Difference between revisions of "Doom: The Lost Episode"

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{{wad
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|authors=Various
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|port=ZDoom
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|port2=Eternity Engine
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|type=e
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|iwad=Doom
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|year=2009
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|link={{ig|file=levels/doom/Ports/j-l/lostepis}}
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}}
 
<div class="dw-div-dl">''For other uses, see [[lost episode]].''</div>
 
<div class="dw-div-dl">''For other uses, see [[lost episode]].''</div>
'''Doom: The Lost Episode''' is a 9-level episode [[PWAD]] which aimed at creating a thematically consistent fifth episode for [[The Ultimate Doom]] with maps taken from the [[alpha]], [[Atari Jaguar|Jaguar Doom]] and [[Sony PlayStation|PSX Doom]] and then "remastered". It was developed to be compatible with both [[ZDoom]] (and derivatives) and the [[Eternity Engine]]. To reinforce the "pseudo-official" aspect of the mod, an intermission map is provided (in [[ZDoom]]). The endgame graphics uses a vertical scroll like [[Heretic]] episode 3.
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'''Doom: The Lost Episode''' is a 9-level episode [[PWAD]] which aimed at creating a thematically consistent fifth episode for [[The Ultimate Doom]] with maps taken from the [[alpha]] versions, [[Atari Jaguar|Jaguar Doom]] and [[Sony PlayStation|PSX Doom]] and then "remastered". It was developed to be compatible with both [[ZDoom]] (and derivatives) and the [[Eternity Engine]]. To reinforce the "pseudo-official" aspect of the mod, an intermission map is provided (in [[ZDoom]]). The endgame graphics uses a vertical scroll like [[Heretic]]'s episode 3.
 +
 
 +
Although reception was mostly positive, the mod has been criticized for the weirdness of its "surreal space" theme and the use of [[Doom II]] elements (including the [[super shotgun]] and several of the [[monsters]]) in a [[Doom]] episode. It later inspired another mod, known as {{zdforums|t=36600|The Console Doom Integration WADs}}, which was designed to be more authentic in terms of the console maps. It acts as an additional "episode" to Doom II instead though.
  
Although reception was mostly positive, the mod has been criticized for the weirdness of its "surreal space" theme and the use of [[Doom II]] elements (including the [[super shotgun]] and several of the [[monsters]]) in a [[Doom]] episode. It later inspired another mod, known as [https://forum.zdoom.org/viewtopic.php?f=4&t=36600 The Console Doom Integration WADs], which was designed to be more authentic in terms of the console maps. It acts as an additional "episode" to Doom II instead though.
 
 
==Maps==
 
==Maps==
The "lost episode" is entitled "Evil Unleashed" as an allusion to the [[Doom Bible]].
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The "lost episode" is entitled "Evil Unleashed" as an allusion to the [[Doom Bible]]. All maps were created by [[Xaser]] with the exception of E5M3 designed by [[Wills]]. All music tracks were created by [[Robert Prince]] for Doom and other video games.
 +
 
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|-
 
|-
! Map !! Based on
+
! Map !! Based on !! Music
 
|-
 
|-
| [[E5M1: Logos Anomaly (Doom: The Lost Episode)|E5M1: Logos Anomaly]] || [[Doom v0.5]] map 1
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| [[E5M1: Logos Anomaly (Doom: The Lost Episode)|E5M1: Logos Anomaly]] || [[Doom v0.5]] map 1 || Kick Their Asteroids (''{{wp|DemonStar}}'')
 
|-
 
|-
| [[E5M2: The Infernal Palace (Doom: The Lost Episode)|E5M2: The Infernal Palace]] || [[MAP17: Hell Keep (Console Doom)]]
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| [[E5M2: The Infernal Palace (Doom: The Lost Episode)|E5M2: The Infernal Palace]] || [[MAP17: Hell Keep (Console Doom)]] || Enter the Hero (''{{wp|Xenophage: Alien Bloodsport}}'')
 
|-
 
|-
| [[E5M3: Ominous Lair (Doom: The Lost Episode)|E5M3: Ominous Lair]] || [[MAP15: Spawning Vats (Console Doom)]]
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| [[E5M3: Ominous Lair (Doom: The Lost Episode)|E5M3: Ominous Lair]] || [[MAP15: Spawning Vats (Console Doom)]] || Sinister ([[Doom music|Doom]])
 
|-
 
|-
| [[E5M4: Caroll St. Station (Doom: The Lost Episode)|E5M4: Caroll St. Station]] || [[Doom v0.4]] E1M11
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| [[E5M4: Caroll St. Station (Doom: The Lost Episode)|E5M4: Caroll St. Station]] || [[Doom v0.4]] E1M11 || They're Going to Get You (Doom)
 
|-
 
|-
| [[E5M5: The Mansion (Doom: The Lost Episode)|E5M5: The Mansion]] || [[MAP58: The Mansion (PlayStation Doom)]]
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| [[E5M5: The Mansion (Doom: The Lost Episode)|E5M5: The Mansion]] || [[MAP58: The Mansion (PlayStation Doom)]] || South of Heaven ([[Unused Doom music|Doom - unused]])<ref>From the text file for this WAD: "''M5's music is really a cover of a {{wp|Slayer}} song, but Prince did it so don't blame us.''"</ref>
 
|-
 
|-
| [[E5M6: Twilight Descends (Doom: The Lost Episode)|E5M6: Twilight Descends]] || [[MAP29: Twilight Descends (PlayStation Doom)]]
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| [[E5M6: Twilight Descends (Doom: The Lost Episode)|E5M6: Twilight Descends]] || [[MAP29: Twilight Descends (PlayStation Doom)]] || On the Hunt (Doom)
 
