Difference between revisions of "Demon (Doom 3)"

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{{doom 3 remake|name=Demon}}
 
 
{{enemybox
 
{{enemybox
 
| image=[[image:PinkyDemonDoom3.jpg|250px]]
 
| image=[[image:PinkyDemonDoom3.jpg|250px]]
 
| hp=220
 
| hp=220
 
| attack= 10 (melee attacks)
 
| attack= 10 (melee attacks)
| found=*'''Doom 3''': Administration, Alpha Labs Sector 3, Communications Transfer, Monorail Skybridge, Delta Labs Level 1, Hell (dead, organic half only)
+
| found=*'''Doom 3''': Administration, Alpha Labs Sector 3, Communications Transfer, Monorail Skybridge, Delta Labs Level 1  
 
*'''RoE''': Phobos Labs Sector 1, Phobos Labs Sector 3
 
*'''RoE''': Phobos Labs Sector 1, Phobos Labs Sector 3
 +
*'''Lost Mission''': Exis Labs (Part 1), Hell (Lost Mission level), Hell Outpost
 
| spawn="spawn monster_demon_pinky"
 
| spawn="spawn monster_demon_pinky"
 
}}
 
}}
The '''Demon''' in [[Doom 3]] (nicknamed the "Pinky") is very much different from its [[demon|older versions]]. It has no visible nose or eyes, its horns point straight forward instead of out from the side of its head, walks on all fours in a canine style and has cybernetic rear legs. When it is summoned, it makes a screen-shaking effect when it roars.
+
{{Monster versions|disambig={{thisisabout|monster|doom3}}|doom1=Demon|doom4=Pinky (Doom 2016)|doom5=Pinky (Doom Eternal)}}
 +
The '''demon''', sometimes called ''Pinky'', is a [[monster]] in [[Doom 3]]. It appears as a bulky, fleshy quadruped with mechanized hind legs and no apparent facial features other than a large mouth full of sharp teeth, and two straight, pointed horns which project downward along the sides of its head. When spotting an enemy, it will make a bellowing roar which shakes the player's view, and then run forward at a deceptively fast, startling speed for its size in an attempt to corner and bite its prey.
  
It attacks in a similar fashion to its classic version by running up to the player and biting them, but due to the player's reduced movement speed, it is much harder to escape. Due to an increased attack speed and range, the attack is much harder to dodge. Additionally, the Doom 3 Demon is slightly larger than its classic counterpart, a fact which, combined with Doom 3's more cramped corridors, makes it tougher if not impossible to dodge around it.
+
Gone in Doom 3 are the surging hordes of [[demon]]s and [[spectre]]s. This enemy is relatively uncommon, usually appearing alone, sometimes in sequences of two or three which attack one at a time. When accompanying lesser monsters (such as [[Imp (Doom 3)|imps]] or [[Z-Sec]]s), the demon often stays hidden until the others have been defeated. They often appear immediately behind a door, already roaring as it begins to open in an attempt to startle the player.
  
Although the Demon's bite attack only does modest damage, being hit by an enraged Demon disrupts the player's aim, which is very confusing and makes a counterattack much more difficult.
+
The demon is first introduced through a dramatic cutscene in [[Administration]], where one uses its brute strength to warp a handrail, puts several dents into a door to the small area in which the player has been trapped, and then bursts through an otherwise indestructible glass window to attack.
  
Like the Doom 3 version of the Imp, the Demon is tougher than its classic counterpart, but this is balanced out by the increased firepower of the game's weapons. It still takes only around two shotgun blasts at point-blank range to kill it.
+
== Combat characteristics ==
 +
Similar to its classic counterpart, a demon runs forward at the player and attacks with repeated vicious bites. Compared with the classic games, its attack speed and range are increased, and the [[player]]'s slower movement means that it is more difficult to dodge or escape, especially in small areas. In addition to damage, a successful bite disrupts the player's aim, making counterattacks difficult.
  
Unlike their progenitors, which appeared in vast numbers, this Demon is a somewhat uncommon enemy. They are usually encountered by themselves, although the player may occasionally encounter 2 or 3 of them in a row. They generally do not attack alongside other enemies, but may appear after the player dispatches a wave of several lesser enemies (i.e. Z-Sec soldiers or Imps).
+
Though appearing large and cumbersome, demons can use hidden agility to hop to the side several feet when shot when sufficient space is available. This does not occur often in the stock maps, but can be observed frequently in [[:Category:Doom 3 mods|add-on levels]] which are more spacious. The player must quickly rotate to keep up, or risk wasting [[ammo]] and exposing his flank.
  
