DoomPC

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Revision as of 12:04, 13 April 2020 by Gez (talk | contribs) (wl mouselook; rm ultimate doom support because *every* port has it)


DoomPC
Codebase DoomGL
Developer(s) Michaël Ryssen (Kokak)
Initial release 1.0 (2006-12-30, 17 years ago)
Development status Discontinued
Written in C
Target Platform Windows
License Doom Source License

DoomPC is a source port of Doom by Michaël Ryssen (Kokak), based on DoomGL, by the same author. It removes the OpenGL related code of the former, but it retains several improvements over the stock source code.

Features

History

DoomPC was primarily intended to host DoomGL's various improvements without inclusion of the OpenGL renderer and related files and, like DoomPPC, to function as a testing port for network related experiments. The only version is 1.0, released on December 30, 2006.

The port has since been discontinued.

External links

Source code genealogy
Based on Name Base for
DoomGL DoomPC None