Difference between revisions of "Disciple of D'Sparil"

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[[image:Heretic-Disciple.png|thumb|right|256px|Disciple of D'Sparil in Heretic E2M9]]
+
[[File:Heretic-Disciple.png|thumb|A Disciple of D'Sparil in Heretic {{maplinkgen|E2M9|The Glacier|Heretic}}]]
The '''Disciples of D'Sparil''' are enemies from [[Heretic]].  They are dark wizards with black robes and faceless hoods.
+
The '''Disciples of D'Sparil''' are common enemies in [[Heretic]], dark wizards wearing tattered, hooded black robes with red and gold accents, and black, seemingly wraith-like bodies. Once human adherents of the Order of the Trident, they lost their humanity by following the dark ways of the [[Serpent Riders]]. They attack using a powerful set of magic missiles and can phase in and out of the spirit world as part of this barrage. When killed, disciples explode from within into a quickly dispersing network of purple energy, leaving behind only a small pile of their ruined robes.
  
Description from the manual: ''The pupils of D'Sparil's dark magic, these wizards have mastered flight and blink out of the shadow world long enough to cast a crushing wave of magic missiles toward their enemy.''
+
The disciple is officially described as such:  
 
+
{{quote|The pupils of D'Sparil's dark magic, these wizards have mastered flight and blink out of the shadow world long enough to cast a crushing wave of magic missiles toward their enemy.|Heretic instruction manual|Heretic instruction manual}}
The whispered incantations that the Disciples of D'Sparil say are actual phrases played backwards:
 
* WIZSIT - "Destroy the Heretic"
 
* WIZACT - "Succumb to us, Heretic"
 
  
 
== Tactical analysis ==
 
== Tactical analysis ==
 +
The disciple attacks by firing a spread of three magic missiles, making its attacks harder to dodge than most other foes. The magic missiles are fast and cause heavy damage, and are more difficult than usual to avoid via strafing due to their multiple angles. However, the disciple has to remain stationary for a while to prepare an attack, giving the player plenty of advance warning and a chance to counterattack or evade. The Disciple flickers in and out of [[Ghosts (Heretic)|ghost state]] while preparing his attack; hence, certain attacks from the player may go straight through it during this time.
  
The ability to fly grants the Disciple a high level of mobility.
+
The ability to fly grants the disciple a high level of mobility.
 
 
Disciples attack by firing a spread of three magic missiles making their attacks harder to dodge than most other foes. The magic missiles are also fast and cause heavy damage. However the Disciple has to remain stationary for a second or so to prepare an attack giving the player plenty of advance warning and a chance to counterattack. However, the Disciple flickers in and out of [[Ghosts (Heretic)|ghost state]] when preparing; hence, certain attacks may go straight through it.
 
  
 
When killed, they sometimes drop a [[Claw Orb]], and may also drop a [[Tome of Power]] on rare occasions.
 
When killed, they sometimes drop a [[Claw Orb]], and may also drop a [[Tome of Power]] on rare occasions.
 
==Trivia==
 
*  A screenshot on the back of the Heretic mail order box shows that the disciple's robes were blue instead of black, at some point in the game's development.
 
  
 
== Data ==
 
== Data ==
Line 30: Line 23:
 
   |ID #||15 (decimal), F (hex)
 
   |ID #||15 (decimal), F (hex)
 
   |-
 
   |-
   |[[Hit points]]||180
+
   |[[Hit point]]s||180
 
   |-
 
   |-
 
   |Speed||12 [[map unit]]s per frame<br />(120 map units per second)
 
   |Speed||12 [[map unit]]s per frame<br />(120 map units per second)
Line 40: Line 33:
 
   |Reaction time||8
 
   |Reaction time||8
 
   |-
 
   |-
   |[[Pain chance]]||64 (25.1%)
+
   |[[Pain chance]]||64 (23.05%)
 
   |-
 
   |-
 
   |[[Mass]]||100
 
   |[[Mass]]||100
 
   |-
 
   |-
   |Bits||?
+
   |Bits||4211206<br/>4096
 
   |}
 
   |}
 
  |-
 
  |-
Line 52: Line 45:
 
