Difference between revisions of "Deus Vult II"

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==Content==
 
==Content==
Deus Vult II modifies several weapons in the [[protagonist]]'s arsenal and adds a couple of custom monsters, coded through [[DeHackEd]] tweaks.
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Deus Vult II modifies several weapons in the [[protagonist]]'s arsenal and adds a couple of custom monsters, coded through [[DeHackEd]] tweaks including the Flying Baron of Hell seen in Erik Alm's Scythe II as well as the Cleric from Hexen.
  
 
It also features three different soundtracks: the "Ultimate" soundtrack heard in ZDoom (all levels except MAP19 use MP3 music), the "idgame" soundtrack heard in ZDoom (maps 12 and 22 use MIDI music again), and the MIDI soundtrack heard when playing in a port without support for ZDoom's old [[MAPINFO]] syntax. The MAPINFO lump is also used to give a different music theme to the [[text screen]] between MAP31 and MAP32, and another for the transition between MAP20 and MAP21, from the other text screens.
 
It also features three different soundtracks: the "Ultimate" soundtrack heard in ZDoom (all levels except MAP19 use MP3 music), the "idgame" soundtrack heard in ZDoom (maps 12 and 22 use MIDI music again), and the MIDI soundtrack heard when playing in a port without support for ZDoom's old [[MAPINFO]] syntax. The MAPINFO lump is also used to give a different music theme to the [[text screen]] between MAP31 and MAP32, and another for the transition between MAP20 and MAP21, from the other text screens.

Revision as of 18:07, 5 October 2015

Deus Vult II is a twelve level episode WAD created by Huy Pham (Doom Marine). As the first Deus Vult, it contains maps rich with nigh-overwhelming opposition, in the vein of Alien Vendetta or Hell Revealed, with difficulty increasing sharply in the later levels.

It received one of awards during the 2008 Cacowards.

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Content

Deus Vult II modifies several weapons in the protagonist's arsenal and adds a couple of custom monsters, coded through DeHackEd tweaks including the Flying Baron of Hell seen in Erik Alm's Scythe II as well as the Cleric from Hexen.

It also features three different soundtracks: the "Ultimate" soundtrack heard in ZDoom (all levels except MAP19 use MP3 music), the "idgame" soundtrack heard in ZDoom (maps 12 and 22 use MIDI music again), and the MIDI soundtrack heard when playing in a port without support for ZDoom's old MAPINFO syntax. The MAPINFO lump is also used to give a different music theme to the text screen between MAP31 and MAP32, and another for the transition between MAP20 and MAP21, from the other text screens.

Levels

MIDI Soundtrack

MP3 Soundtrack

See also

External link