Difference between revisions of "Disciple of D'Sparil"
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− | [[ | + | [[File:Heretic-Disciple.png|thumb|A Disciple of D'Sparil in Heretic {{maplinkgen|E2M9|The Glacier|Heretic}}]] |
− | The '''Disciples of D'Sparil''' are enemies | + | The '''Disciples of D'Sparil''' are common enemies in [[Heretic]], dark wizards wearing tattered, hooded black robes with red and gold accents, and black, seemingly wraith-like bodies. Once human adherents of the Order of the Trident, they lost their humanity by following the dark ways of the [[Serpent Riders]]. They attack using a powerful set of magic missiles and can phase in and out of the spirit world as part of this barrage. When killed, disciples explode from within into a quickly dispersing network of purple energy, leaving behind only a small pile of their ruined robes. |
− | + | The disciple is officially described as such: | |
− | + | {{quote|The pupils of D'Sparil's dark magic, these wizards have mastered flight and blink out of the shadow world long enough to cast a crushing wave of magic missiles toward their enemy.|Heretic instruction manual|Heretic instruction manual}} | |
− | |||
− | |||
− | |||
== Tactical analysis == | == Tactical analysis == | ||
+ | The disciple attacks by firing a spread of three magic missiles, making its attacks harder to dodge than most other foes. The magic missiles are fast and cause heavy damage, and are more difficult than usual to avoid via strafing due to their multiple angles. However, the disciple has to remain stationary for a while to prepare an attack, giving the player plenty of advance warning and a chance to counterattack or evade. The Disciple flickers in and out of [[Ghosts (Heretic)|ghost state]] while preparing his attack; hence, certain attacks from the player may go straight through it during this time. | ||
− | The ability to fly grants the | + | The ability to fly grants the disciple a high level of mobility. |
− | |||
− | |||
When killed, they sometimes drop a [[Claw Orb]], and may also drop a [[Tome of Power]] on rare occasions. | When killed, they sometimes drop a [[Claw Orb]], and may also drop a [[Tome of Power]] on rare occasions. | ||
Line 27: | Line 23: | ||
|ID #||15 (decimal), F (hex) | |ID #||15 (decimal), F (hex) | ||
|- | |- | ||
− | |[[Hit | + | |[[Hit point]]s||180 |
|- | |- | ||
|Speed||12 [[map unit]]s per frame<br />(120 map units per second) | |Speed||12 [[map unit]]s per frame<br />(120 map units per second) | ||
Line 37: | Line 33: | ||
|Reaction time||8 | |Reaction time||8 | ||
|- | |- | ||
− | |[[Pain chance]]||64 ( | + | |[[Pain chance]]||64 (23.05%) |
|- | |- | ||
|[[Mass]]||100 | |[[Mass]]||100 | ||
|- | |- | ||
− | |Bits|| | + | |Bits||4211206<br/>4096 |
|} | |} | ||
|- | |- | ||
Line 49: | Line 45: | ||
|- | |- | ||
| | | | ||
− | Obstacle | + | 1: Obstacle |
− | Shootable | + | 2: Shootable |
− | + | 9: Nogravity | |
− | + | 14: Floating | |
− | + | 22: Affects Kill % | |
− | + | |- | |
− | Pass Mobj | + | | |
+ | 12: Pass Mobj | ||
|} | |} | ||
|} | |} | ||
Line 107: | Line 104: | ||
| '''Fireballs needed to kill'''<sup>1</sup> | | '''Fireballs needed to kill'''<sup>1</sup> | ||
| Mean | | Mean | ||
− | | | + | | {{wp|Standard deviation#Interpretation and application|Standard<br />deviation}} |
| Min | | Min | ||
| Max | | Max | ||
Line 127: | Line 124: | ||
|[[Golem]] (normal and ghost)||?||?||?||? | |[[Golem]] (normal and ghost)||?||?||?||? | ||
|- | |- | ||
− | |[[Golem| | + | |[[Golem|Nitrogolem]] (normal and ghost)||?||?||?||? |
|- | |- | ||
|[[Undead Warrior]] (normal and ghost)||?||?||?||? | |[[Undead Warrior]] (normal and ghost)||?||?||?||? | ||
Line 149: | Line 146: | ||
|} | |} | ||
<small> | <small> | ||
− | #These tables assume that all calls to [[Pseudorandom number generator|P_Random]] for damage, [[pain chance]], impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as [[Sector# | + | #These tables assume that all calls to [[Pseudorandom number generator|P_Random]] for damage, [[pain chance]], impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as [[Sector#Doom|flickering lights]]). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls. |