   |-
 
   |-
 
   |
 
   |
Obstacle
+
1: Obstacle
  
Shootable
+
2: Shootable
  
Affects Kill %
+
9: Nogravity
  
Float
+
14: Floating
  
Nogravity
+
22: Affects Kill %
 
+
  |-
Pass Mobj
+
  |
 +
12: Pass Mobj
 
   |}
 
   |}
 
  |}
 
  |}
Line 110: Line 104:
 
| '''Fireballs needed to kill'''<sup>1</sup>
 
| '''Fireballs needed to kill'''<sup>1</sup>
 
| Mean
 
| Mean
| [[Wikipedia:Standard deviation#Interpretation and application|Standard<br />deviation]]
+
| {{wp|Standard deviation#Interpretation and application|Standard<br />deviation}}
 
| Min
 
| Min
 
| Max
 
| Max
Line 130: Line 124:
 
|[[Golem]] (normal and ghost)||?||?||?||?
 
|[[Golem]] (normal and ghost)||?||?||?||?
 
|-
 
|-
|[[Golem| Nitro Golem]] (normal and ghost)||?||?||?||?
+
|[[Golem|Nitrogolem]] (normal and ghost)||?||?||?||?
 
|-
 
|-
 
|[[Undead Warrior]] (normal and ghost)||?||?||?||?
 
|[[Undead Warrior]] (normal and ghost)||?||?||?||?
Line 152: Line 146:
 
|}
 
|}
 
<small>
 
<small>
#These tables assume that all calls to [[Pseudorandom number generator|P_Random]] for damage, [[pain chance]], impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as [[Sector#Vanilla Doom|flickering lights]]). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
+
#These tables assume that all calls to [[Pseudorandom number generator|P_Random]] for damage, [[pain chance]], impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as [[Sector#Doom|flickering lights]]). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
 
#Hardcoded exception to [[infighting]] negates damage (excepting indirect damage caused by exploding puff pods).
 
#Hardcoded exception to [[infighting]] negates damage (excepting indirect damage caused by exploding puff pods).
 
</small>
 
</small>
Line 158: Line 152:
 
== Appearance statistics ==
 
== Appearance statistics ==
  
The Disciple is first encountered on these maps:
+
In the [[IWAD]]s the disciple is first encountered on these maps per [[Skill level#Heretic skill levels|skill level]]:
{| {{prettytable}}
+
 
!Game||[[Thou needeth a wet-nurse|TNAWN]] and [[Yellowbellies-r-us|YRU]]||[[Bringest them oneth|BTO]]||[[Thou art a smite-meister|TAASM]] and [[Black Plague possesses thee|BPPT]]
+
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[City of the Damned]]''||[[E1M4: The Guard Tower]]||E1M4: The Guard Tower||E1M4: The Guard Tower
 +
|-
 +
|''[[Hell's Maw]]''||[[E2M2: The Lava Pits]]||E2M2: The Lava Pits||E2M2: The Lava Pits
 +
|-
 +
|''[[The Dome of D'Sparil]]''||[[E3M1: The Storehouse]]||E3M1: The Storehouse||E3M1: The Storehouse
 +
|-
 +
|''[[The Ossuary]]''||[[E4M1: Catafalque]]||E4M1: Catafalque||E4M1: Catafalque
 +
|-
 +
|''[[The Stagnant Demesne]]''||[[E5M1: Ochre Cliffs]]||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs
 
|-
 
|-
 +
|''[[Fate's Path]]''||[[E6M1: Raven's Lair]]||E6M1: Raven's Lair||E6M1: Raven's Lair
 +
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''City of the Damned''||E1M4: The Guard Tower||E1M4: The Guard Tower||E1M4: The Guard Tower
 +
|-
 +
|''Hell's Maw''||E2M2: The Lava Pits||E2M2: The Lava Pits||E2M2: The Lava Pits
 +
|-
 +
|''The Dome of D'Sparil''||E3M1: The Storehouse||E3M1: The Storehouse||E3M1: The Storehouse
 +
|-
 +
|''The Ossuary''||E4M1: Catafalque||E4M1: Catafalque||E4M1: Catafalque
 +
|-
 +
|''The Stagnant Demesne''||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs
 +
|-
 +
|''Fate's Path''||E6M1: Raven's Lair||E6M1: Raven's Lair||E6M1: Raven's Lair
 +
|}
 +
{{col-end}}
 +
 +
The IWADs contain the following numbers of disciples per skill level:
  
