Difference between revisions of "Delta Labs - Level 3: Union Aerospace Research Division"

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{{Doom 3 maps|pic=Delta 3 Title Screen.png|map=game/delta3}}
{{Doom 3 maps}}
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{{Quote|My patience with you is wearing thin!|Malcolm Betruger|Doom 3}}
'''Delta Labs - Level 3: Union Aerospace Research Division''' is the eighteenth level of [[Doom 3]]. The player is hot on the heels of [[Betruger]] and travels through several second-generation teleporter units, evantually getting close to Betruger as he is teleporting.
+
 
 +
'''Delta Labs - Level 3: Union Aerospace Research Division''' is the eighteenth level of [[Doom 3]]. The player is hot on the heels of [[Betruger]] and travels through several second-generation teleporter units, eventually getting close to Betruger as he is teleporting. This sector features a large amount of hellish growth in it, indicating that the Hell is very near. This is also the last level where Z-Secs are fought.
 +
 
 +
==Summary==
 +
The marine continues the pursuit of Betruger. This sector of Delta Labs contains three teleport stations, located in chambers (each of them have to be first unlocked in nearby security stations), the marine has to use to travel around. When the marine reaches the teleport station 1, he needs to select "Balcony" in the control panel. Through the balcony the marine can proceed further and reach teleport station 2. When he reaches it, he needs to select "Storage" in the terminal. After using the teleport, the marine will find out that the bridge to sector 4 is destroyed. However, the marine can use the teleport station 3 to get to the exit. When the marine gets to the station, he can see Betruger himself teleporting to the exit. The marine soon does the same (by selecting "Exit" in the terminal), and proceeds to sector 4.
 +
 
 +
==Characters==
 +
* [[Malcolm Betruger]]
 +
* [[UAC announcer]]
  
 
==[[PDA]]s==
 
==[[PDA]]s==
 +
* [[PDA#Frank Cerano|Frank Cerano]]. Found in Lower Terminal Office.
 +
* [[PDA#Han Lee|Han Lee]]. Found in Chamber 1 Control.
 +
* [[PDA#Marten Shultz|Marten Shultz]]. Found in Security Station 3.
  
* Frank Cerano
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==Statistics==
* Han Lee
+
===Enemies===
* Marten Shultz
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The enemy count on Nightmare is the same as on Veteran.
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Doom 3
 +
|-
 +
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 +
|-
 +
|style="text-align: left;"|Shotgun [[Z-Sec]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Machine gun [[Z-Sec]]||6||colspan="2"|8
 +
|-
 +
|style="text-align: left;"|[[Imp (Doom 3)|Imp]]||27||colspan="2"|29
 +
|-
 +
|style="text-align: left;"|[[Revenant (Doom 3)|Revenant]]*||7||colspan="2"|8
 +
|-
 +
|style="text-align: left;"|Tentacle [[Commando (Doom 3)|commando]]||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|Chain gun [[Commando (Doom 3)|commando]]||7||colspan="2"|8
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Doom 3: BFG Edition
 +
|-
 +
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 +
|-
 +
|style="text-align: left;"|Shotgun [[Z-Sec]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Machine gun [[Z-Sec]]||5||colspan="2"|7
 +
|-
 +
|style="text-align: left;"|[[Imp (Doom 3)|Imp]]||27||colspan="2"|29
 +
|-
 +
|style="text-align: left;"|[[Revenant (Doom 3)|Revenant]]*||7||colspan="2"|8
 +
|-
 +
|style="text-align: left;"|Tentacle [[Commando (Doom 3)|commando]]||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|Chain gun [[Commando (Doom 3)|commando]]||5||colspan="2"|6
 +
|}
 +
{{col-end}}
 +
<small>* One of the revenants has only 50 health.</small>
  
==Charaters==
+
===Items===
 +
The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the item amount in the [[Doom 3: BFG Edition|BFG Edition]].
 +
{| {{prettytable|style=text-align: center;}}
 +
|-
 +
|style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 +
|-
 +
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (small)||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (large)||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||colspan="2"|15||14
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Grenade]]s||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (small)||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (large)||colspan="2"|9||7
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (large)||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (small)||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (large)||colspan="2"|14||11
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shard]]||colspan="2"|17||13
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[Adrenaline]]||colspan="3"|1
 +
|}
 +
There are also six [[Supplies (Doom 3)#Health stations|health stations]] on the level, five of which have 100 health, and one with 60 health (all have 100 health in BFG Edition).
  
