Difference between revisions of "Doom (2016)"

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Ports to the Xbox One and PlayStation 4 were released simultaneously with the PC version, and have no differences in content or performance when compared with it. Some aspects of the game engine's renderer, such as the shadow cache size, are scaled back to account for the smaller amount of video RAM available on these platforms.
 
Ports to the Xbox One and PlayStation 4 were released simultaneously with the PC version, and have no differences in content or performance when compared with it. Some aspects of the game engine's renderer, such as the shadow cache size, are scaled back to account for the smaller amount of video RAM available on these platforms.
  
The port to the Nintendo Switch, a custom Nvidia {{wp|Tegra}} system, targets a 30 Hz frame rate at 720p resolution, has lower resolution textures and lower quality ambient occlusion, pares back the number of light sources in some scenes, uses quarter resolution for some post-process effects, and does not support screen-space reflections or setting a custom field of view.{{cite web|author=DigitalFoundry|title=Doom on Switch: The Complete Technical Analysis!|url=https://www.youtube.com/watch?v=PqnUHecJ01U|publication=YouTube|publishdate=11 Nov 2017|accessdate=12 Nov 2017}} However, most content for the game is still present, including the multiplayer mode. Unfortunately, it lacks the [[SnapMap]] editor.
+
The port to the Nintendo Switch, a custom Nvidia {{wp|Tegra}} system, targets a 30 Hz frame rate at 720p resolution, has lower resolution textures and lower quality ambient occlusion, pares back the number of light sources in some scenes, uses quarter resolution for some post-process effects, and does not support screen-space reflections or setting a custom field of view.{{cite web|author=DigitalFoundry|title=Doom on Switch: The Complete Technical Analysis!|url=https://www.youtube.com/watch?v=PqnUHecJ01U|publication=YouTube|publishdate=11 Nov 2017|accessdate=12 Nov 2017}} However, most content for the game is still present, including the multiplayer mode, but excluding the [[SnapMap]] editor.
  
 
==Development history==
 
==Development history==

Revision as of 11:35, 23 March 2018

Cover art
"Doom 4" redirects here. For the cancelled Doom franchise reboot, see Doom 4 1.0.

Doom (previously titled Doom 4) is a new installment in the Doom series released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on May 13, 2016.[1] An additional port to the Nintendo Switch by developer Panic Button was released on November 10, 2017.[2] It is the third major game released by id Software and published by Bethesda Softworks since their acquisition by ZeniMax Media, following Rage and Doom 3: BFG Edition. Early planning and development began in August 2007, and is still continuing with the release of patches, downloadable content packs, and planned updates. The game features a story detailing the invasion of the UAC Mars Base by the forces of Hell.

The new Doom has been built on a successor to id Software's id Tech 5 game engine which id Software has dubbed id Tech 6. Gameplay-wise the game resembles the action-oriented nature of the classic Doom games much more than the horror style of Doom 3,[3] with a heavy emphasis on strong weapons, fast and agile player movement, and quickly paced encounters with large groups of foes. From a graphic and architectural point of view, its advanced designs are aesthetically closer to Doom 3 in some regards, but with many deliberate nods to the original series, particularly with respect to its new enemy designs.

Story

Spoiler Warning: Plot details follow.

A team of UAC researchers has spent years on Mars developing technologies for interdimensional exploration after the discovery of an infinite source of power known as Argent energy, and its connections to Hell. Led by Dr. Samuel Hayden, former chairman of the UAC and director of the facilities on Mars, they built the Argent Tower, a huge device to extract this energy from Hell, filter and purify it, and make it usable by human technologies, solving all of Earth's ongoing energy crises. However, this came at great cost. Dr. Hayden was forced to transfer his brain and consciousness into a cyborg body after he developed brain cancer during the tower's construction. Regardless, research continued, with Dr. Hayden leading multiple expeditions into Hell, bringing back captive demons and numerous artifacts for study.