|[[City of the Damned|Episode 1]]||[[E1M4: The Guard Tower (Heretic)| E1M4: The Guard Tower]]||[[E1M4: The Guard Tower (Heretic)| E1M4: The Guard Tower]]||[[E1M4: The Guard Tower (Heretic)| E1M4: The Guard Tower]]
+
{{col-begin}}
|-
+
{{col-break|width=50%}}
|[[Hell's Maw|Episode 2]]||[[E2M2: The Lava Pits (Heretic)| E2M2: The Lava Pits]]||[[E2M2: The Lava Pits (Heretic)| E2M2: The Lava Pits]]||[[E2M2: The Lava Pits (Heretic)| E2M2: The Lava Pits]]
+
{| {{prettytable|style=text-align: center;}}
|-
+
!colspan="4"|Single-player
|[[The Dome of D'Sparil|Episode 3]]||[[E3M1: The Storehouse (Heretic)| E3M1: The Storehouse]]||[[E3M1: The Storehouse (Heretic)| E3M1: The Storehouse]]||[[E3M1: The Storehouse (Heretic)| E3M1: The Storehouse]]
+
|-
|-
+
!Game / ''Episode''!!1-2!!3!!4-5
|[[The Ossuary|Episode 4]]||[[E4M1: Catafalque (Heretic)| E4M1: Catafalque]]||[[E4M1: Catafalque (Heretic)| E4M1: Catafalque]]||[[E4M1: Catafalque (Heretic)| E4M1: Catafalque]]
+
|-
|-
+
|style="text-align: left;"|''[[City of the Damned]]''||''28''||''35''||''41''
|[[The Stagnant Demesne|Episode 5]]||[[E5M1: Ochre Cliffs (Heretic)| E5M1: Ochre Cliffs]]||[[E5M1: Ochre Cliffs (Heretic)| E5M1: Ochre Cliffs]]||[[E5M1: Ochre Cliffs (Heretic)| E5M1: Ochre Cliffs]]
+
|-
 +
|style="text-align: left;"|''[[Hell's Maw]]''||''43''||''57''||''74''
 +
|-
 +
|style="text-align: left;"|''[[The Dome of D'Sparil]]''||''44''||''68''||''88''
 +
|-
 +
|style="text-align: left;"|[[Heretic|Heretic (registered)]]||115||160||203
 +
|-
 +
|style="text-align: left;"|''[[The Ossuary]]''||''101''||''131''||''147''
 +
|-
 +
|style="text-align: left;"|''[[The Stagnant Demesne]]''||''88''||''116''||''126''
 +
|-
 +
|style="text-align: left;"|''[[Fate's Path]]''||''53''||''75''||''86''
 +
|-
 +
|style="text-align: left;"|[[Shadow of the Serpent Riders]]||357||482||562
 
|}
 
|}
 
+
{{col-break}}
The [[IWAD]] contains the following numbers of Disciple:
+
{| {{prettytable|style=text-align: center;}}
{| {{prettytable}}
+
!colspan="4"|Multiplayer
!Game||[[Thou needeth a wet-nurse|TNAWN]] and [[Yellowbellies-r-us|YRU]]||[[Bringest them oneth|BTO]]||[[Thou art a smite-meister|TAASM]] and [[Black Plague possesses thee|BPPT]]
+
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''City of the Damned''||''28''||''35''||''41''
 +
|-
 +
|style="text-align: left;"|''Hell's Maw''||''43''||''57''||''74''
 +
|-
 +
|style="text-align: left;"|''The Dome of D'Sparil''||''44''||''68''||''88''
 
|-
 
|-
|[[City of the Damned|Episode 1]]||28||35||41
+
|style="text-align: left;"|Heretic (registered)||115||160||203
 
|-
 
|-
|[[Hell's Maw|Episode 2]]||43||57||74
+
|style="text-align: left;"|''The Ossuary''||''101''||''131''||''147''
 
|-
 
|-
|[[The Dome of D'Sparil|Episode 3]]||44||68||88
+
|style="text-align: left;"|''The Stagnant Demesne''||''88''||''116''||''126''
 
|-
 
|-
|[[The Ossuary|Episode 4]]||101||131||147
+
|style="text-align: left;"|''Fate's Path''||''53''||''75''||''86''
 
|-
 
|-
|[[The Stagnant Demesne|Episode 5]]||88||116||126
+
|style="text-align: left;"|Shadow of the Serpent Riders||357||482||562
 
|}
 
|}
 +
{{col-end}}
 +
 +
==Trivia==
 +
* A screenshot on the back of the Heretic mail order box shows a disciple with blue robes instead of black, seeming to reveal a change at some point in the game's development.
 +
* The whispered incantations that the Disciples of D'Sparil say are actual phrases played backwards:
 +
** WIZSIT - "Destroy the Heretic"
 +
** WIZACT - "Succumb to us, Heretic"
  
