (Doom 3)| | + | |style="text-align: left;"|[[Chainsaw (Doom 3)|Chainsaw]]||1 |
|- | |- | ||
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (large)||1 | |style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (large)||1 | ||
Line 137: | Line 138: | ||
==Secrets== | ==Secrets== | ||
* In Teleport Station 3, there are two optional locations the player can travel to to find some supplies, "Security" and "Storage". It's advisable to travel to security first because it contains a PDA with the code to the locker in storage. | * In Teleport Station 3, there are two optional locations the player can travel to to find some supplies, "Security" and "Storage". It's advisable to travel to security first because it contains a PDA with the code to the locker in storage. | ||
+ | |||
+ | ==Trivia== | ||
+ | * On the original Xbox version of the game this level was divided into two parts: '''Delta Labs - Level 3 South''' and '''Delta Labs - Level 3 North'''. | ||
==Gallery== | ==Gallery== | ||
<gallery mode="nolines" widths="230px" heights="172px"> | <gallery mode="nolines" widths="230px" heights="172px"> | ||
Delta 3 Betruger Escorted.png|Betruger is seen escorted by commandos. | Delta 3 Betruger Escorted.png|Betruger is seen escorted by commandos. | ||
− | Delta 3 Lower Terminal Office.png|Lower | + | Delta 3 Lower Terminal Office.png|Lower Terminal Office. |
− | Delta 3 Chamber 1.png|Chamber 1. | + | Delta 3 Chamber 1.png|Chamber 1 Terminal - lower. |
− | Delta 3 | + | Delta 3 Teleport Station.png|Teleport Station 1. |
− | Delta 3 | + | Delta 3 Chamber 1 Balcony.png|Chamber 1 Terminal - upper. |
− | Delta 3 Elevator Access Hallway.png| | + | Delta 3 Elevator Access Hallway.png|Terminal Processing. |
− | Delta 3 Hellish Growth.png|Hellish growth in | + | Delta 3 Hellish Growth.png|Hellish growth in Chamber 2. |
Delta 3 Lift Growth.png|More growth coming out of the lift. | Delta 3 Lift Growth.png|More growth coming out of the lift. | ||
− | Delta 3 Common Area.png|Common | + | Delta 3 Common Area.png|Level 3 Common Area. |
Delta 3 Bridge.png|Destroyed bridge leading to the exit to sector 4. | Delta 3 Bridge.png|Destroyed bridge leading to the exit to sector 4. | ||
</gallery> | </gallery> |
Revision as of 03:41, 16 June 2020
Doom 3 maps |
---|
Map name: game/delta3 |
Delta Labs - Level 3: Union Aerospace Research Division is the eighteenth level of Doom 3. The player is hot on the heels of Betruger and travels through several second-generation teleporter units, eventually getting close to Betruger as he is teleporting. This sector features a large amount of hellish growth in it, indicating that the Hell is very near. This is also the last level where Z-Secs are fought.
Contents
Summary
The marine continues the pursuit of Betruger. This sector of Delta Labs contains three teleport stations, located in chambers (each of them have to be first unlocked in nearby security stations), the marine has to use to travel around. When the marine reaches the teleport station 1, he needs to select "Balcony" in the control panel. Through the balcony the marine can proceed further and reach teleport station 2. When he reaches it, he needs to select "Storage" in the terminal. After using the teleport, the marine will find out that the bridge to sector 4 is destroyed. However, the marine can use the teleport station 3 to get to the exit. When the marine gets to the station, he can see Betruger himself teleporting to the exit. The marine soon does the same (by selecting "Exit" in the terminal), and proceeds to sector 4.
Characters
PDAs
- Frank Cerano. Found in Lower Terminal Office.
- Han Lee. Found in Chamber 1 Control.
- Marten Shultz. Found in Security Station 3.
Statistics
Enemies
The enemy count on Nightmare is the same as on Veteran.
|
|
* One of the revenants has only 50 health.
Items
The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the item amount in the BFG Edition.
Items | Recruit | Marine | Veteran |
Shotgun | 1 | ||
Bullets (small) | 3 | ||
Bullets (large) | 2 | ||
Shells (small) | 3 | ||
Shells (large) | 3 | ||
Clip (small) | 3 | ||
Clip (large) | 15 | 14 | |
Ammo belt | 4 | ||
Grenades | 7 | ||
Cells (small) | 3 | ||
Cells (large) | 9 | 7 | |
Rockets (large) | 5 | ||
Med kit (small) | 2 | ||
Med kit (large) | 14 | 11 | |
Armor shard | 17 | 13 | |
Security armor | 9 | ||
Adrenaline | 1 |
There are also six health stations on the level, five of which have 100 health, and one with 60 health (all have 100 health in BFG Edition).
Starting inventory
If the player starts the level via a console command, they will start with these items:
Item | Amount |
Shotgun | 1 |
Machine gun | 1 |
Chain gun | 1 |
Plasma gun | 1 |
Rocket launcher | 1 |
Chainsaw | 1 |
Bullets (large) | 1 |
Shells (large) | 1 |
Grenades | 1 |
Cells (small) | 1 |
Rockets (small) | 1 |
Locker codes
- Storage locker #386 - Supplies: 836. Contains: med kit (large) x2, bullets (large), clip (large), ammo belt.
- Storage locker #387 - Supplies: 836. Contains: med kit (large), security armor, clip (large), hand grenades, rockets (large).
- Storage locker #317 - Supplies: 841. Contains: med kit (large) x2, security armor, bullets (large), clip (large) x2, rockets (large).
Secrets
- In Teleport Station 3, there are two optional locations the player can travel to to find some supplies, "Security" and "Storage". It's advisable to travel to security first because it contains a PDA with the code to the locker in storage.
Trivia
- On the original Xbox version of the game this level was divided into two parts: Delta Labs - Level 3 South and Delta Labs - Level 3 North.