Difference between revisions of "Doom: The Lost Episode"
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+ | * Despite also being console-exclusive levels, maps [[MAP59: Club Doom (PlayStation Doom)|59: Club Doom]] & [[MAP16: Tower of Babel (Console Doom)|16: Tower of Babel/Hell Gate]] are not included in this wad. | ||
==External links== | ==External links== | ||
*{{idgames|id=15559}} | *{{idgames|id=15559}} |
Revision as of 16:09, 10 December 2016
Doom: The Lost Episode is a 9-level episode PWAD which aimed at creating a thematically consistent fifth episode for The Ultimate Doom with maps taken from the alpha, Jaguar Doom and PSX Doom and then "remastered". It was developed to be compatible with both ZDoom (and derivatives) and the Eternity Engine. To reinforce the "pseudo-official" aspect of the mod, an intermission map is provided (in ZDoom). The endgame graphics uses a vertical scroll like Heretic episode 3.
Although reception was mostly positive, the mod has been criticized for the weirdness of its "surreal space" theme and the use of Doom II elements (including the super shotgun and several of the monsters) in a Doom episode.
Maps
The "lost episode" is entitled "Evil Unleashed" as an allusion to the Doom Bible.
Trivia
- Despite also being console-exclusive levels, maps 59: Club Doom & 16: Tower of Babel/Hell Gate are not included in this wad.
External links
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