==Tactical analysis==
+
== Tactical analysis ==
Demons are large and powerful, and normally encountered in small rooms or narrow corridors to minimize the player's movement abilities. Although in [[classic Doom]] games the [[chainsaw (Doom 3)|chainsaw]] was extremely useful against the monster as the weapon shielded the player from the Demon's bites, in Doom 3 by contrast, the Demon is able to bite the player anyway; if the Demon gets within range to bite, the player ''will'' take damage and lose his aim (if not his arm) from the Demon. Because of this, killing the Demon using a ranged weapon before it has a chance to bite you is essential. Using the [[Pistol (Doom 3)|pistol]], [[Fists (Doom 3)|your fists]] and the [[flashlight]] on an attacking Demon are not effective. The [[Chaingun (Doom 3)|Chaingun]] and the [[Plasma gun (Doom 3)|Plasma Gun]] are the most effective weapon against Demons since the bullets and the cells can take them down in seconds. The [[Shotgun (Doom 3)|shotgun]] is decent enough in a pinch, and should take out a Demon with 2 to 4 shots depending on distance and accuracy. In ''Resurrection of Evil'', the [[Super shotgun (Doom 3)|Super Shotgun]] easily kills them with one hit, as its large size will ensure most of the pellets will hit.
+
Ideally, one should kill a demon from a distance before it charges. The [[machine gun]], [[Chaingun (Doom 3)|chaingun]] and [[Plasma gun (Doom 3)|plasma gun]] can do this effectively. Unlike in the classic games, the chainsaw is not a good choice once the beast is in motion, due to its ability to bite past the attack. It can be used, at risk, during the brief window after it roars, and if the player continues to move slightly backward in order to stay out of range, inflicting damage in brief bursts. The [[Shotgun (Doom 3)|shotgun]] is less effective, requiring several shots, and is only an option if the player is able to maneuver in and out of close range repeatedly. The [[Double barrel shotgun (Doom 3)|double barrel shotgun]] on the other hand, available in [[Resurrection of Evil]] and [[The Lost Mission]], is brutally effective, and will kill a demon in one hit from a safe distance.
  
Although Demons move slightly faster than the player normally walks, they can be outrun by sprinting.
+
Though the demon seems fast, a sprinting player can just outrun it. Keeping enough stamina on hand to maintain speed when an encounter is approaching is a good idea.
  
Although seemingly large and limited to forward movement, demons can actually quickly hop sideways several feet when shot if there is enough room for them to do so. While this is rarely seen in the proper game due to the locations they appear in, this A.I. behaviour will appear in user created levels where is sufficient space. Thusly they can avoid weapons fire and make it difficult for the player to reorient themselves, leaving them open to attack.
+
== Notes ==
 +
[[File:Doom pinky 2.jpg|thumb|200px|"Pinky" as seen in the film.]]
 +
* [[id Software]] explains the distinctive face of the demon by describing its birth: a newborn's face is sealed under thick folds of flesh which do not, unlike other animals, undergo {{wp|apoptosis}}, and the beast must then "consume" itself in order to breathe and eat.{{fact}}
 +
* In [[Hell (Doom 3 level)|Hell]], what appear to be the front halves of demon carcasses can be seen hanging on meat hooks. The reason for this is unknown, though it has been speculated that the more intelligent hellspawn use them as a food source.
 +
* In the [[Doom 3#Development|E3 2002 video]], a demon eats the guts of a [[fat zombie]] on the bathroom floor. This is considered one of the most disturbing and memorable scenes in the demonstration. The [[Doomguy|Marine]], who has been hiding behind a corner, emerges and kills the demon without issue. The zombie then surprises him by awakening and attacking, forcing him to destroy it also.
 +
* In the [[Doom movie]], the character nicknamed [[List of characters in Doom (film)|"Pinky"]] mutates into a demon under the influence of the [[Mars|Martian]] retrovirus, his wheelchair remaining attached and taking the place of the mechanical hind legs of his in-game equivalent. The reason he did not simply become a wheelchair-bound imp or [[Hell knight (Doom 3)|Hell knight]] is unclear; one possible explanation is that there was less of him available than a typical human, so the infection focused itself on his organic parts.
  
