Difference between revisions of "Doom (2016)"

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[[File:Doom Cover.jpg|thumb|right|Cover art]]
 
[[File:Doom Cover.jpg|thumb|right|Cover art]]
 
{{redirect|Doom 4|the cancelled Doom franchise reboot|Doom 4 1.0}}
 
{{redirect|Doom 4|the cancelled Doom franchise reboot|Doom 4 1.0}}
'''Doom''' (previously titled '''Doom 4''') is a new installment in the [[Doom]] series released worldwide for {{wp|Microsoft Windows}}, {{wp|PlayStation 4}}, and {{wp|Xbox One}} on {{timeline|2016|May 13, 2016}}.{{cite web|author=Bethesda Softworks|url=http://www.bluesnews.com/s/168869/doom-in-may|title=DOOM in May|publication=Blue's News|publishdate=4 February 2016|retrievedate=4 February 2016}} An additional port to the [[Nintendo Switch]] by developer [[Panic Button]] was released on {{timeline|2017|November 10, 2017}}.{{cite web|author=Leavey, Jason|title=DOOM for Nintendo Switch Now Available|url=https://bethesda.net/en/article/5MS3auNi126owWiQ4u2GA4/doom-for-nintendo-switch-now-available|publication=Bethesda.net|publishdate=10 Nov 2017|accessdate=12 Nov 2017}} It is the third major game created by [[id Software]] and published by [[Bethesda Softworks]] since their acquisition by [[ZeniMax Media]], following ''{{wp|Rage (video game)|Rage}}'' and ''[[Doom 3: BFG Edition]]''. Early planning and development began in August 2007, and continued into 2017 with the release of patches, {{wp|downloadable content}} packs, and planned updates. The game features a story detailing the invasion of the [[UAC]] [[UAC Mars Base|Mars Base]] by the forces of [[Hell]].
+
'''Doom''' (previously titled '''Doom 4''') is a new installment in the [[Doom]] series released worldwide for {{wp|Microsoft Windows}}, {{wp|PlayStation 4}}, and {{wp|Xbox One}} on {{timeline|2016|May 13, 2016}}.{{cite web|author=Bethesda Softworks|url=https://www.bluesnews.com/s/168869/doom-in-may|title=DOOM in May|publication=Blue's News|publishdate=4 February 2016|retrievedate=4 February 2016}} An additional port to the [[Nintendo Switch]] by developer [[Panic Button]] was released on {{timeline|2017|November 10, 2017}}.{{cite web|author=Leavey, Jason|title=DOOM for Nintendo Switch Now Available|url=https://bethesda.net/en/article/5MS3auNi126owWiQ4u2GA4/doom-for-nintendo-switch-now-available|publication=Bethesda.net|publishdate=10 Nov 2017|accessdate=12 Nov 2017}} The game was added to the [[Google]] {{wp|Google Stadia|Stadia}} streaming service on August 18, 2020.{{cite web|author=Bradshaw, Kyle|title=Doom is now available for Google Stadia|url=https://9to5google.com/2020/08/18/doom-2016-google-stadia/|publication=9TO5Google|publishdate=18 August 2020|accessdate=29 January 2021}} It is the third major game created by [[id Software]] and published by [[Bethesda Softworks]] since their acquisition by [[ZeniMax Media]], following ''{{wp|Rage (video game)|Rage}}'' and ''[[Doom 3: BFG Edition]]''. Early planning and development began in August 2007, and continued into 2017 with the release of patches, {{wp|downloadable content}} packs, and planned updates. The game features a story detailing the invasion of the [[UAC]] [[UAC Mars Base|Mars Base]] by the forces of [[Hell]].
  
 
The new Doom has been built on an engine which id Software has dubbed [[id Tech 6]], a successor to their {{wp|id Tech 5|id Tech 5}} engine. Its gameplay resembles the action-oriented tone of the [[Doom games|classic Doom games]] much more than the [[Doom 3#Criticism|horror style]] of ''[[Doom 3]]'',<ref>[http://www.escapistmagazine.com/news/view/85484-John-Carmack-Sheds-Some-Light-On-Doom-4 The Escapist: John Carmack Sheds Some Light On Doom 4] on August 6, 2008</ref> with a heavy emphasis on strong weapons, fast and agile player movement, and quickly paced encounters with large groups of foes. Graphically and architecturally, its advanced designs are aesthetically closer to ''Doom 3'' in some regards, but with many [[References to the Doom series in Doom 2016|deliberate nods]] to the original series, as is particularly seen in the enemy designs.
 
