Difference between revisions of "Delta Labs - Unknown: Union Aerospace Research Division"

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{{RoE maps|pic=Delta X Title Screen.png|map=game/deltax}}
 
{{RoE maps|pic=Delta X Title Screen.png|map=game/deltax}}
'''Delta Labs - Unknown: Union Aerospace Research Division''' is the eleventh level of [[Doom 3: Resurrection of Evil]]. Player fights through parts of [[Delta Labs - Level 3: Union Aerospace Research Division|Delta 3]], [[Administration: Union Aerospace Corporate Division|Administration]], [[Delta Labs - Level 2b: Union Aerospace Research Division|Delta 2B]], and [[Delta Labs - Level 4: Union Aerospace Research Division|Delta 4]] from [[Doom 3]], that have been corrupted by [[Hell]]. This is the most unique level in all of Doom 3, because the entire Delta Complex is in constant dimensional flux with Hell and shows a horrifying alternate version of the area every few seconds and warps the player's vision. Bloody skeletons appear when in flux with Hell and can be interacted with until the flux stops.
+
'''Delta Labs - Unknown: Union Aerospace Research Division''' is the eleventh level of [[Doom 3: Resurrection of Evil]]. The player revisits various areas from [[Doom 3]] that have been corrupted by [[Hell]]. This is the most unique level in all of Doom 3, because the entire [[Delta Complex]] is in constant dimensional flux with Hell and shows a horrifying alternate version of the area every few seconds and warps the player's vision. Bloody skeletons appear when in flux with Hell and can be interacted with until the flux stops. [[Tick]]s, bony and flaming [[Zombie (Doom 3)|zombies]] return in this level.
  
In the BFG Edition, this level does not fluctuate with Hell.  
+
In the [[Doom 3: BFG Edition|BFG Edition]], this level does not fluctuate with Hell.  
  
==In-Game Information==
+
==Summary==
===[[PDA]]s===
+
The marine teleports to [[Delta Labs - Level 3: Union Aerospace Research Division|Delta Labs - Level 3]]. The entire facility constantly alternates between its normal and Hell-corrupted state, and is filled to brim with monsters. The marine fights his way from Teleport Station 3 to the bridge where a warp to [[Administration: Union Aerospace Corporate Division|Administration]] is found. In Administration he finds a warp to [[Delta Labs - Level 2b: Union Aerospace Research Division|Delta Labs - Level 2]] and from there he warps to [[Delta Labs - Level 4: Union Aerospace Research Division|Delta Labs - Level 4]], where he enters the portal to Hell. It's a straight-forward level with nothing to explain. -_-
* Patrick Hook
 
  
===Characters===
+
===Objectives===
 +
;Delta Teleporter
 +
:Use the Delta Teleporter in order to reach the shores of Hell.
 +
 
 +
==Characters==
 
* [[Malcolm Betruger]] (voice)
 
* [[Malcolm Betruger]] (voice)
  
 +
==[[PDA]]s==
 +
* [[PDA#Patrick Hook|Patrick Hook]]. Found in Common Area.
 +
 +
==Statistics==
 
===Enemies===
 
===Enemies===
* Former Humans
+
The enemy count is the same on all difficulty levels. Includes only enemies that can be fought and killed.
** [[Flaming Zombie]]s
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{{col-begin}}
** [[Zombie (Doom 3)|Bony Zombies]]
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{{col-break|width=33%}}
* Demons
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{| {{prettytable|style=text-align: center;}}
** [[Revenant (Doom 3)|Revenants]]
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!colspan="5"|Doom 3
** [[Hell Knight (Doom 3)|Hell Knights]]
+
|-
** [[Vulgar]]s
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|style="text-align: left;"|'''Enemies'''||'''Amount'''
** [[Tick (Doom 3)|Ticks]]
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|-
** Forgotten Ones
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|style="text-align: left;"|[[Zombie (Doom 3)|Zombie]]||20
 +
|-
 +
|style="text-align: left;"|[[Forgotten one]]||11
 +
|-
 +
|style="text-align: left;"|[[Tick]]||15
 +
|-
 +
|style="text-align: left;"|[[Vulgar]]||8
 +
|-
 +
|style="text-align: left;"|[[Revenant (Doom 3)|Revenant]]||8
 +
|-
 +
|style="text-align: left;"|[[Hell knight (Doom 3)|Hell knight]]||5
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="5"|Doom 3: BFG Edition
 +
|-
 +
|style="text-align: left;"|'''Enemies'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[Zombie (Doom 3)|Zombie]]||20
 +
|-
 +
|style="text-align: left;"|[[Forgotten one]]||5
 +
|-
 +
|style="text-align: left;"|[[Tick]]||15
 +
|-
 +
|style="text-align: left;"|[[Vulgar]]||8
 +
|-
 +
|style="text-align: left;"|[[Revenant (Doom 3)|Revenant]]||8
 +
|-
 +
|style="text-align: left;"|[[Hell knight (Doom 3)|Hell knight]]||5
 +
|}
 +
{{col-end}}
  
