Doom2 Map14 Homage

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Doom2 Map14 Homage
Spawn pointSpawn point
Author Tom Mustaine
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP03. For other maps which occupy this slot, see Category:MAP03.

Doom2 Map14 Homage, also known by its file name TWM01.wad, is a one-level PWAD by Tom Mustaine. Replacing MAP03: The Gantlet of Doom II, it was originally submitted to id Software for inclusion in the Master Levels for Doom II, but was rejected. Tom later released the level independently on his website.

Inspiration and rejection

TWM01.wad is heavily inspired by Doom II's MAP14: The Inmost Dens, which Mustaine refers to as his favorite map from the game. After visiting id's offices in person to submit the map, Shawn Green, who was in charge of quality assurance for the Master Levels project, played for a few minutes before leaving the room to fetch American McGee. McGee, the author of the original Inmost Dens, was apparently nonplussed with Mustaine's attempt at a tribute due to it being too similar to his own work, and declared, according to Mustaine, "...go make some of your own geometry! We aren't putting this in the Master Levels."

Mustaine returned home immediately and began work on what became Paradox, his successful contribution to the Master Levels.

Walkthrough

Map of Doom2 Map14 Homage
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. From the north-eastern building, it is possible to jump out to the north into the water. Take the lift to the north-west to reach a new area, then head east. The bars will open, revealing two revenants and (on medium and hard skills a megasphere. (sector 205)
  2. From #1, jump through the gap to the south, then head south to an area with an imp, a medikit, and a rocket launcher. There is also a lift back to normal territory. There are also two stimpacks on easy and hard skills, and two boxes of rockets on multiplayer. (sector 270)
  3. After going through the yellow door, there is a secret door on the south wall (marked with a yellow sign) leading to a computer area map. There are also two boxes of rockets on multiplayer. (sector 268)

Bugs

The blue key is not present on medium skill. However, the level is still completable with 100% kills, items and secrets as it is possible to jump out of the south-western window of the room near the start, then jump from the nearby lift into the red key area.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains six spawn points:

  1. facing east. (thing 10)
  2. facing south. (thing 97)
  3. facing south. (thing 98)
  4. facing north-west. (thing 99)
  5. facing east. (thing 144)
  6. facing east. (thing 145)

Statistics

Map data

Things 153
Vertices 1114*
Linedefs 1275
Sidedefs 1962
Sectors 273
* The vertex count without the effect of node building is 975.

Things

This level contains the following numbers of things per skill level:

Technical information

File checksums

Doom2 Map14 Homage is contained in a ZIP archive whose filename is TWM01.zip. Said ZIP archive has the following SHA-1 checksum:

SHA-1
93ead65c5eb3daf98f2de5a09f9bc3576cbfcbd2

The contents of TWM01.zip are as follows:

File SHA-1 Local timestamp
twm01.txt 3f1a5ac7b7ecd7c53a741c113cd155433a2319db 26 June 2003 02:59:32
TWM01.WAD ac104d790154f7b253b78b51cd8a036025a8a185 21 June 1995 17:57:18

Final Doom for Sony PlayStation

Rare scan of GamePro review. Compare to above.

Evidence has surfaced that TWM01 was at one point a candidate for inclusion in the version of Final Doom for the Sony PlayStation. A pre-launch review of the game in the September 1996 issue of GamePro magazine includes a screenshot of the level featuring the PlayStation port's colored lighting and fire sky. There is additionally circumstantial evidence on the final release version of the game disc that at least one and possibly two additional levels were originally planned for inclusion beyond the final 30, TWM01 presumably being one such map (and probably explaining why the game's jewel box inlay erroneously refers to the inclusion of "over 30" levels).

Trivia

While released in 1996, the level was developed during and has a timestamp dating it to 1995, during the development of the Master Levels.

See also

Sources

External links