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| ! Track number !! Name !! Run time !! Levels !! Notes | | ! Track number !! Name !! Run time !! Levels !! Notes |
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− | | 1 || Invasion || 2:57 || [[Village of Khalim]] introductory cutscene. || Utilizes the [[Sentinel]] and [[Kreed Maykr]] leitmotifs, as well as chants, percussion, and orchestral hits from Battle on the Blackened Tide. | + | | 1 || Invasion || 2:57 || [[Village of Khalim]] introductory cutscene || Utilizes the [[Sentinel]] and [[Kreed Maykr]] leitmotifs, as well as chants, percussion, and orchestral hits from Battle on the Blackened Tide. |
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− | | 2 || From the Ashes || 6:11 || Title theme and Phase 3 of [[Enhanced Ahzrak]] boss fight. || Utilizes the [[Doomslayer]] leitmotif. | + | | 2 || From the Ashes || 6:11 || Title theme and Phase 3 of [[Enhanced Ahzrak]] boss fight || Utilizes the [[Doomslayer]] leitmotif (itself an adaptation of "At Doom's Gate"). |
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− | | 3 || When the Shadows First Lengthened || 3:06 || Main menu theme. || | + | | 3 || When the Shadows First Lengthened || 3:06 || Main menu theme || |
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− | | 4 || Unchained Predator || 5:45 || Village of Khalim heavy combat. || | + | | 4 || Unchained Predator || 5:45 || Village of Khalim heavy combat || |
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− | | 5 || Hebeth || 2:10 || [[Hebeth]] and [[Barrier Core]] ambience. || | + | | 5 || Hebeth || 2:10 || [[Hebeth]] and [[Barrier Core]] ambience || |
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− | | 6 || Atlan Battleground || 5:35 || Hebeth and Barrier Core heavy combat. || Contains an arrangement of [[Aubrey Hodges]]' title screen theme for [[Doom (Sony PlayStation)|PlayStation Doom]], [[Final Doom (PlayStation)|PlayStation Final Doom]], and [[Doom 64]].{{cite web|author=TravGuy|title=Incase you're wondering, yes, the Doom 64 motif is present in Doom: TDA's Soundtrack :)|url=https://bsky.app/profile/thattravguy.bsky.social/post/3lp4v55rhxs2m|publication=Bluesky|publishdate=14 May 2025|accessdate=15 May 2024}} | + | | 6 || Atlan Battleground || 5:35 || Hebeth and Barrier Core heavy combat || Contains an arrangement of [[Aubrey Hodges]]' title screen theme for [[Doom (Sony PlayStation)|PlayStation Doom]], [[Final Doom (PlayStation)|PlayStation Final Doom]], and [[Doom 64]].{{cite web|author=TravGuy|title=Incase you're wondering, yes, the Doom 64 motif is present in Doom: TDA's Soundtrack :)|url=https://bsky.app/profile/thattravguy.bsky.social/post/3lp4v55rhxs2m|publication=Bluesky|publishdate=14 May 2025|accessdate=15 May 2024}} |
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− | | 7 || Sentinel Barracks || 2:00 || [[Harbor of Souls]] ambience. || Utilizes the Doomslayer leitmotif. | + | | 7 || Sentinel Barracks || 2:00 || [[Harbor of Souls]] ambience || Utilizes the Doomslayer leitmotif (itself an adaptation of "At Doom's Gate"). |
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− | | 8 || Holy City || 2:46 || [[Sentinel Barracks]] and [[The Holy City of Aratum]] ambience and light combat. || Utilizes the Kreed Maykr leitmotif. | + | | 8 || Holy City || 2:46 || [[Sentinel Barracks]] and [[The Holy City of Aratum]] ambience and light combat || Utilizes the Kreed Maykr leitmotif. |
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− | | 9 || Blood Red || 5:15 || [[Sentinel Barracks]] and [[The Holy City of Aratum]] heavy combat. || Utilizes the Kreed Maykr leitmotif. | + | | 9 || Blood Red || 5:15 || [[Sentinel Barracks]] and [[The Holy City of Aratum]] heavy combat || Utilizes the Kreed Maykr leitmotif. |
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− | | 10 || Last Bastion || 3:05 || [[Sentinel Command Station]] and [[From Beyond]] ambience. || Utilizes the Sentinel leitmotif. | + | | 10 || Last Bastion || 3:05 || [[Sentinel Command Station]] and [[From Beyond]] ambience || Utilizes the Sentinel leitmotif. |
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− | | 11 || Unholy Siege || 4:43 || [[Siege - Part 1]] and [[Siege - Part 2]] heavy combat. || | + | | 11 || Unholy Siege || 4:43 || [[Siege - Part 1]] and [[Siege - Part 2]] heavy combat || |
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− | | 12 || Pursuit of Demons || 3:22 || [[Abyssal Forest]] and [[Ancestral Forge]] heavy combat. || | + | | 12 || Pursuit of Demons || 3:22 || [[Abyssal Forest]] and [[Ancestral Forge]] heavy combat || |
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− | | 13 || Unyielding || 2:34 || Village of Khalim ambience. || | + | | 13 || Unyielding || 2:34 || Village of Khalim ambience || |
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− | | 14 || Infernal Chasm || 6:43 || [[The Forsaken Plains]], [[Hellbreaker]], and [[Reckoning]] heavy combat. || Contains arranged themes from “Countdown to Death”. | + | | 14 || Infernal Chasm || 6:43 || [[The Forsaken Plains]], [[Hellbreaker]], and [[Reckoning]] heavy combat || Contains arranged themes from “Countdown to Death”. |
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− | | 15 || Hellspawn Rift || 3:47 || Sentinel Command Station and From Beyond heavy combat. || Utilizes the Sentinel leitmotif. | + | | 15 || Hellspawn Rift || 3:47 || Sentinel Command Station and From Beyond heavy combat || Utilizes the Sentinel leitmotif. |
