Difference between revisions of "Demon (Doom 3)"

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{{doom 3 remake|name=Demon}}
 
 
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| spawn="spawn monster_demon_pinky"
 
| spawn="spawn monster_demon_pinky"
 
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The '''Demon''' (sometimes called ''Pinky'') is a [[monster]] in [[Doom 3]]. It appears as a lumpy, fleshy quadruped with mechanized hind legs and no apparent facial features, save a large mouth and two horns.
+
{{Monster versions|disambig={{thisisabout|monster|doom3}}|doom1=Demon|doom4=Pinky (Doom 2016)|doom5=Pinky (Doom Eternal)}}
 +
The '''demon''', sometimes called ''Pinky'', is a [[monster]] in [[Doom 3]]. It appears as a bulky, fleshy quadruped with mechanized hind legs and no apparent facial features other than a large mouth full of sharp teeth, and two straight, pointed horns which project downward along the sides of its head. When spotting an enemy, it will make a bellowing roar which shakes the player's view, and then run forward at a deceptively fast, startling speed for its size in an attempt to corner and bite its prey.
  
Gone in Doom 3 are the surging hordes of [[Demon]]s and [[Spectre]]s. This enemy is relatively uncommon, usually appears alone, and when accompanying lesser monsters (such as [[Imp (Doom 3)|Imps]] or [[Z-Sec]]s) often stays hidden until they are defeated.
+
Gone in Doom 3 are the surging hordes of [[demon]]s and [[spectre]]s. This enemy is relatively uncommon, usually appearing alone, sometimes in sequences of two or three which attack one at a time. When accompanying lesser monsters (such as [[Imp (Doom 3)|imps]] or [[Z-Sec]]s), the demon often stays hidden until the others have been defeated. They often appear immediately behind a door, already roaring as it begins to open in an attempt to startle the player.
 +
 
 +
The demon is first introduced through a dramatic cutscene in [[Administration]], where one uses its brute strength to warp a handrail, puts several dents into a door to the small area in which the player has been trapped, and then bursts through an otherwise indestructible glass window to attack.
  
 
== Combat characteristics ==
 
== Combat characteristics ==
A Demon runs forward to bite its target. Compared with the classic games, its attack speed and range are greater, and the [[player]]'s movement slower, leaving few opportunities to dodge or escape. In addition to damage, a successful bite disrupts the player's aim, making counterattacks difficult.
+
Similar to its classic counterpart, a demon runs forward at the player and attacks with repeated vicious bites. Compared with the classic games, its attack speed and range are increased, and the [[player]]'s slower movement means that it is more difficult to dodge or escape, especially in small areas. In addition to damage, a successful bite disrupts the player's aim, making counterattacks difficult.
  
Demons are able to hop sideways several feet when shot (not so much in the stock maps, but in [[:Category:Doom 3 mods|add-on levels]] which are more spacious). The player must quickly rotate to keep up, or risk wasting [[ammo]] and exposing his flank.
+
Though appearing large and cumbersome, demons can use hidden agility to hop to the side several feet when shot when sufficient space is available. This does not occur often in the stock maps, but can be observed frequently in [[:Category:Doom 3 mods|add-on levels]] which are more spacious. The player must quickly rotate to keep up, or risk wasting [[ammo]] and exposing his flank.
  
 
== Tactical analysis ==
 
== Tactical analysis ==
Ideally, one should kill a Demon from a distance before it charges.  The [[Chaingun (Doom 3)|chaingun]] or [[Plasma gun (Doom 3)|plasma gun]] can do this fairly quickly. A sprinting player can outrun a Demon as well.
+
Ideally, one should kill a demon from a distance before it charges.  The [[machine gun]], [[Chaingun (Doom 3)|chaingun]] and [[Plasma gun (Doom 3)|plasma gun]] can do this effectively. Unlike in the classic games, the chainsaw is not a good choice once the beast is in motion, due to its ability to bite past the attack. It can be used, at risk, during the brief window after it roars, and if the player continues to move slightly backward in order to stay out of range, inflicting damage in brief bursts. The [[Shotgun (Doom 3)|shotgun]] is less effective, requiring several shots, and is only an option if the player is able to maneuver in and out of close range repeatedly. The [[Double barrel shotgun (Doom 3)|double barrel shotgun]] on the other hand, available in [[Resurrection of Evil]] and [[The Lost Mission]], is brutally effective, and will kill a demon in one hit from a safe distance.
  
Close-range fights will occur, however, as Demons have wide bodies and seem to prefer annoyingly cramped corridors. One direct hit from a [[Super shotgun (Doom 3)|super shotgun]] or 2 to 4 [[Shotgun (Doom 3)|shotgun]] rounds finish a Demon.  [[Melee]] weapons are fairly useless as the monster simply attacks through them, [[Chainsaw (Doom 3)|chainsaw]] included.
+
Though the demon seems fast, a sprinting player can just outrun it. Keeping enough stamina on hand to maintain speed when an encounter is approaching is a good idea.
  