The new Doom has been built on an engine which id Software has dubbed [[id Tech 6]], a successor to their {{wp|id Tech 5|id Tech 5}} engine. Its gameplay resembles the action-oriented tone of the [[Doom games|classic Doom games]] much more than the [[Doom 3#Criticism|horror style]] of ''[[Doom 3]]'',<ref>[http://www.escapistmagazine.com/news/view/85484-John-Carmack-Sheds-Some-Light-On-Doom-4 The Escapist: John Carmack Sheds Some Light On Doom 4] on August 6, 2008</ref> with a heavy emphasis on strong weapons, fast and agile player movement, and quickly paced encounters with large groups of foes. Graphically and architecturally, its advanced designs are aesthetically closer to ''Doom 3'' in some regards, but with many [[References to the Doom series in Doom 2016|deliberate nods]] to the original series, as is particularly seen in the enemy designs.
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A team of UAC researchers has spent years on [[Mars]] developing technologies for [[allthetropes:Another Dimension|interdimensional exploration]] after the discovery of an infinite source of power known as [[Argent energy]], and its connections to Hell. Led by [[Dr. Samuel Hayden]], former chairman of the UAC and director of the facilities on Mars, they built the [[Argent Tower]], a huge device to extract this energy from Hell, filter and purify it, and make it usable by human technologies, solving all of [[Earth]]'s ongoing energy crises. However, this came at great cost. Dr. Hayden was forced to {{wp|Mind uploading|transfer his brain and consciousness}} into a cyborg body after he developed brain cancer during the tower's construction. Regardless, research continued, with Dr. Hayden leading multiple expeditions into Hell, bringing back captive demons and numerous artifacts for study.
 
A team of UAC researchers has spent years on [[Mars]] developing technologies for [[allthetropes:Another Dimension|interdimensional exploration]] after the discovery of an infinite source of power known as [[Argent energy]], and its connections to Hell. Led by [[Dr. Samuel Hayden]], former chairman of the UAC and director of the facilities on Mars, they built the [[Argent Tower]], a huge device to extract this energy from Hell, filter and purify it, and make it usable by human technologies, solving all of [[Earth]]'s ongoing energy crises. However, this came at great cost. Dr. Hayden was forced to {{wp|Mind uploading|transfer his brain and consciousness}} into a cyborg body after he developed brain cancer during the tower's construction. Regardless, research continued, with Dr. Hayden leading multiple expeditions into Hell, bringing back captive demons and numerous artifacts for study.
  
The corrupting influences of Hell could not be held back, and some staff members, particularly [[Dr. Olivia Pierce]], would prove {{wp|The world, the flesh, and the devil|vulnerable to seduction}} by the dark powers of the demons. Dr. Pierce oversaw the transformation of the UAC into a regimented cult dedicated to the worship of the demons, and bent her sights on using the Argent energy to rip open a permanent portal to Hell.
+
The corrupting influences of Hell could not be held back, and some staff members, particularly [[Dr. Olivia Pierce]], would prove {{wp|Pact with the devil|vulnerable to seduction}} by the dark powers of the demons. Dr. Pierce oversaw the transformation of the UAC into a regimented cult dedicated to the worship of the demons, and bent her sights on using the Argent energy to rip open a permanent portal to Hell.
  
 
During UAC expeditions to Hell, Dr. Hayden uncovered evidence in an artifact known as the [[Helix Stone]] of an ancient warrior trapped in Hell known as the [[Doom Slayer]], who was feared and loathed by the demons for destroying vast numbers of them in battles waged across eons of time. He brought this warrior, who had been entombed in a sarcophagus by the demons, back to Mars to serve as a fail-safe in case the demons were to invade the base, with or without Olivia's help. As he feared, this happened when Olivia, after {{wp|Deal with the Devil|making a pact}} with the demons, unleashed a Hell Wave from the [[Lazarus Labs]]' Hell portal. The facility was invaded and most of its staff were killed or possessed.
 
During UAC expeditions to Hell, Dr. Hayden uncovered evidence in an artifact known as the [[Helix Stone]] of an ancient warrior trapped in Hell known as the [[Doom Slayer]], who was feared and loathed by the demons for destroying vast numbers of them in battles waged across eons of time. He brought this warrior, who had been entombed in a sarcophagus by the demons, back to Mars to serve as a fail-safe in case the demons were to invade the base, with or without Olivia's help. As he feared, this happened when Olivia, after {{wp|Deal with the Devil|making a pact}} with the demons, unleashed a Hell Wave from the [[Lazarus Labs]]' Hell portal. The facility was invaded and most of its staff were killed or possessed.
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==Development history==
 
==Development history==
 +
[[File:Doom-(2016)-Beta-Access-Code.jpg|thumb|right|200px|Insert for Doom beta access.]]
 
