Difference between revisions of "Demon (Doom 3)"

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{{doom 3 remake|name=Pinky}}
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{{Monster versions|disambig={{thisisabout|monster|doom3}}|doom1=Demon|doom4=Pinky (Doom 2016)}}
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{{enemybox
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| image=[[image:PinkyDemonDoom3.jpg|250px]]
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| hp=220
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| attack= 10 (melee attacks)
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| found=*'''Doom 3''': Administration, Alpha Labs Sector 3, Communications Transfer, Monorail Skybridge, Delta Labs Level 1
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*'''RoE''': Phobos Labs Sector 1, Phobos Labs Sector 3
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*'''Lost Mission''': Exis Labs (Part 1), Hell (Lost Mission level), Hell Outpost
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| spawn="spawn monster_demon_pinky"
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}}
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The '''demon''', sometimes called ''Pinky'', is a [[monster]] in [[Doom 3]]. It appears as a bulky, fleshy quadruped with mechanized hind legs and no apparent facial features other than a large mouth full of sharp teeth, and two straight, pointed horns which project downward along the sides of its head. When spotting an enemy, it will make a bellowing roar which shakes the player's view, and then run forward at a deceptively fast, startling speed for its size in an attempt to corner and bite its prey.
  
[[Image:d3demon.jpg|thumb|''Doom 3''  Demon, often called "Pinky"]]
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Gone in Doom 3 are the surging hordes of [[demon]]s and [[spectre]]s. This enemy is relatively uncommon, usually appearing alone, sometimes in sequences of two or three which attack one at a time. When accompanying lesser monsters (such as [[Imp (Doom 3)|imps]] or [[Z-Sec]]s), the demon often stays hidden until the others have been defeated. They often appear immediately behind a door, already roaring as it begins to open in an attempt to startle the player.
The '''Pinky Demon''' in [[Doom 3]] (a.k.a. Pinky) is very much different from its [[demon|older versions]]. It has no visible nose or eyes, its horns point straight forward instead of out from the side of its head, walks on all fours, has a more dog-like reptilian appearance and has cybernetic rear legs.  When it is summoned, it makes a screen-shaking effect when it roars.
 
  
It attacks in a similar fashion to its classic version by running up to the player and biting them, but due to the player's reduced movement speed, it is much harder to escape from and due to an increased attack speed and range, the attack is much harder to dodge.
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The demon is first introduced through a dramatic cutscene in [[Administration]], where one uses its brute strength to warp a handrail, puts several dents into a door to the small area in which the player has been trapped, and then bursts through an otherwise indestructible glass window to attack.
Additionally, being hit by an enraged Demon disrupts the player's aim, which is very confusing and makes a counterattack nearly impossible.
 
  
Like the Doom 3 version of the Imp, the Pinky Demon is tougher than its classic counterpart due to increased firepower in some of the weapons, but it still takes only around two shotgun blasts at point-blank range to kill it.
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== Combat characteristics ==
 
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Similar to its classic counterpart, a demon runs forward at the player and attacks with repeated vicious bites. Compared with the classic games, its attack speed and range are increased, and the [[player]]'s slower movement means that it is more difficult to dodge or escape, especially in small areas. In addition to damage, a successful bite disrupts the player's aim, making counterattacks difficult.
  
==Tactical analysis==
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Though appearing large and cumbersome, demons can use hidden agility to hop to the side several feet when shot when sufficient space is available. This does not occur often in the stock maps, but can be observed frequently in [[:Category:Doom 3 mods|add-on levels]] which are more spacious. The player must quickly rotate to keep up, or risk wasting [[ammo]] and exposing his flank.
Pinky is powerful and it is normally encountered in small rooms. As in [[classic Doom]] games the [[chainsaw (Doom 3)|chainsaw]] is extremely useful against the monster as it only has a melee attack. Using the [[Pistol (Doom 3)|pistol]], [[Fists (Doom 3)|fists]] and the [[flashlight]] on an attacking Demon is not effective. The [[Chaingun (Doom 3)|Chaingun]] and the [[Plasma gun (Doom 3)|Plasma Gun]] is the most effective weapon against Pinky since the bullets and the cells can take them down in a few seconds. The [[Shotgun (Doom 3)|shotgun]] and [[Chainsaw (Doom 3)|Chainsaw]] are another efficient weapons against the Demon. However, it's best not to go close range as the player will take damage and lose his aim from the Demon.
 