* [[Malcolm Betruger]]
+
====Starting inventory====
* [[UAC announcer]]
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If the player starts the level via a console command, they will start with these items:
 +
{| {{prettytable|style=text-align: center;}}
 +
|-
 +
|style="text-align: left;"|'''Item'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||1
 +
|-
 +
|style="text-align: left;"|[[Machine gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Chaingun (Doom 3)|Chain gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher (Doom 3)|Rocket launcher]]||1
 +
|-
 +
|style="text-align: left;"|[[Chainsaw (Doom 3)|Chainsaw]]||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Grenade]]s||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (small)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (small)||1
 +
|}
  
==Enemies==
+
==Locker codes==
 +
<div class="dw-div-dl">''For the sources of the codes, see [[Doom 3 locker codes]].''</div>
 +
* '''Storage locker #386 - Supplies:''' ''836''. Contains: ''med kit (large) x2, bullets (large), clip (large), ammo belt''.
 +
* '''Storage locker #387 - Supplies:''' ''836''. Contains: ''med kit (large), security armor, clip (large), hand grenades, rockets (large)''.
 +
* '''Storage locker #317 - Supplies:''' ''841''. Contains: ''med kit (large) x2, security armor, bullets (large), clip (large) x2, rockets (large)''.
  
* [[Commando (Doom 3)|Commandos]]
+
==Secrets==
* [[Commando (Doom 3)|Chaingun Commandos]]
+
* In Teleport Station 3, there are two optional locations the player can travel to to find some supplies, "Security" and "Storage". It's advisable to travel to security first because it contains a PDA with the code to the locker in storage.
* [[Z-Sec|Machine Gun Z-Secs]]
 
* [[Z-Sec|Shotgun Z-Secs]]
 
* [[Imp (Doom 3)|Imps]]
 
* [[Revenant (Doom 3)|Revenants]]
 
  
==Weapons/Items==
+
==Trivia==
 +
* On the original Xbox version of the game this level was divided into two parts: '''Delta Labs - Level 3 South''' and '''Delta Labs - Level 3 North'''.
  
* [[Shotgun (Doom 3)|Shotguns]]
+
==Gallery==
* [[Machine Gun]]s
+
<gallery mode="nolines" widths="230px" heights="172px">
* [[Grenade]]s
+
Delta 3 Betruger Escorted.png|Betruger is seen escorted by commandos.
* [[Chaingun (Doom 3)|Chainguns]]
+
Delta 3 Lower Terminal Office.png|Lower Terminal Office.
* Bullets
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Delta 3 Chamber 1.png|Chamber 1 Terminal - lower.
* Shells
+
Delta 3 Teleport Station.png|Teleport Station 1.
* Clips
+
Delta 3 Chamber 1 Balcony.png|Chamber 1 Terminal - upper.
* Ammo Belts
+
Delta 3 Elevator Access Hallway.png|Terminal Processing.
* Plasma Cells
+
Delta 3 Hellish Growth.png|Hellish growth in Chamber 2.
* Rockets
+
Delta 3 Lift Growth.png|More growth coming out of the lift.
* Security Armor
+
Delta 3 Common Area.png|Level 3 Common Area.
* Armor Shards
+
Delta 3 Bridge.png|Destroyed bridge leading to the exit to sector 4.
* Medkits
+
</gallery>
 +
== External links ==
  
==Cabinets==
+
* Walkthrough video by WoopzillaWalkthrough ([https://www.youtube.com/watch?v=_XukiI6p72A part 1]; [https://www.youtube.com/watch?v=K21rdAnepiM part 2]) on YouTube.  [[Skill level#Doom 3 skill levels|Veteran]] difficulty; part of a full game run.
  