 
== Notes ==
 
== Notes ==
 
[[File:Doom pinky 2.jpg|thumb|200px|"Pinky" as seen in the film.]]
 
[[File:Doom pinky 2.jpg|thumb|200px|"Pinky" as seen in the film.]]
* [[id Software]] explains the distinctive face of the Demon{{fact}} by describing its birth: a newborn's face is sealed under thick folds of flesh (which do not, unlike other animals, undergo {{wp|apoptosis}}), and the beast must then "consume" itself in order to breathe and eat.
+
* [[id Software]] explains the distinctive face of the demon by describing its birth: a newborn's face is sealed under thick folds of flesh which do not, unlike other animals, undergo {{wp|apoptosis}}, and the beast must then "consume" itself in order to breathe and eat.{{fact}}
* In [[Hell (Doom 3 level)]], the front halves of Demons can be seen hanging on meat hooks. The reason is unknown, though it has been speculated that the more intelligent hellspawn use them as a food source.
+
* In [[Hell (Doom 3 level)|Hell]], what appear to be the front halves of demon carcasses can be seen hanging on meat hooks. The reason for this is unknown, though it has been speculated that the more intelligent hellspawn use them as a food source.
* A [[Doom 3 cheat codes|summoned]] Demon lets out a screen-shaking roar.
+
* In the [[Doom 3#Development|E3 2002 video]], a demon eats the guts of a [[fat zombie]] on the bathroom floor.  This is considered one of the most disturbing and memorable scenes in the demonstration. The [[Doomguy|Marine]], who has been hiding behind a corner, emerges and kills the demon without issue. The zombie then surprises him by awakening and attacking, forcing him to destroy it also.
* In the [[Doom 3#Development|E3 2002 video]], a Demon eats the guts of a [[Fat Zombie]] on the bathroom floor.  This is considered one of the most disturbing and memorable scenes in the demonstration. The [[Doomguy|Marine]], who has been hiding behind a corner, emerges and kills the Demon with little issue. The zombie then surprises him by "awakening" and attacking, forcing him to destroy it also.
+
* In the [[Doom movie]], the character nicknamed [[List of characters in Doom (film)|"Pinky"]] mutates into a demon under the influence of the [[Mars|Martian]] retrovirus, his wheelchair remaining attached and taking the place of the mechanical hind legs of his in-game equivalent. The reason he did not simply become a wheelchair-bound imp or [[Hell knight (Doom 3)|Hell knight]] is unclear; one possible explanation is that there was less of him available than a typical human, so the infection focused itself on his organic parts.
* In the [[Doom movie]], [[List of characters in Doom (film)|"Pinky"]] mutates into a Demon, his wheelchair remaining attached and moving similarly to the hind legs in-game. Why he did not simply become a wheelchair-bound Imp or [[Hell knight (Doom 3)|Hell Knight]] is unclear; one possible explanation is that there was less of him available than a typical human, so the infection focused itself on his organic parts.
 
  
== Appearance statistics ==
+
==Appearance statistics==
The stock maps contain the following numbers of demons:
+
The pinky demon is a quite rare enemy.
 +
===[[Doom 3]]===
 +
The amount of demons on Nightmare is the same as in Veteran.
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Doom 3 (original & [[Doom 3: BFG Edition|BFG Edition]])
 +
|-
 +
|style="text-align: left;"|'''Level'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 +
|-
 +
|style="text-align: left;"|[[Administration: Union Aerospace Corporate Division|Administration]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Alpha Labs - Sector 3: Union Aerospace Science Division|Alpha Labs - Sector 3]]||2||colspan="2"|3
 +
|-
 +
|style="text-align: left;"|[[Communications Transfer: Maintenance and Transfer Station|Communications Transfer]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Monorail Skybridge: Facility Transport|Monorail Skybridge]]||5||colspan="2"|7
 +
|-
 +
|style="text-align: left;"|[[Delta Labs - Level 1: Union Aerospace Research Division|Delta Labs - Level 1]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|'''Total'''||16||colspan="2"|19
 +
|}
  
{| {{prettytable}}
+
===[[Doom 3: Resurrection of Evil]]===
!Game||[[Doom 3 skill levels|Recruit]]||Default
+
The amount is the same on all skill levels.
|-
+
{| {{prettytable|style=text-align: center;}}
|[[Doom 3]]||||
+
!colspan="2"|Doom 3: Resurrection of Evil (original & [[Doom 3: BFG Edition|BFG Edition]]
 
|-
 
|-
|Doom 3, [[BFG Edition]]||||
+
|style="text-align: left;"|'''Level'''||'''Amount'''
 
|-
 
|-
|[[RoE]]||||3
+
|style="text-align: left;"|[[Phobos Labs - Sector 1: Teleportation|Phobos Labs - Sector 1]]||2
 
|-
 
|-
|RoE, BFG Edition||||
+
|style="text-align: left;"|[[Phobos Labs - Sector 3: Main Reactor|Phobos Labs - Sector 3]]||2
 
|-
 
|-
|[[The Lost Mission]]||||
+
|style="text-align: left;"|'''Total'''||4
 
|}
 
|}
 +
===[[The Lost Mission]]===
 +
{{stub}}
  
 
{{Doom 3 monsters}}
 
{{Doom 3 monsters}}
 
{{RoE monsters}}
 
{{RoE monsters}}
 +
[[Category:Pinkies]]