#Hardcoded exception to [[infighting]] negates damage (excepting indirect damage caused by exploding puff pods). | #Hardcoded exception to [[infighting]] negates damage (excepting indirect damage caused by exploding puff pods). | ||
</small> | </small> | ||
Line 155: | Line 152: | ||
== Appearance statistics == | == Appearance statistics == | ||
− | + | In the [[IWAD]]s the disciple is first encountered on these maps per [[Skill level#Heretic skill levels|skill level]]: | |
− | {| {{prettytable}} | + | |
− | !Game||[[ | + | {{col-begin}} |
+ | {{col-break|width=50%}} | ||
+ | {| {{prettytable}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |''[[City of the Damned]]''||[[E1M4: The Guard Tower]]||E1M4: The Guard Tower||E1M4: The Guard Tower | ||
+ | |- | ||
+ | |''[[Hell's Maw]]''||[[E2M2: The Lava Pits]]||E2M2: The Lava Pits||E2M2: The Lava Pits | ||
+ | |- | ||
+ | |''[[The Dome of D'Sparil]]''||[[E3M1: The Storehouse]]||E3M1: The Storehouse||E3M1: The Storehouse | ||
+ | |- | ||
+ | |''[[The Ossuary]]''||[[E4M1: Catafalque]]||E4M1: Catafalque||E4M1: Catafalque | ||
+ | |- | ||
+ | |''[[The Stagnant Demesne]]''||[[E5M1: Ochre Cliffs]]||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs | ||
+ | |- | ||
+ | |''[[Fate's Path]]''||[[E6M1: Raven's Lair]]||E6M1: Raven's Lair||E6M1: Raven's Lair | ||
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |''City of the Damned''||E1M4: The Guard Tower||E1M4: The Guard Tower||E1M4: The Guard Tower | ||
+ | |- | ||
+ | |''Hell's Maw''||E2M2: The Lava Pits||E2M2: The Lava Pits||E2M2: The Lava Pits | ||
+ | |- | ||
+ | |''The Dome of D'Sparil''||E3M1: The Storehouse||E3M1: The Storehouse||E3M1: The Storehouse | ||
+ | |- | ||
+ | |''The Ossuary''||E4M1: Catafalque||E4M1: Catafalque||E4M1: Catafalque | ||
|- | |- | ||
+ | |''The Stagnant Demesne''||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs||E5M1: Ochre Cliffs | ||
+ | |- | ||
+ | |''Fate's Path''||E6M1: Raven's Lair||E6M1: Raven's Lair||E6M1: Raven's Lair | ||
+ | |} | ||
+ | {{col-end}} | ||
− | |Episode 1||[[ | + | The IWADs contain the following numbers of disciples per skill level: |
− | |- | + | |
− | | | + | {{col-begin}} |
− | |- | + | {{col-break|width=50%}} |
− | | | + | {| {{prettytable|style=text-align: center;}} |
− | |- | + | !colspan="4"|Single-player |
− | | | + | |- |
− | |- | + | !Game / ''Episode''!!1-2!!3!!4-5 |
− | | | + | |- |
+ | |style="text-align: left;"|''[[City of the Damned]]''||''28''||''35''||''41'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Hell's Maw]]''||''43''||''57''||''74'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[The Dome of D'Sparil]]''||''44''||''68''||''88'' | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Heretic|Heretic (registered)]]||115||160||203 | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[The Ossuary]]''||''101''||''131''||''147'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[The Stagnant Demesne]]''||''88''||''116''||''126'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Fate's Path]]''||''53''||''75''||''86'' | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shadow of the Serpent Riders]]||357||482||562 | ||
|} | |} | ||
− | + | {{col-break}} | |
− | + | {| {{prettytable|style=text-align: center;}} | |
− | {| {{prettytable}} | + | !colspan="4"|Multiplayer |
− | !Game|| | + | |- |
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|''City of the Damned''||''28''||''35''||''41'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''Hell's Maw''||''43''||''57''||''74'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''The Dome of D'Sparil''||''44''||''68''||''88'' | ||
|- | |- | ||
− | | | + | |style="text-align: left;"|Heretic (registered)||115||160||203 |
|- | |- | ||
− | | | + | |style="text-align: left;"|''The Ossuary''||''101''||''131''||''147'' |
|- | |- | ||