The corrupting influences of Hell could not be held back, and some staff members, particularly Dr. Olivia Pierce, would prove vulnerable to seduction by the dark powers of the demons. Dr. Pierce oversaw the transformation of the UAC into a regimented cult dedicated to the worship of the demons, and bent her sights on using the Argent energy to rip open a permanent portal to Hell.

During UAC expeditions to Hell, Dr. Hayden uncovered evidence in an artifact known as the Helix Stone of an ancient warrior trapped in Hell known as the Doom Slayer, who was feared and loathed by the demons for destroying vast numbers of them in battles waged across eons of time. He brought this warrior, who had been entombed in a sarcophagus by the demons, back to Mars to serve as a fail-safe in case the demons were to invade the base, with or without Olivia's help. As he feared, this happened when Olivia, after making a pact with the demons, unleashed a Hell Wave from the Lazarus Labs' Hell portal. The facility was invaded and most of its staff were killed or possessed.

The player awakens as the Doom Slayer, also known as the Doom Marine, at the beginning of the game with the invasion already in full swing, and must start out by reclaiming the powerful Praetor suit and fighting to find out the cause of the invasion. Meanwhile, Dr. Hayden tries to control the marine's actions to make sure he does things the way he wants them done, while Olivia continues to pursue the permanent opening of the Hell portal. The marine must try to stop her at all costs.

The Doom Slayer fights his way through the overrun facility and makes several excursions into Hell. He steals a magical blade called the Crucible, which he then uses to destroy the portal's power source. He shortly comes across Pierce, who transforms into the monstrous Spider Mastermind, and kills her. Upon the Doom Slayer's return to Mars, Hayden confiscates the Crucible, which he plans to use to continue his research. Despite all that has happened, Hayden states that Earth is too desperate for energy to give up. To prevent the Doom Slayer from interfering, Hayden teleports him to an undisclosed location using the tethering device, saying that they will meet again.

Spoilers end here.

Game elements

Official launch trailer

Monsters

Campaign

Multiplayer

Weapons

Campaign

Multiplayer

Items and equips

General

Equipment

Multiplayer perks

Upgrades

Powerups

Characters

Locations and missions

Level Mission
Site 03 (The UAC) Mission 01: Rip & Tear
Resource Operations Mission 02: Know Your Enemy
Foundry Mission 03: Meltdown
Argent Facility Mission 04: Beginning of the End
Argent Energy Tower Mission 05: Argent Tower
Kadingir Sanctum Mission 06: Into the Fire
Argent Facility (Destroyed) Mission 07: Hell on Mars
Advanced Research Complex Mission 08: A Brighter Tomorrow
Lazarus Labs Mission 09: Lazarus
Titan's Realm Mission 10: Titan's Realm
Necropolis Mission 11: The Crucible
VEGA Central Processing Mission 12: I Am VEGA
Argent D'Nur Mission 13: The Well

Lore

Console ports

Ports to the Xbox One and PlayStation 4 were released simultaneously with the PC version, and have no differences in content or performance when compared with it. Some aspects of the game engine's renderer, such as the shadow cache size, are scaled back to account for the smaller amount of video RAM available on these platforms.

The port to the Nintendo Switch, a custom Nvidia Tegra system, targets a 30 Hz frame rate at 720p resolution, has lower resolution textures and lower quality ambient occlusion, pares back the number of light sources in some scenes, uses quarter resolution for some post-process effects, and does not support screen-space reflections or setting a custom field of view.[4] However, most content for the game is still present, including the multiplayer mode, but excluding the SnapMap editor.

Development history

Doom, previously titled Doom 4, was confirmed to be in development by id Software as early as May 7th, 2008.[5] Very little information was given on the development process, and by 2013, Doom 4 was declared to be in "development hell" after reports of mismanagement. Those who worked on the early version of Doom 4 compared it to gritty, scripted military shooters such as Call of Duty.[6] Shortly after Doom 4 was declared to be in development hell, key members of id Software resigned. Todd Hollenshead, John Carmack, and many other employees resigned, leaving id Software short handed. Doom seemed as if it would never be released, until the multiplayer beta was announced.