== Trivia ==
+
==Appearance statistics==
[[File:Doom pinky 2.jpg|thumb|200px|"Pinky" as seen in the [[Doom movie|movie.]]]]
+
The pinky demon is a quite rare enemy.
*In the [[Doom movie]], the character "Pinky" turns into a Demon towards the end of the film. It is clearly the same character, as the monster inherits his bionic wheelchair contraption. Why he did not simply mutate into a wheelchair-equipped Imp or Hell Knight is unknown; however, one explanation is that because there is less of him to work with than normal humans, the mutation was more concentrated on his "human" part.
+
===[[Doom 3]]===
*In the Doom 3 E3 2002 video, in the bathroom, the Marine is hiding behind a corner as a Demon is eating the guts of a [[Fat Zombie]] on the floor. This is considered one of the most disturbing and memorable scenes in the demonstration. The Marine then emerges and destroys the Demon, taking little harm in the process. Surprisingly, the fat zombie then "awakens" and attacks, forcing the Marine to kill it as well.
+
The amount of demons on Nightmare is the same as in Veteran.
*The designers have explained the unique face of the Demon by describing how it is born: a newborn Demon's face is buried under thick folds of flesh (that do not, unlike other animals, undergo [http://en.wikipedia.org/wiki/Apoptosis apoptosis]), and the beast must then "consume" itself in order to breathe and eat.
+
{| {{prettytable|style=text-align: center;}}
*It should be noted in some places in the [[Hell]] level of [[Doom 3]], the organic half of this demon can be found hanging on meat hooks. Why they are there is unknown, but it has been speculated that the more intelligent hell-beasts use Demons as a food source.
+
!colspan="4"|Doom 3 (original & [[Doom 3: BFG Edition|BFG Edition]])
*Only three of these monsters appear in ''[[Doom 3: Resurrection of Evil]]'', but as with the appearances in the original Doom 3, they are in very small corridors.
+
|-
 +
|style="text-align: left;"|'''Level'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 +
|-
 +
|style="text-align: left;"|[[Administration: Union Aerospace Corporate Division|Administration]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Alpha Labs - Sector 3: Union Aerospace Science Division|Alpha Labs - Sector 3]]||2||colspan="2"|3
 +
|-
 +
|style="text-align: left;"|[[Communications Transfer: Maintenance and Transfer Station|Communications Transfer]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Monorail Skybridge: Facility Transport|Monorail Skybridge]]||5||colspan="2"|7
 +
|-
 +
|style="text-align: left;"|[[Delta Labs - Level 1: Union Aerospace Research Division|Delta Labs - Level 1]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|'''Total'''||16||colspan="2"|19
 +
|}
 +
 
 +
===[[Doom 3: Resurrection of Evil]]===
 +
The amount is the same on all skill levels.
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="2"|Doom 3: Resurrection of Evil (original & [[Doom 3: BFG Edition|BFG Edition]]
 +
|-
 +
|style="text-align: left;"|'''Level'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[Phobos Labs - Sector 1: Teleportation|Phobos Labs - Sector 1]]||2
 +
|-
 +
|style="text-align: left;"|[[Phobos Labs - Sector 3: Main Reactor|Phobos Labs - Sector 3]]||2
 +
|-
 +
|style="text-align: left;"|'''Total'''||4
 +
|}
 +
===[[The Lost Mission]]===
 +
{{stub}}
  
 
{{Doom 3 monsters}}
 
{{Doom 3 monsters}}
 
{{RoE monsters}}
 
{{RoE monsters}}
 +
[[Category:Pinkies]]

Revision as of 10:04, 15 June 2021

PinkyDemonDoom3.jpg
Demon (Doom 3)
Health

220

Attack Damage

10 (melee attacks)

Found in
  • Doom 3: Administration, Alpha Labs Sector 3, Communications Transfer, Monorail Skybridge, Delta Labs Level 1
  • RoE: Phobos Labs Sector 1, Phobos Labs Sector 3
  • Lost Mission: Exis Labs (Part 1), Hell (Lost Mission level), Hell Outpost
Cheat spawn

"spawn monster_demon_pinky"

This article is about the monster in Doom 3. For other games, see:

The demon, sometimes called Pinky, is a monster in Doom 3. It appears as a bulky, fleshy quadruped with mechanized hind legs and no apparent facial features other than a large mouth full of sharp teeth, and two straight, pointed horns which project downward along the sides of its head. When spotting an enemy, it will make a bellowing roar which shakes the player's view, and then run forward at a deceptively fast, startling speed for its size in an attempt to corner and bite its prey.

