Difference between revisions of "Deus Vult"
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− | '''Deus Vult''' is a five-map [[PWAD]] created by [[Huy "Doom Marine" Pham]] and released in May 2004. | + | '''Deus Vult''' is a five-map [[PWAD]] created by [[Huy "Doom Marine" Pham]] and released in May 2004. Intended to be a single, giant [[slaughter map]], Pham needed to split it up into four parts due to the technical limitations of many PCs at the time. Thus the first four maps are the parts, and the fifth is the original map in its entirety. |
− | Deus Vult was influential for two reasons: [[MAP05: Deus Vult (Deus Vult)|MAP05]] was | + | Deus Vult was influential for two reasons: [[MAP05: Deus Vult (Deus Vult)|MAP05]] was much larger than any prior map, and the combat was considered very difficult.{{cite web|author=[[Not Jabba]]|title=Roots: The evolution of Doom level design|url=https://www.doomworld.com/25years/the-roots-of-doom-mapping/chapter04/|publication=Doomworld|publishdate=10 December 2019|accessdate=19 November 2021}} It was a runner-up in the first [[Cacowards]]. A sequel, [[Deus Vult II]], was released by Pham in 2008. |
==Synopsis== | ==Synopsis== | ||
− | Deus Vult | + | Most battles in Deus Vult take place in arenas with cliffs, teleporters, or hallways separating each area. The first battles feature monsters at the player's eye level, with increasing height differences as the player progresses, as well as the areas and monster counts growing ever larger with each wave. |
+ | |||
+ | Pham used the [[SQUARES]] map from 1995 as the starting point for development, significantly modifying and expanding the layout to form MAP05. | ||
==Content== | ==Content== | ||
Line 37: | Line 39: | ||
==File== | ==File== | ||
− | [[File:DeusVult-map02.png|right|thumb|256px|MAP02 | + | [[File:DeusVult-map02.png|right|thumb|256px|Screenshot from MAP02]] |
Deus Vult is contained in a zip file called '''dv.zip'''. It is {{c|6,346,017}} bytes in size and contains {{c|24}} files, with a full set of [[Skill level|Ultra-Violence]] demos (for [[PrBoom]] and [[ZDoom]]): | Deus Vult is contained in a zip file called '''dv.zip'''. It is {{c|6,346,017}} bytes in size and contains {{c|24}} files, with a full set of [[Skill level|Ultra-Violence]] demos (for [[PrBoom]] and [[ZDoom]]): | ||
Line 108: | Line 110: | ||
==See also== | ==See also== | ||
− | * | + | * |
− | |||
==External links== | ==External links== | ||
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* {{onemandoom|page=2017/11/deus-vult-dvwad.html}} | * {{onemandoom|page=2017/11/deus-vult-dvwad.html}} | ||
+ | ==References== | ||
+ | <references /> | ||
+ | |||
+ | {{Deus Vult series}} | ||
[[Category:Slaughter maps]] | [[Category:Slaughter maps]] |
Latest revision as of 05:13, 5 March 2022
Deus Vult | |
---|---|
Author | Huy Pham |
Port | Limit-removing |
IWAD | Doom II |
Year | 2004 |
Link | Doomworld/idgames |
This mod was a runner-up for the 2004 Cacowards on Doomworld! |
Deus Vult is a five-map PWAD created by Huy "Doom Marine" Pham and released in May 2004. Intended to be a single, giant slaughter map, Pham needed to split it up into four parts due to the technical limitations of many PCs at the time. Thus the first four maps are the parts, and the fifth is the original map in its entirety.
Deus Vult was influential for two reasons: MAP05 was much larger than any prior map, and the combat was considered very difficult.[1] It was a runner-up in the first Cacowards. A sequel, Deus Vult II, was released by Pham in 2008.
Contents
Synopsis[edit]
Most battles in Deus Vult take place in arenas with cliffs, teleporters, or hallways separating each area. The first battles feature monsters at the player's eye level, with increasing height differences as the player progresses, as well as the areas and monster counts growing ever larger with each wave.
Pham used the SQUARES map from 1995 as the starting point for development, significantly modifying and expanding the layout to form MAP05.
Content[edit]
Levels[edit] |
Soundtrack[edit]
|
File[edit]
Deus Vult is contained in a zip file called dv.zip. It is 6,346,017 bytes in size and contains 24 files, with a full set of Ultra-Violence demos (for PrBoom and ZDoom):
Size | Name |
---|---|
218,738 | PRBoom 2.2.4 Demos/DV01-UVMAX2.lmp |
1,788 | PRBoom 2.2.4 Demos/DV01-UVMAX2.txt |
552,158 | PRBoom 2.2.4 Demos/DV02-UVMAX2.lmp |
2,964 | PRBoom 2.2.4 Demos/DV02-UVMAX2.txt |
147,194 | PRBoom 2.2.4 Demos/DV03-UVMAX2.lmp |
2,856 | PRBoom 2.2.4 Demos/DV03-UVMAX2.txt |
366,574 | PRBoom 2.2.4 Demos/DV04-UVMAX2.lmp |
5,196 | PRBoom 2.2.4 Demos/DV04-UVMAX2.txt |
112,606 | PRBoom 2.2.4 Demos/DV04-UVMAX3.lmp |
2,889 | PRBoom 2.2.4 Demos/DV04-UVMAX3.txt |
50,802 | ZDoom 2.0.63 Demos/DV01-UVMAX1.lmp |
3,124 | ZDoom 2.0.63 Demos/DV01-UVMAX1.txt |
12,756 | ZDoom 2.0.63 Demos/DV02-UV-DRUNKENRETARDED.lmp |
412 | ZDoom 2.0.63 Demos/DV02-UV-DRUNKENRETARDED.txt |
19,184 | ZDoom 2.0.63 Demos/DV02-UVMAX1.lmp |
2,072 | ZDoom 2.0.63 Demos/DV02-UVMAX1.txt |
61,336 | ZDoom 2.0.63 Demos/DV03-UVMAX1.lmp |
2,902 | ZDoom 2.0.63 Demos/DV03-UVMAX1.txt |
11,898 | ZDoom 2.0.63 Demos/DV04-UVMAX1.lmp |
2,663 | ZDoom 2.0.63 Demos/DV04-UVMAX1.txt |
1,089 | ZDoom 2.0.63 Demos/The Last Word.txt |
164 | 05-25-2004.txt |
15,579,841 | DV.wad |
13,641 | DV.txt |
It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | b681dd6e9533a425e72c6d038b7f4193 |
SHA-1 | dbb2a3810554537c3cee92f26a44308bc9a17ceb |
CRC-32 | 8de4aee3 |
Trivia[edit]
- There exists a Joke WAD modification of Deus Vult titled Deus Vult Zero, which received mixed responses upon its release in 2009.
See also[edit]
External links[edit]
- Deus Vult at Doomworld/idgames
- Deus Vult at the Doom Speed Demo Archive
- Review at ONEMANDOOM: WAD Reviews
References[edit]
- ↑ Not Jabba (10 December 2019). "Roots: The evolution of Doom level design." Doomworld. Retrieved 19 November 2021.
Deus Vult series |
---|
Deus Vult • Deus Vult II • Deus Vult Zero |