===Weapons / Items===
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===Items===
* [[BFG 9000 (Doom 3)|BFG-9000]]
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{{col-begin}}
* [[Grenade]]s
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{{col-break|width=33%}}
* Bullets
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{| {{prettytable|style=text-align: center;}}
* Shells
+
!colspan="5"|Doom 3
* Clips
+
|-
* Ammo Belts
+
|style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran'''||'''Nightmare'''
* Plasma Cells
+
|-
* Rockets
+
|style="text-align: left;"|[[Flashlight]]||colspan="4"|1*
* BFG Cells
+
|-
 +
|style="text-align: left;"|[[BFG9000 (Doom 3)|BFG9000]]||colspan="4"|2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||colspan="4"|5
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||colspan="4"|5
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||colspan="4"|4
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||colspan="4"|4
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (small)||colspan="4"|10
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (large)||colspan="4"|4
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (small)||colspan="4"|4
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (large)||colspan="4"|1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#BFG cell|BFG cell]]||colspan="4"|3
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (small)||colspan="3"|4||0
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (large)||colspan="3"|16||0
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shard]]||colspan="4"|4
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||colspan="4"|3
 +
|-
 +
|style="text-align: left;"|[[The Artifact|Artifact charge]]||colspan="3"|12||7
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="5"|Doom 3: BFG Edition
 +
|-
 +
|style="text-align: left;"|'''Items'''||'''Recruit'''||'''Marine'''||'''Veteran'''||'''Nightmare'''
 +
|-
 +
|style="text-align: left;"|[[Flashlight]]||colspan="4"|1*
 +
|-
 +
|style="text-align: left;"|[[BFG9000 (Doom 3)|BFG9000]]||colspan="4"|2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||colspan="4"|5
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||colspan="4"|5
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||colspan="4"|4
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||colspan="4"|4
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (small)||colspan="4"|10
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (large)||colspan="4"|4
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (small)||colspan="4"|4
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Rockets|Rockets]] (large)||colspan="4"|1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#BFG cell|BFG cell]]||colspan="4"|3
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (small)||colspan="3"|4||0
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (large)||colspan="3"|16||0
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shard]]||colspan="4"|4
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||colspan="4"|3
 +
|-
 +
|style="text-align: left;"|[[The Artifact|Artifact charge]]||colspan="3"|10||6
 +
|}
 +
{{col-end}}
 +
<small>* The flashlight pickup is inaccesible. It is located in closed vent shaft in Teleporter 4 Main Chamber and is most likely a leftover from the original game's [[Delta_Complex:_Union_Aerospace_Research_Division|Delta Complex]] level where it was located in the same spot.</small>
  
===Storage Codes===
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====Starting inventory====
* '''Storage Cabinet #117 and #116''' ''634''
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If the player starts the level via a console command, they will start with these items:
 +
{| {{prettytable|style=text-align: center;}}
 +
|-
 +
|style="text-align: left;"|'''Item'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[The Artifact]]||1
 +
|-
 +
|style="text-align: left;"|[[Ionized Plasma Levitator|Grabber]]||1
 +
|-
 +
|style="text-align: left;"|[[Flashlight]]||1
 +
|-
 +
|style="text-align: left;"|[[Pistol (Doom 3)|Pistol]]||1
 +
|-
 +
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||1
 +
|-
 +
|style="text-align: left;"|[[Double barrel shotgun (Doom 3)|Double barrel shotgun]]||1
 +
|-
 +
|style="text-align: left;"|[[Machine gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Chaingun (Doom 3)|Chain gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher (Doom 3)|Rocket launcher]]||1
 +
|-
 +
|style="text-align: left;"|[[BFG9000 (Doom 3)|BFG9000]]||1
 +
|-
 +
|style="text-align: left;"|[[Grenade]]s||1
 +
|-
 +
|style="text-align: left;"|[[Backpack#Doom 3|Backpack]]||1*
 +
|}
 +
<small>* Contains bullets (50), shells (50), clip (60), ammo belt (60), grenades (16), cells (100), rockets (10), BFG cell (4).</small>
  
==Trivia==
+
==Locker codes==
*Not all places that are ''revisited'' here were located within the Delta Labs in [[Doom 3]] (e.g. the room of the [[Demon (Doom 3)|Demon]] introduction cutscene from [[Administration: Union Aerospace Corporate Division|Administration]]).
+
<div class="dw-div-dl">''For the sources of the codes, see [[Doom 3 locker codes]].''</div>
 +
* '''Storage locker #116 - Supplies:''' ''634''. Contains: ''cells (small) x3''.
 +
* '''Storage locker #117 - Supplies:''' ''634''. Contains: ''shells (small) x2, ammo belt''.
  