{{main|Development of Doom (2016)}}
 
{{main|Development of Doom (2016)}}
 
Doom, previously titled ''Doom 4'', was confirmed to be in development by id Software as early as [[Timeline#2008|May 7th, 2008]].<ref>[http://www.shacknews.com/onearticle.x/52560 Shacknews: Doom 4 announced] on May 7, 2008</ref> Very little information was given on the development process, and by 2013, ''Doom 4'' was declared to be in "{{wp|development hell}}" after reports of mismanagement. Those who worked on [[Doom 4 1.0|the early version of ''Doom 4'']] compared it to gritty, scripted military shooters such as ''{{wp|Call of Duty}}''.<ref>http://kotaku.com/five-years-and-nothing-to-show-how-doom-4-got-off-trac-468097062</ref> Shortly after ''Doom 4'' was declared to be in development hell, key members of id Software began to resign, including CEO [[Todd Hollenshead]], [[John Carmack]] and many other development staff. Doom seemed as if it would never be released, until the multiplayer beta was announced.
 
Doom, previously titled ''Doom 4'', was confirmed to be in development by id Software as early as [[Timeline#2008|May 7th, 2008]].<ref>[http://www.shacknews.com/onearticle.x/52560 Shacknews: Doom 4 announced] on May 7, 2008</ref> Very little information was given on the development process, and by 2013, ''Doom 4'' was declared to be in "{{wp|development hell}}" after reports of mismanagement. Those who worked on [[Doom 4 1.0|the early version of ''Doom 4'']] compared it to gritty, scripted military shooters such as ''{{wp|Call of Duty}}''.<ref>http://kotaku.com/five-years-and-nothing-to-show-how-doom-4-got-off-trac-468097062</ref> Shortly after ''Doom 4'' was declared to be in development hell, key members of id Software began to resign, including CEO [[Todd Hollenshead]], [[John Carmack]] and many other development staff. Doom seemed as if it would never be released, until the multiplayer beta was announced.
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People who pre-ordered copies of ''{{wp|Wolfenstein: The New Order}}'' were promised access to the beta test for Doom. Although the information was vague, it was the first news regarding ''Doom 4'' (now re-branded simply as "DOOM") since Kotaku's article in [[Timeline#2013|2013]]. The game would go on to be shown to a private audience at {{wp|QuakeCon#2014|QuakeCon 2014}}, followed by a public reveal with the first solid information on the game appearing at {{wp|E3 2015}}, where publisher Bethesda held its first ever full-scale presentation.  
 
People who pre-ordered copies of ''{{wp|Wolfenstein: The New Order}}'' were promised access to the beta test for Doom. Although the information was vague, it was the first news regarding ''Doom 4'' (now re-branded simply as "DOOM") since Kotaku's article in [[Timeline#2013|2013]]. The game would go on to be shown to a private audience at {{wp|QuakeCon#2014|QuakeCon 2014}}, followed by a public reveal with the first solid information on the game appearing at {{wp|E3 2015}}, where publisher Bethesda held its first ever full-scale presentation.  
  
The closed beta test began on March 31, 2016, and ran through April 3.{{cite web|author=Bethesda Softworks|url=http://www.bluesnews.com/s/169814/doom-closed-beta-this-month-new-mp-trailer|title=DOOM Closed Beta This Month; New MP Trailer|publication=Blue's News|publishdate=9 March 2016|retrievedate=10 March 2016}} A beta open to all Steam, Xbox Live, and Playstation Network users followed shortly after, beginning on April 15 and lasting until April 18.{{cite web|author=Skrebels, Joe|title=Doom Open Beta and DLC Announced|url=http://www.ign.com/articles/2016/04/06/doom-open-beta-and-dlc-announced|publication=IGN|publishdate=6 April 2016|accessdate=6 April 2016}} The full game was released on May 13, 2016, to glowing critical reception.{{cite web|title=Doom Metascore|url=http://www.metacritic.com/game/pc/doom|publication=Metacritic|accessdate=13 June 2016}}
+
The closed beta test began on March 31, 2016, and ran through April 3.{{cite web|author=Bethesda Softworks|url=https://www.bluesnews.com/s/169814/doom-closed-beta-this-month-new-mp-trailer|title=DOOM Closed Beta This Month; New MP Trailer|publication=Blue's News|publishdate=9 March 2016|retrievedate=10 March 2016}} A beta open to all Steam, Xbox Live, and Playstation Network users followed shortly after, beginning on April 15 and lasting until April 18.{{cite web|author=Skrebels, Joe|title=Doom Open Beta and DLC Announced|url=http://www.ign.com/articles/2016/04/06/doom-open-beta-and-dlc-announced|publication=IGN|publishdate=6 April 2016|accessdate=6 April 2016}} The full game was released on May 13, 2016, to glowing critical reception.{{cite web|title=Doom Metascore|url=http://www.metacritic.com/game/pc/doom|publication=Metacritic|accessdate=13 June 2016}}
  
