Difference between revisions of "Deus Vult"

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'''Deus Vult''' is a five-map [[PWAD]] created by [[Huy "Doom Marine" Pham]] and released in May 2004. It was intended to only be a single, giant [[slaughter map]], but Pham needed to split it up into four parts due to the technical limitations of many PCs at the time. Thus the first four maps are the parts, and the fifth is the original map in its entirety.
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'''Deus Vult''' is a five-map [[PWAD]] created by [[Huy "Doom Marine" Pham]] and released in May 2004. Intended to be a single, giant [[slaughter map]], Pham needed to split it up into four parts due to the technical limitations of many PCs at the time. Thus the first four maps are the parts, and the fifth is the original map in its entirety.
  
Deus Vult was influential for two reasons: [[MAP05: Deus Vult (Deus Vult)|MAP05]] was so much larger than any prior map, and the combat was considered very difficult.{{cite web|author=[[Not Jabba]]|title=Roots: The evolution of Doom level design|url=https://www.doomworld.com/25years/the-roots-of-doom-mapping/chapter04/|publication=Doomworld|publishdate=10 December 2019|accessdate=19 November 2021}} It was a named a runner-up in the first [[Cacowards]]. A sequel, [[Deus Vult II]], was released by Pham in 2008.
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Deus Vult was influential for two reasons: [[MAP05: Deus Vult (Deus Vult)|MAP05]] was much larger than any prior map, and the combat was considered very difficult.{{cite web|author=[[Not Jabba]]|title=Roots: The evolution of Doom level design|url=https://www.doomworld.com/25years/the-roots-of-doom-mapping/chapter04/|publication=Doomworld|publishdate=10 December 2019|accessdate=19 November 2021}} It was a runner-up in the first [[Cacowards]]. A sequel, [[Deus Vult II]], was released by Pham in 2008.
  
 
==Synopsis==
 
==Synopsis==
Deus Vult is a highly modified and expanded version of the [[SQUARES]] map from 1995. Most battles take place in arenas with cliffs, teleporters, or hallways separating each area. The first battles feature monsters at the player's eye level, with increasing height differences as the player progresses, as well as the areas and monster counts growing ever larger with each wave.
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Most battles in Deus Vult take place in arenas with cliffs, teleporters, or hallways separating each area. The first battles feature monsters at the player's eye level, with increasing height differences as the player progresses, as well as the areas and monster counts growing ever larger with each wave.
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Pham used the [[SQUARES]] map from 1995 as the starting point for development, significantly modifying and expanding the layout to form MAP05.
  
 
==Content==
 
==Content==
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==File==
 
==File==
[[File:DeusVult-map02.png|right|thumb|256px|MAP02 of Deus Vult]]
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[[File:DeusVult-map02.png|right|thumb|256px|Screenshot from MAP02]]
 
Deus Vult is contained in a zip file called '''dv.zip'''.  It is {{c|6,346,017}} bytes in size and contains {{c|24}} files, with a full set of [[Skill level|Ultra-Violence]] demos (for [[PrBoom]] and [[ZDoom]]):
 
Deus Vult is contained in a zip file called '''dv.zip'''.  It is {{c|6,346,017}} bytes in size and contains {{c|24}} files, with a full set of [[Skill level|Ultra-Violence]] demos (for [[PrBoom]] and [[ZDoom]]):
  
Line 108: Line 110:
  
 
==See also==
 
==See also==
* [[Deus Vult II]]
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*  
* [[Deus Vult Zero]]
 
  
 
==External links==
 
==External links==
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* {{onemandoom|page=2017/11/deus-vult-dvwad.html}}
 
* {{onemandoom|page=2017/11/deus-vult-dvwad.html}}
  
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==References==
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<references />
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{{Deus Vult series}}
 
[[Category:Slaughter maps]]
 
[[Category:Slaughter maps]]

Latest revision as of 05:13, 5 March 2022

Deus Vult
Title screen
Author Huy Pham
Port Limit-removing
IWAD Doom II
Year 2004
Link Doomworld/idgames
Cacoward.png This mod was a runner-up for the 2004 Cacowards on Doomworld!