* '''Cabinets #386 and #387:''' ''836''
 
* '''Cabinet #317:''' ''841''
 
 
[[Category:Doom 3 levels]]
 
[[Category:Doom 3 levels]]
 
[[Category:Levels by name]]
 
[[Category:Levels by name]]

Revision as of 03:41, 16 June 2020

Doom 3 maps
Delta Labs - Level 3: Union Aerospace Research Division
Map name: game/delta3
"My patience with you is wearing thin!"
― Malcolm Betruger [source]

Delta Labs - Level 3: Union Aerospace Research Division is the eighteenth level of Doom 3. The player is hot on the heels of Betruger and travels through several second-generation teleporter units, eventually getting close to Betruger as he is teleporting. This sector features a large amount of hellish growth in it, indicating that the Hell is very near. This is also the last level where Z-Secs are fought.

Summary

The marine continues the pursuit of Betruger. This sector of Delta Labs contains three teleport stations, located in chambers (each of them have to be first unlocked in nearby security stations), the marine has to use to travel around. When the marine reaches the teleport station 1, he needs to select "Balcony" in the control panel. Through the balcony the marine can proceed further and reach teleport station 2. When he reaches it, he needs to select "Storage" in the terminal. After using the teleport, the marine will find out that the bridge to sector 4 is destroyed. However, the marine can use the teleport station 3 to get to the exit. When the marine gets to the station, he can see Betruger himself teleporting to the exit. The marine soon does the same (by selecting "Exit" in the terminal), and proceeds to sector 4.

Characters

PDAs

Statistics

Enemies

The enemy count on Nightmare is the same as on Veteran.

* One of the revenants has only 50 health.

Items

The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the item amount in the BFG Edition.

Items Recruit Marine Veteran
Shotgun 1
Bullets (small) 3
Bullets (large) 2
Shells (small) 3
Shells (large) 3
Clip (small) 3
Clip (large) 15 14
Ammo belt 4
Grenades 7
Cells (small) 3
Cells (large) 9 7
Rockets (large) 5
Med kit (small) 2
Med kit (large) 14 11
Armor shard 17 13
Security armor 9
Adrenaline 1

There are also six health stations on the level, five of which have 100 health, and one with 60 health (all have 100 health in BFG Edition).

Starting inventory

If the player starts the level via a console command, they will start with these items:

Item Amount
Shotgun 1
Machine gun 1
Chain gun 1
Plasma gun 1
Rocket launcher 1
Chainsaw 1
Bullets (large) 1
Shells (large) 1
Grenades 1
Cells (small) 1
Rockets (small) 1

Locker codes

For the sources of the codes, see Doom 3 locker codes.
  • Storage locker #386 - Supplies: 836. Contains: med kit (large) x2, bullets (large), clip (large), ammo belt.
  • Storage locker #387 - Supplies: 836. Contains: med kit (large), security armor, clip (large), hand grenades, rockets (large).
  • Storage locker #317 - Supplies: 841. Contains: med kit (large) x2, security armor, bullets (large), clip (large) x2, rockets (large).

Secrets

  • In Teleport Station 3, there are two optional locations the player can travel to to find some supplies, "Security" and "Storage". It's advisable to travel to security first because it contains a PDA with the code to the locker in storage.

Trivia

  • On the original Xbox version of the game this level was divided into two parts: Delta Labs - Level 3 South and Delta Labs - Level 3 North.

Gallery

External links

  • Walkthrough video by WoopzillaWalkthrough (part 1; part 2) on YouTube. Veteran difficulty; part of a full game run.