 
===Influences===
 
===Influences===
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* It was likely planned at one point for demons to leave behind lasting corpses after being killed, as seen in footage and screenshots shown at the game's {{wp|E3 2015}} reveal. However, most likely due to technical limitations, this was ultimately scrapped, instead opting for both demonic and zombified corpses to burn away upon death; this is most likely another nod to [[Doom 3]]. However, artifacts of this scrapped development remain in the final product as several demon carcasses are seen throughout various levels of the game:  
 
* It was likely planned at one point for demons to leave behind lasting corpses after being killed, as seen in footage and screenshots shown at the game's {{wp|E3 2015}} reveal. However, most likely due to technical limitations, this was ultimately scrapped, instead opting for both demonic and zombified corpses to burn away upon death; this is most likely another nod to [[Doom 3]]. However, artifacts of this scrapped development remain in the final product as several demon carcasses are seen throughout various levels of the game:  
** The corpse of a [[Possessed scientist]] is found partially sliced in half by the [[Chainsaw (Doom 2016)|Chainsaw]] in [[Resource Operations]], this is where the player first finds the weapon
+
** The corpse of a [[possessed scientist]] is found partially sliced in half by the [[Chainsaw (Doom 2016)|chainsaw]] in [[Resource Operations]], this is where the player first finds the weapon.
** Several bodies of [[Possessed soldier]]s are found in the area of the [[Foundry]] locked by a blue key card  
+
** Several bodies of [[possessed soldier]]s are found in the area of the [[Foundry]] locked by a blue key card.
** A half-eaten carcass of a [[Mancubus (Doom 2016)|Mancubus]] is found just before the first arena fight in the [[Kadingir Sanctum]]
+
** A half-eaten carcass of a [[Mancubus (Doom 2016)|mancubus]] is found just before the first arena fight in the [[Kadingir Sanctum]].
** A Mancubus corpse is being operated on in [[Lazarus Labs]], along with several other demons being held in various tanks
+
** A mancubus corpse is being operated on in [[Lazarus Labs]], along with several other demons being held in various tanks.
** Perhaps in a nod to the Tower of Babel level from the original game, several hanged [[Baron of Hell (Doom 2016)|Baron of Hell]] corpses are strewn throughout the [[Necropolis (Doom 2016)|Necropolis]]
+
** Perhaps as a nod to the Tower of Babel level from the original game, several hanged [[Baron of Hell (Doom 2016)|baron of Hell]] corpses are strewn throughout the [[Necropolis (Doom 2016)|Necropolis]].
  
 
==See also==
 
==See also==
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==References==
 
==References==
 
<references/>
 
<references/>
 +
 +
 +
{{Doom series}}
  
 
{{featured article}}
 
{{featured article}}
 
[[Category:Doom (2016)|*]]
 
[[Category:Doom (2016)|*]]
 
[[Category:Games]]
 
[[Category:Games]]

Revision as of 04:57, 14 September 2021

Cover art
"Doom 4" redirects here. For the cancelled Doom franchise reboot, see Doom 4 1.0.

Doom (previously titled Doom 4) is a new installment in the Doom series released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on May 13, 2016.[1] An additional port to the Nintendo Switch by developer Panic Button was released on November 10, 2017.[2] The game was added to the Google Stadia streaming service on August 18, 2020.[3] It is the third major game created by id Software and published by Bethesda Softworks since their acquisition by ZeniMax Media, following Rage and Doom 3: BFG Edition. Early planning and development began in August 2007, and continued into 2017 with the release of patches, downloadable content packs, and planned updates. The game features a story detailing the invasion of the UAC Mars Base by the forces of Hell.