  
== Trivia ==
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== Tactical analysis ==
[[Image:Doom pinky 2.jpg|thumb|right|200px|Pinky as seen in the [[Doom movie|movie.]]]]
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Ideally, one should kill a demon from a distance before it charges.  The [[machine gun]], [[Chaingun (Doom 3)|chaingun]] and [[Plasma gun (Doom 3)|plasma gun]] can do this effectively. Unlike in the classic games, the chainsaw is not a good choice once the beast is in motion, due to its ability to bite past the attack. It can be used, at risk, during the brief window after it roars, and if the player continues to move slightly backward in order to stay out of range, inflicting damage in brief bursts. The [[Shotgun (Doom 3)|shotgun]] is less effective, requiring several shots, and is only an option if the player is able to maneuver in and out of close range repeatedly. The [[Super shotgun (Doom 3)|super shotgun]] on the other hand, available in [[Resurrection of Evil]] and [[The Lost Mission]], is brutally effective, and will kill a demon in one hit from a safe distance.
* In the [[Doom movie]], the character ''Pinky'' turns into a Demon later in the film. This is evident, as the monster inherits his bionic-wheelchair contraption. Why he did not simply mutate into a wheelchair equipped zombie is unknown. One explanation is that because there is technically "less of him" than normal humans, the mutation was more concentrated.
 
* The designers have explained the unique face of the pinky demon by describing how it is born: a newborn Pinky's face is buried under thick folds of flesh (that do not, unlike other animals, undergo apoptosis), and the animal must consume itself to breathe and eat.
 
* It should be noted in some places in the [[Hell]] level of [[Doom 3]], the organic half of this demon can be found hanging on meat hooks. Why they are there is unknown, but they are possibly used as a food source.
 
  
==Combat Details==
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Though the demon seems fast, a sprinting player can just outrun it. Keeping enough stamina on hand to maintain speed when an encounter is approaching is a good idea.
* '''Health:''' 220
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* '''Attack Damage:''' 10 (melee attacks)
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== Notes ==
* '''Locations:''' Adminastration, Alpha Labs Sector 3, Communications Transfer, Reycling Sector 1, Delta Labs Sector 1, Phobos Labs Sector 1, Phobos Labs Sector 3
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[[File:Doom pinky 2.jpg|thumb|200px|"Pinky" as seen in the film.]]
* '''Cheat Spawn:''' "spawn monster_demon_pinky"
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* [[id Software]] explains the distinctive face of the demon by describing its birth: a newborn's face is sealed under thick folds of flesh which do not, unlike other animals, undergo {{wp|apoptosis}}), and the beast must then "consume" itself in order to breathe and eat.{{fact}}
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* In [[Hell (Doom 3 level)|Hell]], what appear to be the front halves of demon carcasses can be seen hanging on meat hooks. The reason for this is unknown, though it has been speculated that the more intelligent hellspawn use them as a food source.
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* In the [[Doom 3#Development|E3 2002 video]], a demon eats the guts of a [[fat zombie]] on the bathroom floor.  This is considered one of the most disturbing and memorable scenes in the demonstration. The [[Doomguy|Marine]], who has been hiding behind a corner, emerges and kills the demon without issue. The zombie then surprises him by awakening and attacking, forcing him to destroy it also.
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* In the [[Doom movie]], the character nicknamed [[List of characters in Doom (film)|"Pinky"]] mutates into a demon under the influence of the [[Mars|Martian]] retrovirus, his wheelchair remaining attached and taking the place of the mechanical hind legs of his in-game equivalent. The reason he did not simply become a wheelchair-bound imp or [[Hell knight (Doom 3)|Hell knight]] is unclear; one possible explanation is that there was less of him available than a typical human, so the infection focused itself on his organic parts.
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== Appearance statistics ==
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The stock maps contain the following numbers of demons:
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{| {{prettytable}}
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!Game||[[Skill level#Doom 3 skill levels|Recruit]]||Default
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|-
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|[[Doom 3]]||||
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|-
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|Doom 3, [[BFG Edition]]||||
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|-
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|[[RoE]]||||3
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|-
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|RoE, BFG Edition||||
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|-
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|[[The Lost Mission]]||||
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|}
  
 
{{Doom 3 monsters}}
 
{{Doom 3 monsters}}
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{{RoE monsters}}