== Sources ==
+
==Secrets==
 +
* In Chamber 3 Terminal one can jump through a window to Security Station 3 to get some supplies.
 +
* Likewise, in Executive Office Access one can jump over the railing to the lower floor to get more supplies, and jump back using crates.
  
* {{Wikipedia|title=Doom 3: Resurrection of Evil}}
+
==Gallery==
* [https://www.gamefaqs.com/computer/doswin/game/925095.html Doom 3: Resurrection of Evil FAQ/Walkthrough] by DV Morpheus
+
<gallery mode="nolines" widths="230px" heights="172px">
 +
Delta X Start.png|Teleport Station 3 (Delta Labs - Level 3) (start).
 +
Delta X Bridge.png|Hydrogen Storage Transfer (Delta Labs - Level 3).
 +
Delta X Admin Offices.png|Executive Offices (Administration).
 +
Delta X Data Library.png|Data Library (Administration).
 +
Delta X Central Processing 1.png|Central Processing (Delta Labs - Level 2).
 +
Delta X Specimen Lab.png|Specimen Research Lab (Delta Labs - Level 2).
 +
Delta X Research Control.png|Research Control (Delta Labs - Level 2).
 +
Delta X Stasis Chamber.png|Stasis Chamber (Delta Labs - Level 2).
 +
Delta X Analysis Control.png|Analysis Control (Delta Labs - Level 2).
 +
Delta X Central Processing 2.png|Central Processing, second floor (Delta Labs - Level 2).
 +
Delta X Hell Portal.png|Teleporter 4 Main Chamber (Delta Labs - Level 4) (exit).
 +
</gallery>
  
 
== External links ==
 
== External links ==

Revision as of 08:28, 24 February 2019

Doom 3: Resurrection of Evil maps
Delta Labs - Unknown: Union Aerospace Research Division
Map name: game/deltax

Delta Labs - Unknown: Union Aerospace Research Division is the eleventh level of Doom 3: Resurrection of Evil. The player revisits various areas from Doom 3 that have been corrupted by Hell. This is the most unique level in all of Doom 3, because the entire Delta Complex is in constant dimensional flux with Hell and shows a horrifying alternate version of the area every few seconds and warps the player's vision. Bloody skeletons appear when in flux with Hell and can be interacted with until the flux stops. Ticks, bony and flaming zombies return in this level.

In the BFG Edition, this level does not fluctuate with Hell.

Summary

The marine teleports to Delta Labs - Level 3. The entire facility constantly alternates between its normal and Hell-corrupted state, and is filled to brim with monsters. The marine fights his way from Teleport Station 3 to the bridge where a warp to Administration is found. In Administration he finds a warp to Delta Labs - Level 2 and from there he warps to Delta Labs - Level 4, where he enters the portal to Hell. It's a straight-forward level with nothing to explain. -_-

Objectives

Delta Teleporter
Use the Delta Teleporter in order to reach the shores of Hell.

Characters

PDAs

Statistics

Enemies

The enemy count is the same on all difficulty levels. Includes only enemies that can be fought and killed.

Items

* The flashlight pickup is inaccesible. It is located in closed vent shaft in Teleporter 4 Main Chamber and is most likely a leftover from the original game's Delta Complex level where it was located in the same spot.

Starting inventory

If the player starts the level via a console command, they will start with these items:

Item Amount
The Artifact 1
Grabber 1
Flashlight 1
Pistol 1
Shotgun 1
Double barrel shotgun 1
Machine gun 1
Chain gun 1
Plasma gun 1
Rocket launcher 1
BFG9000 1
Grenades 1
Backpack 1*

* Contains bullets (50), shells (50), clip (60), ammo belt (60), grenades (16), cells (100), rockets (10), BFG cell (4).

Locker codes

For the sources of the codes, see Doom 3 locker codes.
  • Storage locker #116 - Supplies: 634. Contains: cells (small) x3.
  • Storage locker #117 - Supplies: 634. Contains: shells (small) x2, ammo belt.

Secrets

  • In Chamber 3 Terminal one can jump through a window to Security Station 3 to get some supplies.
  • Likewise, in Executive Office Access one can jump over the railing to the lower floor to get more supplies, and jump back using crates.

Gallery

External links