The new Doom has been built on an engine which id Software has dubbed id Tech 6, a successor to their id Tech 5 engine. Its gameplay resembles the action-oriented tone of the classic Doom games much more than the horror style of Doom 3,[4] with a heavy emphasis on strong weapons, fast and agile player movement, and quickly paced encounters with large groups of foes. Graphically and architecturally, its advanced designs are aesthetically closer to Doom 3 in some regards, but with many deliberate nods to the original series, as is particularly seen in the enemy designs.

A sequel, Doom Eternal, was announced on June 10, 2018 and released on March 20, 2020.

Story

Spoiler Warning: Plot details follow.

A team of UAC researchers has spent years on Mars developing technologies for interdimensional exploration after the discovery of an infinite source of power known as Argent energy, and its connections to Hell. Led by Dr. Samuel Hayden, former chairman of the UAC and director of the facilities on Mars, they built the Argent Tower, a huge device to extract this energy from Hell, filter and purify it, and make it usable by human technologies, solving all of Earth's ongoing energy crises. However, this came at great cost. Dr. Hayden was forced to transfer his brain and consciousness into a cyborg body after he developed brain cancer during the tower's construction. Regardless, research continued, with Dr. Hayden leading multiple expeditions into Hell, bringing back captive demons and numerous artifacts for study.

The corrupting influences of Hell could not be held back, and some staff members, particularly Dr. Olivia Pierce, would prove vulnerable to seduction by the dark powers of the demons. Dr. Pierce oversaw the transformation of the UAC into a regimented cult dedicated to the worship of the demons, and bent her sights on using the Argent energy to rip open a permanent portal to Hell.

During UAC expeditions to Hell, Dr. Hayden uncovered evidence in an artifact known as the Helix Stone of an ancient warrior trapped in Hell known as the Doom Slayer, who was feared and loathed by the demons for destroying vast numbers of them in battles waged across eons of time. He brought this warrior, who had been entombed in a sarcophagus by the demons, back to Mars to serve as a fail-safe in case the demons were to invade the base, with or without Olivia's help. As he feared, this happened when Olivia, after making a pact with the demons, unleashed a Hell Wave from the Lazarus Labs' Hell portal. The facility was invaded and most of its staff were killed or possessed.

The player awakens as the Doom Slayer, also known as the Doom Marine, at the beginning of the game with the invasion already in full swing, and must start out by reclaiming the powerful Praetor suit and striving to find out the cause of the invasion. Meanwhile, Dr. Hayden tries to direct the marine's actions to ensure things are done as he, Hayden, wants them done. Olivia continues to pursue the permanent opening of the Hell portal; the marine must try to stop her at all costs.

The Doom Slayer fights his way through the overrun facility and makes several excursions into Hell. He steals a magical blade called the Crucible, which he then uses to destroy the portal's power source in the former capital of his ancient allies, the Night Sentinels. He shortly comes across Pierce, who transforms into the monstrous Spider Mastermind, and kills her. Upon the Doom Slayer's return to Mars, Hayden confiscates the Crucible, which he plans to use to continue his research. Despite all that has happened and the continued risk of dealing with Hell, Hayden states that Earth is too desperate for energy to give up the use of Argent energy. To prevent the Doom Slayer from interfering, Hayden teleports him to an undisclosed location using the tethering device, saying that they will meet again.

Spoilers end here.

Game elements

Official launch trailer

Monsters

Campaign

Multiplayer

Weapons

Campaign

Multiplayer

Items and gear

General

Equipment

Multiplayer perks

Upgrades

Powerups

Characters

Locations and missions

Level Mission
Site 03 (The UAC) Mission 01: Rip & Tear
Resource Operations Mission 02: Know Your Enemy
Foundry Mission 03: Meltdown
Argent Facility Mission 04: Beginning of the End
Argent Energy Tower Mission 05: Argent Tower
Kadingir Sanctum Mission 06: Into the Fire
Argent Facility (Destroyed) Mission 07: Hell on Mars
Advanced Research Complex Mission 08: A Brighter Tomorrow
Lazarus Labs Mission 09: Lazarus
Titan's Realm Mission 10: Titan's Realm
Necropolis Mission 11: The Crucible
VEGA Central Processing Mission 12: I Am VEGA
Argent D'Nur Mission 13: The Well

Lore

Releases

PC

Aside from the digital-only release on Steam, a physical Collector's Edition was released which included the Demon Multiplayer Pack DLC and a revenant statue. A standard PC edition including only the game on one disc was also released. All PC editions require an additional download from Steam to install and play.

