Difference between revisions of "Disjunction"
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===Soundtrack=== | ===Soundtrack=== | ||
− | * MAP01: | + | * MAP01: MIDI rendition of "Jazz Castle" from ''{{wp|Jazz Jackrabbit 2}}'' by {{wp|Alexander Brandon}} |
− | * MAP02: | + | * MAP02: MIDI rendition of "Volcano" from ''{{wp|Mega Man Zero 3}}'' |
− | * MAP03: | + | * MAP03: MIDI rendition of "Submerged Memory" from ''Mega Man Zero 3'' |
− | * MAP04: | + | * MAP04: "Sorrow" by Cyber-Rainforce |
− | * MAP05: | + | * MAP05: MIDI rendition of "Top Floor" from ''{{wp|Castlevania: Aria of Sorrow}}'' |
− | * MAP06: | + | * MAP06: "Lower Brinstar (Metroid Gear Solid Remix)" from ''{{wp|Super Metroid}}'', remixed by King Meteor |
− | * MAP07: | + | * MAP07: MIDI rendition of "Arise Within You" from ''{{wp|Parasite Eve (video game)|Parasite Eve}}'' by {{wp|Yoko Shimomura}} |
− | * MAP08: | + | * MAP08: MIDI rendition of "Nuts and Bolts" from ''{{wp|Donkey Kong Country 3}}'' by {{wp|David Wise (composer)|David Wise}} |
− | * MAP09: | + | * MAP09: "Hi-Depth Elevator" by Cyber Rainforce |
− | * MAP10: | + | * MAP10: "Wraith Remix" from ''{{wp|Shadowgate}}'', remixed by John Kuzma, edited by [[Benjogami]] |
− | * MAP11: | + | * MAP11: "Heart of the Hive - Bloodshot Mix" by [[David Shaw (Tolwyn)]] ''(from [[Icarus: Alien Vanguard]])'', re-arranged by Paul |
− | * [[Title screen]]: | + | * [[Title screen]]: "The Shade" by Cyber Rainforce |
− | * [[Intermission screen]]: | + | * [[Intermission screen]]: "Storm" by Cyber Rainforce |
{{col-end}} | {{col-end}} | ||
+ | |||
+ | ===Built-in demos=== | ||
+ | This WAD features three [[Demo#Built-in demos|built-in demos]]. All require Doom II with a [[Boom-compatible]] v2.14 [[source port]] to view them. The demo levels are: | ||
+ | |||
+ | {| {{prettytable}} | ||
+ | ! Demo | ||
+ | ! Level | ||
+ | ! [[Skill level#Doom and Doom II skill levels|Skill]] | ||
+ | ! [[Tic]]s | ||
+ | ! Length | ||
+ | |- | ||
+ | | DEMO1 | ||
+ | | {{maplinkgen|MAP02|Lambda Base|Disjunction}} | ||
+ | | 4 | ||
+ | | 4239 | ||
+ | | 2:01.11 | ||
+ | |- | ||
+ | | DEMO2 | ||
+ | | {{maplinkgen|MAP07|Gamma Sector|Disjunction}} | ||
+ | | 4 | ||
+ | | 5944 | ||
+ | | 2:49.83 | ||
+ | |- | ||
+ | | DEMO3 | ||
+ | | {{maplinkgen|MAP05|Felt|Disjunction}} | ||
+ | | 4 | ||
+ | | 4179 | ||
+ | | 1:59.40 | ||
+ | |} | ||
== External links == | == External links == |
Latest revision as of 15:36, 3 April 2021
Disjunction | |
---|---|
Author | floatRand |
Port | Boom-compatible |
IWAD | Doom II |
Year | 2017 |
Link | Doomworld/idgames |
This mod was a runner-up for the 2017 Cacowards on Doomworld! |
Disjunction is a episode replacement PWAD for Doom II created by floatRand and released in February 2017. The mapset requires a Boom-compatible source port, and contains 11 maps in total, most of them quite long and difficult.
Disjunction was one of the runners-up at the 2017 Cacowards.
Content[edit]
Levels[edit] |
Soundtrack[edit]
|
Built-in demos[edit]
This WAD features three built-in demos. All require Doom II with a Boom-compatible v2.14 source port to view them. The demo levels are:
Demo | Level | Skill | Tics | Length |
---|---|---|---|---|
DEMO1 | MAP02: Lambda Base | 4 | 4239 | 2:01.11 |
DEMO2 | MAP07: Gamma Sector | 4 | 5944 | 2:49.83 |
DEMO3 | MAP05: Felt | 4 | 4179 | 1:59.40 |