Deus Vult is a five-map PWAD created by Huy "Doom Marine" Pham and released in May 2004. Intended to be a single, giant slaughter map, Pham needed to split it up into four parts due to the technical limitations of many PCs at the time. Thus the first four maps are the parts, and the fifth is the original map in its entirety.

Deus Vult was influential for two reasons: MAP05 was much larger than any prior map, and the combat was considered very difficult.[1] It was a runner-up in the first Cacowards. A sequel, Deus Vult II, was released by Pham in 2008.

Synopsis[edit]

Most battles in Deus Vult take place in arenas with cliffs, teleporters, or hallways separating each area. The first battles feature monsters at the player's eye level, with increasing height differences as the player progresses, as well as the areas and monster counts growing ever larger with each wave.

Pham used the SQUARES map from 1995 as the starting point for development, significantly modifying and expanding the layout to form MAP05.

Content[edit]

File[edit]

Screenshot from MAP02

Deus Vult is contained in a zip file called dv.zip. It is 6,346,017 bytes in size and contains 24 files, with a full set of Ultra-Violence demos (for PrBoom and ZDoom):

Size Name
218,738 PRBoom 2.2.4 Demos/DV01-UVMAX2.lmp
1,788 PRBoom 2.2.4 Demos/DV01-UVMAX2.txt
552,158 PRBoom 2.2.4 Demos/DV02-UVMAX2.lmp
2,964 PRBoom 2.2.4 Demos/DV02-UVMAX2.txt
147,194 PRBoom 2.2.4 Demos/DV03-UVMAX2.lmp
2,856 PRBoom 2.2.4 Demos/DV03-UVMAX2.txt
366,574 PRBoom 2.2.4 Demos/DV04-UVMAX2.lmp
5,196 PRBoom 2.2.4 Demos/DV04-UVMAX2.txt
112,606 PRBoom 2.2.4 Demos/DV04-UVMAX3.lmp
2,889 PRBoom 2.2.4 Demos/DV04-UVMAX3.txt
50,802 ZDoom 2.0.63 Demos/DV01-UVMAX1.lmp
3,124 ZDoom 2.0.63 Demos/DV01-UVMAX1.txt
12,756 ZDoom 2.0.63 Demos/DV02-UV-DRUNKENRETARDED.lmp
412 ZDoom 2.0.63 Demos/DV02-UV-DRUNKENRETARDED.txt
19,184 ZDoom 2.0.63 Demos/DV02-UVMAX1.lmp
2,072 ZDoom 2.0.63 Demos/DV02-UVMAX1.txt
61,336 ZDoom 2.0.63 Demos/DV03-UVMAX1.lmp
2,902 ZDoom 2.0.63 Demos/DV03-UVMAX1.txt
11,898 ZDoom 2.0.63 Demos/DV04-UVMAX1.lmp
2,663 ZDoom 2.0.63 Demos/DV04-UVMAX1.txt
1,089 ZDoom 2.0.63 Demos/The Last Word.txt
164 05-25-2004.txt
15,579,841 DV.wad
13,641 DV.txt

It has the following hashes:

Hash type Hash code
MD5 b681dd6e9533a425e72c6d038b7f4193
SHA-1 dbb2a3810554537c3cee92f26a44308bc9a17ceb
CRC-32 8de4aee3

Trivia[edit]

  • There exists a Joke WAD modification of Deus Vult titled Deus Vult Zero, which received mixed responses upon its release in 2009.

See also[edit]

External links[edit]

References[edit]

  1. Not Jabba (10 December 2019). "Roots: The evolution of Doom level design." Doomworld. Retrieved 19 November 2021.