Revision as of 13:00, 20 October 2016

This article is about the monster in Doom 3. For other games, see:
PinkyDemonDoom3.jpg
Demon (Doom 3)
Health

220

Attack Damage

10 (melee attacks)

Found in
  • Doom 3: Administration, Alpha Labs Sector 3, Communications Transfer, Monorail Skybridge, Delta Labs Level 1
  • RoE: Phobos Labs Sector 1, Phobos Labs Sector 3
  • Lost Mission: Exis Labs (Part 1), Hell (Lost Mission level), Hell Outpost
Cheat spawn

"spawn monster_demon_pinky"

The demon, sometimes called Pinky, is a monster in Doom 3. It appears as a bulky, fleshy quadruped with mechanized hind legs and no apparent facial features other than a large mouth full of sharp teeth, and two straight, pointed horns which project downward along the sides of its head. When spotting an enemy, it will make a bellowing roar which shakes the player's view, and then run forward at a deceptively fast, startling speed for its size in an attempt to corner and bite its prey.

Gone in Doom 3 are the surging hordes of demons and spectres. This enemy is relatively uncommon, usually appearing alone, sometimes in sequences of two or three which attack one at a time. When accompanying lesser monsters (such as imps or Z-Secs), the demon often stays hidden until the others have been defeated. They often appear immediately behind a door, already roaring as it begins to open in an attempt to startle the player.

The demon is first introduced through a dramatic cutscene in Administration, where one uses its brute strength to warp a handrail, puts several dents into a door to the small area in which the player has been trapped, and then bursts through an otherwise indestructible glass window to attack.

Combat characteristics

Similar to its classic counterpart, a demon runs forward at the player and attacks with repeated vicious bites. Compared with the classic games, its attack speed and range are increased, and the player's slower movement means that it is more difficult to dodge or escape, especially in small areas. In addition to damage, a successful bite disrupts the player's aim, making counterattacks difficult.

Though appearing large and cumbersome, demons can use hidden agility to hop to the side several feet when shot when sufficient space is available. This does not occur often in the stock maps, but can be observed frequently in add-on levels which are more spacious. The player must quickly rotate to keep up, or risk wasting ammo and exposing his flank.

Tactical analysis

Ideally, one should kill a demon from a distance before it charges. The machine gun, chaingun and plasma gun can do this effectively. Unlike in the classic games, the chainsaw is not a good choice once the beast is in motion, due to its ability to bite past the attack. It can be used, at risk, during the brief window after it roars, and if the player continues to move slightly backward in order to stay out of range, inflicting damage in brief bursts. The shotgun is less effective, requiring several shots, and is only an option if the player is able to maneuver in and out of close range repeatedly. The super shotgun on the other hand, available in Resurrection of Evil and The Lost Mission, is brutally effective, and will kill a demon in one hit from a safe distance.

Though the demon seems fast, a sprinting player can just outrun it. Keeping enough stamina on hand to maintain speed when an encounter is approaching is a good idea.

Notes

"Pinky" as seen in the film.
  • id Software explains the distinctive face of the demon by describing its birth: a newborn's face is sealed under thick folds of flesh which do not, unlike other animals, undergo apoptosis), and the beast must then "consume" itself in order to breathe and eat.[citation needed]
  • In Hell, what appear to be the front halves of demon carcasses can be seen hanging on meat hooks. The reason for this is unknown, though it has been speculated that the more intelligent hellspawn use them as a food source.
  • In the E3 2002 video, a demon eats the guts of a fat zombie on the bathroom floor. This is considered one of the most disturbing and memorable scenes in the demonstration. The Marine, who has been hiding behind a corner, emerges and kills the demon without issue. The zombie then surprises him by awakening and attacking, forcing him to destroy it also.
  • In the Doom movie, the character nicknamed "Pinky" mutates into a demon under the influence of the Martian retrovirus, his wheelchair remaining attached and taking the place of the mechanical hind legs of his in-game equivalent. The reason he did not simply become a wheelchair-bound imp or Hell knight is unclear; one possible explanation is that there was less of him available than a typical human, so the infection focused itself on his organic parts.

Appearance statistics

The stock maps contain the following numbers of demons:

Game Recruit Default
Doom 3
Doom 3, BFG Edition
RoE 3
RoE, BFG Edition
The Lost Mission