Difference between revisions of "Doom3D"

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'''Doom3D''' is a [[wikipedia:Microsoft Windows|Windows]] [[wikipedia:DirectX|DirectX]] port of the original [[Linux|Linux Doom]] source by Paul Brook. Some of the main features are Quake-style console binds, console, a primitive implementation of [[sprite]] merging in [[WAD|PWADs]], hardware acceleration using GL nodes, MD2 model support and is also one of the few ports that supports co-op splitscreen and wad [[lump]] compression.
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'''Doom3D''' is a [[wikipedia:Microsoft Windows|Windows]] [[wikipedia:DirectX|DirectX]] port of the original [[Linux|Linux Doom]] source by Paul Brook. Some of the main features are [[Quake]]-style console binds, [[console]], a primitive implementation of [[sprite]] merging in [[WAD|PWADs]], hardware acceleration using GL nodes, MD2 model support and is also one of the few ports that supports [[cooperative|co-op]] [[splitscreen]] and WAD [[lump]] compression.
  
Much of the 3D hardware rendering code is incomplete such as seg clipping for faster performance. Some other features are also incomplete such as mouselook. Most of the code is ported directly from Linux Doom, which means that all of the original bugs from [[Doom]] are present. There were plans to switch over to DX8 but the author of this project suddenly left the Doom community. The website of Doom3D is still up which is hosted by [[Doomworld]].
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Much of the 3D hardware rendering code is incomplete such as seg clipping for faster performance. Some other features are also incomplete such as [[free look|mouselook]]. Most of the code is ported directly from Linux Doom, which means that all of the original bugs from [[Doom engine|Doom]] are present. There were plans to switch over to DX8 but the author of the project suddenly left the Doom community. The website of Doom3D is still up and hosted by [[Doomworld]].
  
 
== External Links ==
 
== External Links ==
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[[Category:Source ports]]

Revision as of 22:05, 6 June 2010

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

Doom3D is a Windows DirectX port of the original Linux Doom source by Paul Brook. Some of the main features are Quake-style console binds, console, a primitive implementation of sprite merging in PWADs, hardware acceleration using GL nodes, MD2 model support and is also one of the few ports that supports co-op splitscreen and WAD lump compression.

Much of the 3D hardware rendering code is incomplete such as seg clipping for faster performance. Some other features are also incomplete such as mouselook. Most of the code is ported directly from Linux Doom, which means that all of the original bugs from Doom are present. There were plans to switch over to DX8 but the author of the project suddenly left the Doom community. The website of Doom3D is still up and hosted by Doomworld.

External Links

Source code genealogy
Based on
Linux Doom v1.10
Doom3D Base for
Doom64 EX