Gone in Doom 3 are the surging hordes of demons and spectres. This enemy is relatively uncommon, usually appearing alone, sometimes in sequences of two or three which attack one at a time. When accompanying lesser monsters (such as imps or Z-Secs), the demon often stays hidden until the others have been defeated. They often appear immediately behind a door, already roaring as it begins to open in an attempt to startle the player.

The demon is first introduced through a dramatic cutscene in Administration, where one uses its brute strength to warp a handrail, puts several dents into a door to the small area in which the player has been trapped, and then bursts through an otherwise indestructible glass window to attack.

Combat characteristics

Similar to its classic counterpart, a demon runs forward at the player and attacks with repeated vicious bites. Compared with the classic games, its attack speed and range are increased, and the player's slower movement means that it is more difficult to dodge or escape, especially in small areas. In addition to damage, a successful bite disrupts the player's aim, making counterattacks difficult.

Though appearing large and cumbersome, demons can use hidden agility to hop to the side several feet when shot when sufficient space is available. This does not occur often in the stock maps, but can be observed frequently in add-on levels which are more spacious. The player must quickly rotate to keep up, or risk wasting ammo and exposing his flank.

Tactical analysis

Ideally, one should kill a demon from a distance before it charges. The machine gun, chaingun and plasma gun can do this effectively. Unlike in the classic games, the chainsaw is not a good choice once the beast is in motion, due to its ability to bite past the attack. It can be used, at risk, during the brief window after it roars, and if the player continues to move slightly backward in order to stay out of range, inflicting damage in brief bursts. The shotgun is less effective, requiring several shots, and is only an option if the player is able to maneuver in and out of close range repeatedly. The double barrel shotgun on the other hand, available in Resurrection of Evil and The Lost Mission, is brutally effective, and will kill a demon in one hit from a safe distance.

Though the demon seems fast, a sprinting player can just outrun it. Keeping enough stamina on hand to maintain speed when an encounter is approaching is a good idea.

Notes

"Pinky" as seen in the film.
  • id Software explains the distinctive face of the demon by describing its birth: a newborn's face is sealed under thick folds of flesh which do not, unlike other animals, undergo apoptosis, and the beast must then "consume" itself in order to breathe and eat.[citation needed]
  • In Hell, what appear to be the front halves of demon carcasses can be seen hanging on meat hooks. The reason for this is unknown, though it has been speculated that the more intelligent hellspawn use them as a food source.
  • In the E3 2002 video, a demon eats the guts of a fat zombie on the bathroom floor. This is considered one of the most disturbing and memorable scenes in the demonstration. The Marine, who has been hiding behind a corner, emerges and kills the demon without issue. The zombie then surprises him by awakening and attacking, forcing him to destroy it also.
  • In the Doom movie, the character nicknamed "Pinky" mutates into a demon under the influence of the Martian retrovirus, his wheelchair remaining attached and taking the place of the mechanical hind legs of his in-game equivalent. The reason he did not simply become a wheelchair-bound imp or Hell knight is unclear; one possible explanation is that there was less of him available than a typical human, so the infection focused itself on his organic parts.

Appearance statistics

The pinky demon is a quite rare enemy.

Doom 3

The amount of demons on Nightmare is the same as in Veteran.

Doom 3 (original & BFG Edition)
Level Recruit Marine Veteran
Administration 3
Alpha Labs - Sector 3 2 3
Communications Transfer 3
Monorail Skybridge 5 7
Delta Labs - Level 1 3
Total 16 19

Doom 3: Resurrection of Evil

The amount is the same on all skill levels.

Doom 3: Resurrection of Evil (original & BFG Edition
Level Amount
Phobos Labs - Sector 1 2
Phobos Labs - Sector 3 2
Total 4

The Lost Mission

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