People who pre-ordered copies of Wolfenstein: The New Order were promised access to the beta test for Doom. Although the information was vague, it was the first news regarding Doom 4 (now re-branded simply as "DOOM") since Kotaku's article in 2013. The game would go on to be shown to a private audience at QuakeCon 2014, followed by a public reveal with the first solid information on the game appearing at E3 2015, where publisher Bethesda held its first-ever full-scale presentation.

The closed beta test began on March 31, 2016, and ran through April 3.[7] A beta open to all Steam, Xbox Live, and Playstation Network users followed shortly after, beginning on April 15 and lasting until April 18.[8] The full game was released on May 13, 2016, to glowing critical reception.[9]

Influences

The atmosphere and design of the game's Hell levels was heavily influenced by the dystopian surrealism of Polish painter Zdzisław Beksiński, most renowned for his later "fantastic period," which featured disturbing images of gloomy environments with detailed scenes of death, decay, landscapes filled with skeletons, deformed figures and deserts.[10]

Creative director Hugo Martin cited Frank Frazetta's dark fantasy painting Death Dealer, and others in its series, as an inspiration for the game's method of story telling and characterization, with many details left in "shadow" so as to engage the player's imagination and to invite solutions to the plot's unanswered questions.[11]

Post-release development

Single-player demo

On June 12, 2016, a playable demo was released through Steam, allowing players to "Fight Like Hell through the opening level of the first-person shooter's single-player campaign."

Unto the Evil

The first multiplayer DLC pack, "Unto the Evil," was announced at the 2016 Bethesda E3 conference on June 12, and was slated to introduce three new maps, the harvester demon, add the EMG Mark V pistol, and add cosmetic robotic armor.

The DLC pack was released on August 4, 2016,[12] accompanied by a 'Now Available' trailer.

Hell Followed

Hell Followed is the second of the three pre-planned multiplayer downloadable content packs for the game, and was released by Bethesda simultaneously for PC, PlayStation 4, and Xbox One world-wide on October 27, 2016, [13] again accompanied by a 'Now Available' trailer.

Bloodfall

Bloodfall is the third and final pre-planned multiplayer DLC pack, released by Bethesda simultaneously for PC, PlayStation 4, and Xbox One world-wide on December 14, 2016.[14]

Free updates

Several free updates are pending release to all three major components of the game, including introduction of a centered weapon mode and artistic screenshot tool for single player, capture the flag and capture-and-hold modes for multiplayer, and new modules, items, props, and proper single-player mode support for SnapMap. A Hell-themed module set will be a welcome addition, and the ability to add skybox windows will help to open up layouts.

Update 1

The first update arrived on June 30, 2016.[15] It added Photo Mode for taking artistically composed screen shots, centered weapon placement as a gameplay option, and numerous fixes to bugs that were discovered after the game's release.

Update 2

The second update arrived on July 29, 2016.[16] It added two new multiplayer modes, "Sector", a capture-and-hold mode, and "Exodus", a one-flag variant of Capture the Flag. SnapMap was expanded with Hell environments, skull keys, additional weapons, a proper single-player-style weapon wheel, launch pads, static props with no networking overhead, a "Recently Played" map list, and a "Find Open Match" public matchmaking browser. Other additional improvements and optimizations were included.

Update 3

The third update returned deathmatch to the game and added the new Private Matches feature along with Campaign and SnapMap updates, and was released on September 22, 2016.[17] Other additional improvements and optimizations were included.

Update 4

Update 4, released on October 19, 2016, added a new single-player campaign mode known as Arcade Mode, a competitive experience where the player attempts to earn medals and make a new high score. Classic Doom modules were added for SnapMap, allowing maps similar to the original Knee-Deep in the Dead to be created. Two new multiplayer modes were added: Possession, a survival mode in which a team of marines fights a team of prowlers, with the prowler team growing whenever a marine dies, until eventually one man is left standing; and Bloodrush, a twist on standard free-for-all deathmatch in which the "Bloodrush meter" controls a player's ability to respawn, requiring it to be managed as it drains faster and faster as the match goes on.[18] Other additional improvements were included, especially for SnapMap.