− | | | + | |style="text-align: left;"|''The Stagnant Demesne''||''88''||''116''||''126'' |
|- | |- | ||
− | | | + | |style="text-align: left;"|''Fate's Path''||''53''||''75''||''86'' |
|- | |- | ||
− | | | + | |style="text-align: left;"|Shadow of the Serpent Riders||357||482||562 |
|} | |} | ||
+ | {{col-end}} | ||
+ | |||
+ | ==Trivia== | ||
+ | * A screenshot on the back of the Heretic mail order box shows a disciple with blue robes instead of black, seeming to reveal a change at some point in the game's development. | ||
+ | * The whispered incantations that the Disciples of D'Sparil say are actual phrases played backwards: | ||
+ | ** WIZSIT - "Destroy the Heretic" | ||
+ | ** WIZACT - "Succumb to us, Heretic" | ||
{{Heretic monsters}} | {{Heretic monsters}} | ||
[[Category:Heretic monsters]] | [[Category:Heretic monsters]] |
Revision as of 07:51, 16 June 2017
The Disciples of D'Sparil are common enemies in Heretic, dark wizards wearing tattered, hooded black robes with red and gold accents, and black, seemingly wraith-like bodies. Once human adherents of the Order of the Trident, they lost their humanity by following the dark ways of the Serpent Riders. They attack using a powerful set of magic missiles and can phase in and out of the spirit world as part of this barrage. When killed, disciples explode from within into a quickly dispersing network of purple energy, leaving behind only a small pile of their ruined robes.
The disciple is officially described as such:
Tactical analysis
The disciple attacks by firing a spread of three magic missiles, making its attacks harder to dodge than most other foes. The magic missiles are fast and cause heavy damage, and are more difficult than usual to avoid via strafing due to their multiple angles. However, the disciple has to remain stationary for a while to prepare an attack, giving the player plenty of advance warning and a chance to counterattack or evade. The Disciple flickers in and out of ghost state while preparing his attack; hence, certain attacks from the player may go straight through it during this time.
The ability to fly grants the disciple a high level of mobility.
When killed, they sometimes drop a Claw Orb, and may also drop a Tome of Power on rare occasions.
Data
|
|
|
Fireballs needed to kill1 | Mean | Standard deviation |
Min | Max |
Player (100% health, no armor) |
? | ? | ? | ? |
Player (100% health, Silver Shield) |
? | ? | ? | ? |
Player (200% health, Enchanted Shield) |
? | ? | ? | ? |
Player Chicken | ? | ? | ? | ? |
Bad Guy Chicken | ? | ? | ? | ? |
Gargoyle | ? | ? | ? | ? |
Fire Gargoyle | ? | ? | ? | ? |
Golem (normal and ghost) | ? | ? | ? | ? |
Nitrogolem (normal and ghost) | ? | ? | ? | ? |
Undead Warrior (normal and ghost) | ? | ? | ? | ? |
Disciple of D'Sparil2 | ||||
Sabreclaw | ? | ? | ? | ? |
Weredragon | ? | ? | ? | ? |
Ophidian | ? | ? | ? | |
Iron Lich | ? | ? | ? | ? |
Maulotaur | ? | ? | ? | ? |
Green Chaos Serpent | ? | ? | ? | ? |
D'Sparil | ? | ? | ? | ? |
- These tables assume that all calls to P_Random for damage, pain chance, impact animations, backfire checks, and smoke trails are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
- Hardcoded exception to infighting negates damage (excepting indirect damage caused by exploding puff pods).
Appearance statistics
In the IWADs the disciple is first encountered on these maps per skill level:
|
|
The IWADs contain the following numbers of disciples per skill level:
|
|
Trivia
- A screenshot on the back of the Heretic mail order box shows a disciple with blue robes instead of black, seeming to reveal a change at some point in the game's development.
- The whispered incantations that the Disciples of D'Sparil say are actual phrases played backwards:
- WIZSIT - "Destroy the Heretic"
- WIZACT - "Succumb to us, Heretic"
Monsters from Heretic |
---|
Disciple of D'Sparil | Fire gargoyle | Gargoyle | Golem | Nitrogolem | Ophidian | Sabreclaw | Undead warrior | Weredragon Bosses: Iron lich | Maulotaur | D'Sparil Other: Chicken | Ghosts |