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Doom

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On the 4th of August 2011 the Bundesprüfstelle für jugendgefährdende Medien deleted Doom from the index on request by [[ZeniMax Media]].{{cite web archived|author=BPjM|title=»Doom« aus der Liste der jugendgefährdenden Medien gestrichen|url=http://www.bundespruefstelle.de/bpjm/redaktion/PDF-Anlagen/bpjm-aktuell-doom-listenstreichnung-aus-03-11,property=pdf,bereich=bpjm,sprache=de,rwb=true.pdf|publication=Bundesprüfstelle für jugendgefährdende Medien|publishdate=4 August 2011|accessdate=|archiveurl=https://web.archive.org/web/20130930070304/http://www.bundespruefstelle.de/bpjm/redaktion/PDF-Anlagen/bpjm-aktuell-doom-listenstreichnung-aus-03-11,property=pdf,bereich=bpjm,sprache=de,rwb=true.pdf|archivedat=archive.org}}
==Legacy==Doom is widely regarded as one of the most important titles in gaming history. In the wake of its immense popularity, dozens of new first-person shooter titles appeared, which were more often referred to as "Doom clones" than "first-person shooters". Id Software went on to release a sequel, [[Doom II]], followed by an expanded edition for retail stores ([[The Ultimate Doom]]), and additional levels by experienced WAD designers from the fan community ([[Master Levels for Doom II]] and the standalone [[Final Doom]]). Doom itself was eventually [[Commercial games|ported]] to several dozen other {{wp|operating system}}s and {{wp|Video game console|consoles}}. Doom has also appeared in several other media, including a [[Doom comic|comic book]], four [[Doom novels|novels]], and a [[Doom (film)|film]] released in October 2005. The game's development and impact on popular culture is the subject of the book [[Masters of Doom]] by [[David Kushner]]. Devoted players have spent years creating [[speedrun]]s, competing for the quickest completion times and sharing knowledge about routes through the levels and how to exploit [[engine bug]]s as shortcuts. Achievements include the completion of both Doom and Doom II on the "Ultra-Violence" [[Skill level|difficulty setting]] in less than 30 minutes each. In addition, a few players have also managed to complete Doom II in a single run on the "Nightmare!" difficulty setting (level designer [[John Romero]] has characterized the idea of such a run with the statement [https://www.doom.com.hr/index.php?page=compet-n_players&player_id=101 "it's just gotta be impossible!"]). [[Demo#Custom demos|Movies]] of most of these runs are available from the [[Compet-n]] database. Although the popularity of the Doom games decreased following the publication of [[Quake]] in 1996, the series has retained a strong fan base that continues playing competitively and creating new PWADs (the [[idgames archive]] still receives a number of new PWADs each week), and Doom-related news is still tracked at various community [[websites]]. Interest in Doom was renewed in 1997, when the [[Doom source code|source code]] for the engine was released; fans then began [[Source port|porting]] the game to various operating systems, even to previously unsupported platforms such as the [[nxDoom|Sega Dreamcast]] and the {{wp|iPod}}, and adding new features which allow PWADs to alter the gameplay more radically (such as {{wp|OpenGL}} rendering and [[:Category:Scripting languages|scripting]]). There are well over 50 distinct source ports, some of which remain under active development.e
==Episodes==
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