Update 5

The fifth update was released on December 7, 2016[19] and brings multiplayer bots to the Team Deathmatch and Deathmatch modes. Also included are a new multiplayer mode titled Infernal Run, the maximum rank is increased to Echelon 11 at which point the player unlocks the Marine Armor, and the update provides a large number of SnapMap additions and improvements.

Update 6.66

The sixth update for Doom was released on July 19, 2017. It unlocks the three DLC packs for all owners of the game, includes a complete overhaul to multiplayer progression which replaces the hack module system with a multiplayer rune system and eliminates randomized unlocks in favor of challenge-based progression, includes improvements to the HUD and menus, features numerous bug fixes to multiplayer and SnapMap modes, and adds the ability to designate SnapMap levels as single-player only in order to disable the network limit on map size and complexity.[20][21]

Soundtrack release

The soundtrack album was released for streaming and digital download on September 28, 2016.

See also

  • Doom VFR, a virtual reality game set during the events of Doom and revisiting many of the same locations.

Sources

References

  1. Bethesda Softworks (4 February 2016). "DOOM in May." Blue's News. Retrieved 4 February 2016.
  2. Leavey, Jason (10 November 2017). "DOOM for Nintendo Switch Now Available." Bethesda.net. Retrieved 12 November 2017.
  3. The Escapist: John Carmack Sheds Some Light On Doom 4 on August 6, 2008
  4. DigitalFoundry (11 November 2017). "Doom on Switch: The Complete Technical Analysis!" YouTube. Retrieved 12 November 2017.
  5. Shacknews: Doom 4 announced on May 7, 2008
  6. http://kotaku.com/five-years-and-nothing-to-show-how-doom-4-got-off-trac-468097062
  7. Bethesda Softworks (9 March 2016). "DOOM Closed Beta This Month; New MP Trailer." Blue's News. Retrieved 10 March 2016.
  8. Skrebels, Joe (6 April 2016). "Doom Open Beta and DLC Announced." IGN. Retrieved 6 April 2016.
  9. "Doom Metascore." Metacritic. Retrieved 13 June 2016.
  10. Hurley, Leon (5 May 2016). "New Doom art teases story stuff & THE ICON OF SIN." gamesradar. Retrieved 22 August 2016.
  11. Takahashi, Dean (2 July 2016). "How Doom reveals its secrets like a Frank Frazetta painting." Venture Beat. Retrieved 15 September 2016.
  12. Bethesda Softworks (4 August 2016). "DOOM: Unto the Evil Released." Blue's News. Retrieved 6 August 2016.
  13. Bethesda Softworks (31 October 2016). "DOOM - Hell Followed DLC." Blue's News. Retrieved 31 October 2016.
  14. Bethesda Softworks (14 December 2016). "DOOM – Bloodfall Now Available." Bethesda.net. Retrieved 14 December 2016.
  15. Bethesda Softworks (30 June 2016). "DOOM – Update #1 Now Available." Bethesda Softworks. Retrieved 6 August 2016.
  16. Bethesda Softworks (29 July 2016). "DOOM – Free Update #2 Now Available." Bethesda Softworks. Retrieved 6 August 2016.
  17. Bethesda Softworks (22 September 2016). "DOOM - Free Update #3 Now Available." Bethesda Softworks. Retrieved 24 September 2016.
  18. Bethesda Softworks (19 October 2016). "DOOM – Free Update 4 Adds Arcade Mode and Classic Modules." Bethesda Softworks. Retrieved 20 October 2016.
  19. Bethesda Softworks (7 December 2016). "DOOM – Free Update 5 Brings Bots, New Mode & Echelon 11." Bethesda Softworks. Retrieved 9 December 2016.
  20. Stratton, Marty (19 July 2017). "The ‘Ultimate’ DOOM – Update 6.66, All DLC Unlocked, Free Weekends." Bethesda.net. Retrieved 12 November 2017.
  21. Leavey, Jason (18 July 2017). "DOOM Update 6.66 FAQ and Patch Notes." Bethesda.net Community Forums. Retrieved 12 November 2017.