|-
 
|-
| [[E5M7: Threshold of Pain (Doom: The Lost Episode)|E5M7: Threshold of Pain]] || [[MAP30: Threshold of Pain (PlayStation Doom)]]
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| [[E5M7: Threshold of Pain (Doom: The Lost Episode)|E5M7: Threshold of Pain]] || [[MAP30: Threshold of Pain (PlayStation Doom)]] || Smells Like Space (''DemonStar'')
 
|-
 
|-
| [[E5M8: Redemption Denied (Doom: The Lost Episode)|E5M8: Redemption Denied]] || [[MAP54: Redemption Denied (PlayStation Doom)]]
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| [[E5M8: Redemption Denied (Doom: The Lost Episode)|E5M8: Redemption Denied]] || [[MAP54: Redemption Denied (PlayStation Doom)]] || Like Rotten Meat (Doom - unused)
 
|-
 
|-
| [[E5M9: The Marshes (Doom: The Lost Episode)|E5M9: The Marshes]] || [[MAP57: The Marshes (PlayStation Doom)]]
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| [[E5M9: The Marshes (Doom: The Lost Episode)|E5M9: The Marshes]] || [[MAP57: The Marshes (PlayStation Doom)]] || Message For The Archvile ([[Doom II music|Doom II]])
 
|-
 
|-
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|}
 +
 +
== Built-in demos ==
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This WAD features a single [[Demo#Built-in demos|built-in demo]]. It requires Eternity Engine version 3.35 or later to be viewed. The player dies after about 40 seconds. The demo level is:
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{| {{prettytable}}
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! Demo
 +
! Level
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! [[Skill level#Doom and Doom II skill levels|Skill]]
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! [[Tic]]s
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! Length
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|-
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| DEMO4
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| {{maplinkgen|E5M7|Threshold of Pain|Doom: The Lost Episode}}
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| 4
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| 4406
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| 2:05.89
 
|}
 
|}
  
 
==Trivia==
 
==Trivia==
* Despite also being console-exclusive levels, maps [[MAP59: Club Doom (PlayStation Doom)|59: Club Doom]] & [[MAP16: Tower of Babel (Console Doom)|16: Tower of Babel/Hell Gate]] are not included in this wad.
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* Despite also being console-exclusive levels, maps [[MAP59: Club Doom (PlayStation Doom)|59: Club Doom]] and [[MAP16: Tower of Babel (Console Doom)|16: Tower of Babel/Hell Gate]] are not included in this WAD.
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==External links==
 
==External links==
*{{idgames|id=15559}}
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* {{idgames|file=levels/doom/Ports/j-l/lostepis}}
 
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* {{onemandoom|page=2011/04/the-lost-episode-evil-unleashed.html}}
{{Minor stub}}
 
  
[[Category:PWADs by name]]
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==References==
[[Category:ZDoom WADs]]
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<references/>
[[Category:Eternity Engine WADs]]
 
[[Category:Episode WADs]]
 

Latest revision as of 10:39, 30 May 2021

Doom: The Lost Episode
Add a screenshot and caption
Authors Various
Ports ZDoom, Eternity Engine
IWAD Doom
Year 2009
Link Doomworld/idgames
For other uses, see lost episode.

Doom: The Lost Episode is a 9-level episode PWAD which aimed at creating a thematically consistent fifth episode for The Ultimate Doom with maps taken from the alpha versions, Jaguar Doom and PSX Doom and then "remastered". It was developed to be compatible with both ZDoom (and derivatives) and the Eternity Engine. To reinforce the "pseudo-official" aspect of the mod, an intermission map is provided (in ZDoom). The endgame graphics uses a vertical scroll like Heretic's episode 3.

Although reception was mostly positive, the mod has been criticized for the weirdness of its "surreal space" theme and the use of Doom II elements (including the super shotgun and several of the monsters) in a Doom episode. It later inspired another mod, known as The Console Doom Integration WADs, which was designed to be more authentic in terms of the console maps. It acts as an additional "episode" to Doom II instead though.

Maps[edit]

The "lost episode" is entitled "Evil Unleashed" as an allusion to the Doom Bible. All maps were created by Xaser with the exception of E5M3 designed by Wills. All music tracks were created by Robert Prince for Doom and other video games.

Map Based on Music
E5M1: Logos Anomaly Doom v0.5 map 1 Kick Their Asteroids (DemonStar)
E5M2: The Infernal Palace MAP17: Hell Keep (Console Doom) Enter the Hero (Xenophage: Alien Bloodsport)
E5M3: Ominous Lair MAP15: Spawning Vats (Console Doom) Sinister (Doom)
E5M4: Caroll St. Station Doom v0.4 E1M11 They're Going to Get You (Doom)
E5M5: The Mansion MAP58: The Mansion (PlayStation Doom) South of Heaven (Doom - unused)[1]
E5M6: Twilight Descends MAP29: Twilight Descends (PlayStation Doom) On the Hunt (Doom)
E5M7: Threshold of Pain MAP30: Threshold of Pain (PlayStation Doom) Smells Like Space (DemonStar)
E5M8: Redemption Denied MAP54: Redemption Denied (PlayStation Doom) Like Rotten Meat (Doom - unused)
E5M9: The Marshes MAP57: The Marshes (PlayStation Doom) Message For The Archvile (Doom II)

Built-in demos[edit]

This WAD features a single built-in demo. It requires Eternity Engine version 3.35 or later to be viewed. The player dies after about 40 seconds. The demo level is:

Demo Level Skill Tics Length
DEMO4 E5M7: Threshold of Pain 4 4406 2:05.89

Trivia[edit]

External links[edit]

References[edit]

  1. From the text file for this WAD: "M5's music is really a cover of a Slayer song, but Prince did it so don't blame us."