Difference between revisions of "Deus Vult II"

From DoomWiki.org

[checked revision][checked revision]
m (Update: Added trivia section detailing the executables included in its zip file.)
Line 71: Line 71:
 
* [[Deus Vult]]
 
* [[Deus Vult]]
 
* [[Deus Vult Zero]]
 
* [[Deus Vult Zero]]
 +
 +
==Trivia==
 +
* Peculiarly, Deus Vult II: The First Edition as released on the [[/idgames archive]] included a separate [[GZDoom]] executable in its {{wp|ZIP (file format)|ZIP file}}. It is called by two custom batch files (Deus Vult II.bat or Deus Vult II OpenGL.bat) to either start in software rendering mode or in OpenGL mode. The included GZDoom executable is version 1.1.0, corresponding with ZDoom 2.2.0 (r748), dated February 15, 2008. It also includes an additional ZIP file containing a version of [[PrBoom]] to play the included [[demos]] located in the ''Extra'' folder. The included executable is version 2.4.8.3-Test, dated February 24, 2008.
  
 
==External links==
 
==External links==

Revision as of 15:07, 17 March 2020

Deus Vult II
Title screen
Author Huy Pham (Doom Marine)
Port Boom-compatible
IWAD Doom II
Year 2008
Link Doomworld/idgames
Cacoward.png This mod received one of the 2008 Cacowards on Doomworld!

Deus Vult II is a twelve level episode WAD created by Huy Pham (Doom Marine). As with the first Deus Vult, it contains maps rich with nigh-overwhelming opposition, in the vein of Alien Vendetta or Hell Revealed, with difficulty increasing sharply in the later levels.

It received one of regular awards during the 2008 Cacowards as well as the Mordeth award.

Content

Deus Vult II modifies several weapons in the protagonist's arsenal and adds a couple of custom monsters, coded through DeHackEd tweaks including the flying baron of Hell seen in Erik Alm's Scythe 2 as well as the Cleric from Hexen.

It also features three different soundtracks: the "Ultimate" soundtrack heard in ZDoom (all levels except MAP19 use MP3 music), the "idgame" soundtrack heard in ZDoom (maps 12 and 22 use MIDI music again), and the MIDI soundtrack heard when playing in a port without support for ZDoom's old MAPINFO syntax. The MAPINFO lump is also used to give a different music theme to the text screen between MAP31 and MAP32, and another for the transition between MAP20 and MAP21, from the other text screens.

Levels

MIDI Soundtrack

MP3 Soundtrack

See also

Trivia

  • Peculiarly, Deus Vult II: The First Edition as released on the /idgames archive included a separate GZDoom executable in its ZIP file. It is called by two custom batch files (Deus Vult II.bat or Deus Vult II OpenGL.bat) to either start in software rendering mode or in OpenGL mode. The included GZDoom executable is version 1.1.0, corresponding with ZDoom 2.2.0 (r748), dated February 15, 2008. It also includes an additional ZIP file containing a version of PrBoom to play the included demos located in the Extra folder. The included executable is version 2.4.8.3-Test, dated February 24, 2008.

External links