Revision as of 10:04, 15 June 2021

PinkyDemonDoom3.jpg
Demon (Doom 3)
Health

220

Attack Damage

10 (melee attacks)

Found in
  • Doom 3: Administration, Alpha Labs Sector 3, Communications Transfer, Monorail Skybridge, Delta Labs Level 1
  • RoE: Phobos Labs Sector 1, Phobos Labs Sector 3
  • Lost Mission: Exis Labs (Part 1), Hell (Lost Mission level), Hell Outpost
Cheat spawn

"spawn monster_demon_pinky"

This article is about the monster in Doom 3. For other games, see:

The demon, sometimes called Pinky, is a monster in Doom 3. It appears as a bulky, fleshy quadruped with mechanized hind legs and no apparent facial features other than a large mouth full of sharp teeth, and two straight, pointed horns which project downward along the sides of its head. When spotting an enemy, it will make a bellowing roar which shakes the player's view, and then run forward at a deceptively fast, startling speed for its size in an attempt to corner and bite its prey.

Gone in Doom 3 are the surging hordes of demons and spectres. This enemy is relatively uncommon, usually appearing alone, sometimes in sequences of two or three which attack one at a time. When accompanying lesser monsters (such as imps or Z-Secs), the demon often stays hidden until the others have been defeated. They often appear immediately behind a door, already roaring as it begins to open in an attempt to startle the player.

The demon is first introduced through a dramatic cutscene in Administration, where one uses its brute strength to warp a handrail, puts several dents into a door to the small area in which the player has been trapped, and then bursts through an otherwise indestructible glass window to attack.

Combat characteristics

Similar to its classic counterpart, a demon runs forward at the player and attacks with repeated vicious bites. Compared with the classic games, its attack speed and range are increased, and the player's slower movement means that it is more difficult to dodge or escape, especially in small areas. In addition to damage, a successful bite disrupts the player's aim, making counterattacks difficult.

Though appearing large and cumbersome, demons can use hidden agility to hop to the side several feet when shot when sufficient space is available. This does not occur often in the stock maps, but can be observed frequently in add-on levels which are more spacious. The player must quickly rotate to keep up, or risk wasting ammo and exposing his flank.

Tactical analysis

Ideally, one should kill a demon from a distance before it charges. The machine gun, chaingun and plasma gun can do this effectively. Unlike in the classic games, the chainsaw is not a good choice once the beast is in motion, due to its ability to bite past the attack. It can be used, at risk, during the brief window after it roars, and if the player continues to move slightly backward in order to stay out of range, inflicting damage in brief bursts. The shotgun is less effective, requiring several shots, and is only an option if the player is able to maneuver in and out of close range repeatedly. The double barrel shotgun on the other hand, available in Resurrection of Evil and The Lost Mission, is brutally effective, and will kill a demon in one hit from a safe distance.

Though the demon seems fast, a sprinting player can just outrun it. Keeping enough stamina on hand to maintain speed when an encounter is approaching is a good idea.

Notes

"Pinky" as seen in the film.
  • id Software explains the distinctive face of the demon by describing its birth: a newborn's face is sealed under thick folds of flesh which do not, unlike other animals, undergo apoptosis, and the beast must then "consume" itself in order to breathe and eat.[citation needed]
  • In Hell, what appear to be the front halves of demon carcasses can be seen hanging on meat hooks. The reason for this is unknown, though it has been speculated that the more intelligent hellspawn use them as a food source.
  • In the E3 2002 video, a demon eats the guts of a fat zombie on the bathroom floor. This is considered one of the most disturbing and memorable scenes in the demonstration. The Marine, who has been hiding behind a corner, emerges and kills the demon without issue. The zombie then surprises him by awakening and attacking, forcing him to destroy it also.
  • In the Doom movie, the character nicknamed "Pinky" mutates into a demon under the influence of the Martian retrovirus, his wheelchair remaining attached and taking the place of the mechanical hind legs of his in-game equivalent. The reason he did not simply become a wheelchair-bound imp or Hell knight is unclear; one possible explanation is that there was less of him available than a typical human, so the infection focused itself on his organic parts.

Appearance statistics

The pinky demon is a quite rare enemy.

Doom 3

The amount of demons on Nightmare is the same as in Veteran.

Doom 3 (original & BFG Edition)
Level Recruit Marine Veteran
Administration 3
Alpha Labs - Sector 3 2 3
Communications Transfer 3
Monorail Skybridge 5 7
Delta Labs - Level 1 3
Total 16 19

Doom 3: Resurrection of Evil

The amount is the same on all skill levels.

Doom 3: Resurrection of Evil (original & BFG Edition
Level Amount
Phobos Labs - Sector 1 2
Phobos Labs - Sector 3 2
Total 4

The Lost Mission

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