 
{{Heretic monsters}}
 
{{Heretic monsters}}
 
[[Category:Heretic monsters]]
 
[[Category:Heretic monsters]]

Revision as of 07:51, 16 June 2017

A Disciple of D'Sparil in Heretic E2M9: The Glacier

The Disciples of D'Sparil are common enemies in Heretic, dark wizards wearing tattered, hooded black robes with red and gold accents, and black, seemingly wraith-like bodies. Once human adherents of the Order of the Trident, they lost their humanity by following the dark ways of the Serpent Riders. They attack using a powerful set of magic missiles and can phase in and out of the spirit world as part of this barrage. When killed, disciples explode from within into a quickly dispersing network of purple energy, leaving behind only a small pile of their ruined robes.

The disciple is officially described as such:

"The pupils of D'Sparil's dark magic, these wizards have mastered flight and blink out of the shadow world long enough to cast a crushing wave of magic missiles toward their enemy."
― Heretic instruction manual [source]

Tactical analysis

The disciple attacks by firing a spread of three magic missiles, making its attacks harder to dodge than most other foes. The magic missiles are fast and cause heavy damage, and are more difficult than usual to avoid via strafing due to their multiple angles. However, the disciple has to remain stationary for a while to prepare an attack, giving the player plenty of advance warning and a chance to counterattack or evade. The Disciple flickers in and out of ghost state while preparing his attack; hence, certain attacks from the player may go straight through it during this time.

The ability to fly grants the disciple a high level of mobility.

When killed, they sometimes drop a Claw Orb, and may also drop a Tome of Power on rare occasions.

Data

Attributes
ID # 15 (decimal), F (hex)
Hit points 180
Speed 12 map units per frame
(120 map units per second)
Width 32
Height 68
Reaction time 8
Pain chance 64 (23.05%)
Mass 100
Bits 4211206
4096
Bits list

1: Obstacle

2: Shootable

9: Nogravity

14: Floating

22: Affects Kill %

12: Pass Mobj

Sprites & sounds
Sprite name WZRD
Alert sound WIZSIT
Action sound WIZACT
Pain sound WIZPAI
Attack sound WIZATK
Death sound WIZDTH
Magic missile ranged attack
Type Projectile
Speed 18 map units per tic
(630 map units per second)
Damage 3-24 (per missile)
Width 20
Height 6
Sprite name FX11
Fireballs needed to kill1 Mean Standard
deviation
Min Max
Player (100%
health, no armor)
? ? ? ?
Player (100%
health, Silver Shield)
? ? ? ?
Player (200%
health, Enchanted Shield)
? ? ? ?
Player Chicken ? ? ? ?
Bad Guy Chicken ? ? ? ?
Gargoyle ? ? ? ?
Fire Gargoyle ? ? ? ?
Golem (normal and ghost) ? ? ? ?
Nitrogolem (normal and ghost) ? ? ? ?
Undead Warrior (normal and ghost) ? ? ? ?
Disciple of D'Sparil2
Sabreclaw ? ? ? ?
Weredragon ? ? ? ?
Ophidian ? ? ?
Iron Lich ? ? ? ?
Maulotaur ? ? ? ?
Green Chaos Serpent ? ? ? ?
D'Sparil ? ? ? ?

  1. These tables assume that all calls to P_Random for damage, pain chance, impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
  2. Hardcoded exception to infighting negates damage (excepting indirect damage caused by exploding puff pods).

Appearance statistics

In the IWADs the disciple is first encountered on these maps per skill level:

The IWADs contain the following numbers of disciples per skill level:

Trivia

  • A screenshot on the back of the Heretic mail order box shows a disciple with blue robes instead of black, seeming to reveal a change at some point in the game's development.
  • The whispered incantations that the Disciples of D'Sparil say are actual phrases played backwards:
    • WIZSIT - "Destroy the Heretic"
    • WIZACT - "Succumb to us, Heretic"
Monsters from Heretic