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− | | 16 || Titanic Prison || 2:32 || [[Spire of Nerathul]] ambience. || | + | | 16 || Titanic Prison || 2:32 || [[Spire of Nerathul]] ambience || |
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− | | 17 || Ancestral Beast || 3:25 || Spire of Nerathul heavy combat. || Contains arranged themes from “Nobody Told Me About id”. | + | | 17 || Ancestral Beast || 3:25 || Spire of Nerathul heavy combat || Contains arranged themes from “Nobody Told Me About id”. |
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− | | 18 || Transdimensional || 2:15 || Siege - Part 1 and Siege - Part 2 ambience. || | + | | 18 || Transdimensional || 2:15 || Siege - Part 1 and Siege - Part 2 ambience || |
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− | | 19 || Cosmic Sea || 3:32 || [[City of Ry'uul]], [[The Kar'Thul Marshes]], [[Temple of Lomarith]], and [[Belly of the Beast]] ambience and light combat. || Contains arranged themes from “Dark Halls”. | + | | 19 || Cosmic Sea || 3:32 || [[City of Ry'uul]], [[The Kar'Thul Marshes]], [[Temple of Lomarith]], and [[Belly of the Beast]] ambience and light combat || Contains arranged themes from “Dark Halls”. |
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− | | 20 || Into the Void || 5:37 || City of Ry'uul and The Kar'Thul Marshes heavy combat. || Contains arranged themes from “Dark Halls”. | + | | 20 || Into the Void || 5:37 || City of Ry'uul and The Kar'Thul Marshes heavy combat || Contains arranged themes from “Dark Halls”. |
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− | | 21 || What Lies Below || 4:21 || Temple of Lomarith and Belly of the Beast heavy combat and [[The Old One]] boss fight. || | + | | 21 || What Lies Below || 4:21 || Temple of Lomarith and Belly of the Beast heavy combat and [[The Old One]] boss fight || |
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− | | 22 || Battle on the Blackened Tide || 6:08 || Harbor of Souls heavy combat. || Features “Help me.” voice line from [[Doom 3]]. Utilizes the Doomslayer leitmotif. | + | | 22 || Battle on the Blackened Tide || 6:08 || Harbor of Souls heavy combat || Features “Help me.” voice line from [[Doom 3]]. Utilizes the Doomslayer leitmotif (itself an adaptation of "At Doom's Gate"). |
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− | | 23 || Steel Beyond the Grave || 3:44 || [[Resurrection]] heavy combat. || Contains arranged themes from "Getting Too Tense". | + | | 23 || Steel Beyond the Grave || 3:44 || [[Resurrection]] heavy combat || Contains arranged themes from "Getting Too Tense". |
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− | | 24 || Rebirth || 2:01 || Resurrection ambience. || | + | | 24 || Rebirth || 2:01 || Resurrection ambience || |
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− | | 25 || Divine Retribution || 5:03 || Phase 1 of Kreed Maykr boss fight. || | + | | 25 || Divine Retribution || 5:03 || Phase 1 of Kreed Maykr boss fight || |
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− | | 26 || Wither and Writhe || 4:17 || Phase 2 of Kreed Maykr boss fight. || Utilizes the Kreed Maykr leitmotif. | + | | 26 || Wither and Writhe || 4:17 || Phase 2 of Kreed Maykr boss fight || Utilizes the Kreed Maykr leitmotif. |
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− | | 27 || Rebuild || 2:58 || [[Final Battle]] ambience. || | + | | 27 || Rebuild || 2:58 || [[Final Battle]] ambience || |
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− | | 28 || Colossus Unleashed || 3:46 || Final Battle heavy combat. || | + | | 28 || Colossus Unleashed || 3:46 || Final Battle heavy combat || |
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− | | 29 || Onslaught of the Damned || 3:21 || Abyssal Forest and Ancestral Forge ambience. || | + | | 29 || Onslaught of the Damned || 3:21 || Abyssal Forest and Ancestral Forge ambience || |
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− | | 30 || Theomachy || 3:20 || Phase 1 of Enhanced Ahzrak boss fight. || | + | | 30 || Theomachy || 3:20 || Phase 1 of Enhanced Ahzrak boss fight || |
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− | | 31 || Blood Spill || 5:26 || Phase 2 of Enhanced Ahzrak boss fight. || | + | | 31 || Blood Spill || 5:26 || Phase 2 of Enhanced Ahzrak boss fight || |
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− | | 32 || The Prince || 2:13 || The Forsaken Plains, Hellbreaker, and Reckoning ambience. || | + | | 32 || The Prince || 2:13 || The Forsaken Plains, Hellbreaker, and Reckoning ambience || |
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− | | 33 || Between Hex and Flame || 3:34 || [[Ahzrak and Witch]] boss fight. || | + | | 33 || Between Hex and Flame || 3:34 || [[Ahzrak and Witch]] boss fight || |
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− | | 34 || Apotheosis || 3:32 || [[Ahzrak]] boss fight.|| | + | | 34 || Apotheosis || 3:32 || [[Ahzrak]] boss fight || |
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− | | 35 || He Is out There || 4:31 || Final cutscene. Utilizes the Sentinel and Doomslayer leitmotifs.|| | + | | 35 || He Is out There || 4:31 || Final cutscene || Utilizes the Sentinel and Doomslayer leitmotifs (the latter of which is an adaptation of "At Doom's Gate"). || |
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