Doom: The Dark Ages (Original Game Soundtrack)

From DoomWiki.org

Album artwork for Doom: The Dark Ages (Original Game Soundtrack).

The original game soundtrack for Doom: The Dark Ages was released on May 14, 2025. It includes 35 tracks and is composed and performed by Finishing Move Inc., and published by Bethesda Softworks.

Tracks[edit]

Track number Name Run time Levels Notes
1 Invasion 2:57 Village of Khalim introductory cutscene Utilizes the Sentinel and Kreed Maykr leitmotifs, as well as chants, percussion, and orchestral hits from Battle on the Blackened Tide.
2 From the Ashes 6:11 Title theme and Phase 3 of Enhanced Ahzrak boss fight Utilizes the Doomslayer leitmotif (itself an adaptation of "At Doom's Gate").
3 When the Shadows First Lengthened 3:06 Main menu theme
4 Unchained Predator 5:45 Village of Khalim heavy combat
5 Hebeth 2:10 Hebeth and Barrier Core ambience
6 Atlan Battleground 5:35 Hebeth and Barrier Core heavy combat Contains an arrangement of Aubrey Hodges' title screen theme for PlayStation Doom, PlayStation Final Doom, and Doom 64.[1]
7 Sentinel Barracks 2:00 Harbor of Souls ambience Utilizes the Doomslayer leitmotif (itself an adaptation of "At Doom's Gate").
8 Holy City 2:46 Sentinel Barracks and The Holy City of Aratum ambience and light combat Utilizes the Kreed Maykr leitmotif.
9 Blood Red 5:15 Sentinel Barracks and The Holy City of Aratum heavy combat Utilizes the Kreed Maykr leitmotif.
10 Last Bastion 3:05 Sentinel Command Station and From Beyond ambience Utilizes the Sentinel leitmotif.
11 Unholy Siege 4:43 Siege - Part 1 and Siege - Part 2 heavy combat
12 Pursuit of Demons 3:22 Abyssal Forest and Ancestral Forge heavy combat
13 Unyielding 2:34 Village of Khalim ambience
14 Infernal Chasm 6:43 The Forsaken Plains, Hellbreaker, and Reckoning heavy combat Contains arranged themes from “Countdown to Death”.
15 Hellspawn Rift 3:47 Sentinel Command Station and From Beyond heavy combat Utilizes the Sentinel leitmotif.
16 Titanic Prison 2:32 Spire of Nerathul ambience
17 Ancestral Beast 3:25 Spire of Nerathul heavy combat Contains arranged themes from “Nobody Told Me About id”.
18 Transdimensional 2:15 Siege - Part 1 and Siege - Part 2 ambience
19 Cosmic Sea 3:32 City of Ry'uul, The Kar'Thul Marshes, Temple of Lomarith, and Belly of the Beast ambience and light combat Contains arranged themes from “Dark Halls”.
20 Into the Void 5:37 City of Ry'uul and The Kar'Thul Marshes heavy combat Contains arranged themes from “Dark Halls”.
21 What Lies Below 4:21 Temple of Lomarith and Belly of the Beast heavy combat and The Old One boss fight
22 Battle on the Blackened Tide 6:08 Harbor of Souls heavy combat Features “Help me.” voice line from Doom 3. Utilizes the Doomslayer leitmotif (itself an adaptation of "At Doom's Gate").
23 Steel Beyond the Grave 3:44 Resurrection heavy combat Contains arranged themes from "Getting Too Tense".
24 Rebirth 2:01 Resurrection ambience
25 Divine Retribution 5:03 Phase 1 of Kreed Maykr boss fight
26 Wither and Writhe 4:17 Phase 2 of Kreed Maykr boss fight Utilizes the Kreed Maykr leitmotif.
27 Rebuild 2:58 Final Battle ambience
28 Colossus Unleashed 3:46 Final Battle heavy combat
29 Onslaught of the Damned 3:21 Abyssal Forest and Ancestral Forge ambience
30 Theomachy 3:20 Phase 1 of Enhanced Ahzrak boss fight
31 Blood Spill 5:26 Phase 2 of Enhanced Ahzrak boss fight
32 The Prince 2:13 The Forsaken Plains, Hellbreaker, and Reckoning ambience
33 Between Hex and Flame 3:34 Ahzrak and Witch boss fight
34 Apotheosis 3:32 Ahzrak boss fight
35 He Is out There 4:31 Final cutscene Utilizes the Sentinel and Doomslayer leitmotifs (the latter of which is an adaptation of "At Doom's Gate").

External links[edit]

References[edit]

  1. TravGuy (14 May 2025). "Incase you're wondering, yes, the Doom 64 motif is present in Doom: TDA's Soundtrack :)." Bluesky. Retrieved 15 May 2024.