Console ports

Ports to the Xbox One and PlayStation 4 were released simultaneously with the PC version, and have no differences in content or performance when compared with it. Some aspects of the game engine's renderer, such as the shadow cache size, are scaled back to account for the smaller amount of video RAM available on these platforms.

The port to the Nintendo Switch, a custom Nvidia Tegra system, targets a 30 Hz frame rate at 720p resolution, has lower resolution textures and lower quality ambient occlusion, pares back the number of light sources in some scenes, uses quarter resolution for some post-process effects, and does not support screen-space reflections or setting a custom field of view.[5] However, most content for the game is still present, including the multiplayer mode, but excluding the SnapMap editor.

Physical media

Development history

Insert for Doom beta access.

Doom, previously titled Doom 4, was confirmed to be in development by id Software as early as May 7th, 2008.[6] Very little information was given on the development process, and by 2013, Doom 4 was declared to be in "development hell" after reports of mismanagement. Those who worked on the early version of Doom 4 compared it to gritty, scripted military shooters such as Call of Duty.[7] Shortly after Doom 4 was declared to be in development hell, key members of id Software began to resign, including CEO Todd Hollenshead, John Carmack and many other development staff. Doom seemed as if it would never be released, until the multiplayer beta was announced.

People who pre-ordered copies of Wolfenstein: The New Order were promised access to the beta test for Doom. Although the information was vague, it was the first news regarding Doom 4 (now re-branded simply as "DOOM") since Kotaku's article in 2013. The game would go on to be shown to a private audience at QuakeCon 2014, followed by a public reveal with the first solid information on the game appearing at E3 2015, where publisher Bethesda held its first ever full-scale presentation.

The closed beta test began on March 31, 2016, and ran through April 3.[8] A beta open to all Steam, Xbox Live, and Playstation Network users followed shortly after, beginning on April 15 and lasting until April 18.[9] The full game was released on May 13, 2016, to glowing critical reception.[10]

Influences

The atmosphere and design of the game's Hell levels was heavily influenced by the dystopian surrealism of Polish painter Zdzisław Beksiński, most renowned for his later "fantastic period," which featured disturbing images of gloomy environments with detailed scenes of death, decay, landscapes filled with skeletons, deformed figures and deserts.[11]

Creative director Hugo Martin cited Frank Frazetta's dark fantasy painting Death Dealer, and others in its series, as an inspiration for the game's method of storytelling and characterization, with many details left in "shadow" so as to engage the player's imagination and to invite solutions to the plot's unanswered questions.[12]

Post-release development

Single-player demo

On June 12, 2016, a playable demo was released through Steam, allowing players to "Fight Like Hell through the opening level of the first-person shooter's single-player campaign."

Unto the Evil

The first multiplayer DLC pack, "Unto the Evil," was announced at the 2016 Bethesda E3 conference on June 12, and was slated to introduce three new maps, the harvester demon, the EMG Mark V pistol, and robotic multiplayer armor.

The pack was released on August 4, 2016,[13] accompanied by a 'Now Available' trailer.

Hell Followed

Hell Followed is the second of the three pre-planned multiplayer downloadable content packs for the game, and was released by Bethesda simultaneously for PC, PlayStation 4, and Xbox One worldwide on October 27, 2016, [14] again accompanied by a 'Now Available' trailer.

Bloodfall

Bloodfall is the third and final pre-planned multiplayer DLC pack, released by Bethesda simultaneously for PC, PlayStation 4, and Xbox One worldwide on December 14, 2016.[15]

Free updates

Several free updates were made available as well, affecting all major components of the game including introduction of a centered weapon mode and artistic screenshot tool for single-player, capture the flag and capture-and-hold modes for multiplayer, and new modules, items, props, and workable single-player mode support for SnapMap. A Hell-themed module set was expected to be welcomed by the fan community, and the ability to add skybox windows was to help open up map layouts.

Update 1

The first update arrived on June 30, 2016.[16] It added Photo Mode for taking artistically composed screen shots, centered weapon placement as a gameplay option, and numerous fixes to bugs that were discovered after the game's release.

Update 2

The second update arrived on July 29, 2016.[17] It added two new multiplayer modes, "Sector", a capture-and-hold mode, and "Exodus", a one-flag variant of Capture the Flag. SnapMap was expanded with hellish environments, skull keys, additional weapons, a proper single-player-style weapon wheel, launch pads, static props with no networking overhead, a "Recently Played" map list, and a "Find Open Match" public matchmaking browser. Other additional improvements and optimizations were included.

Update 3

The third update returned conventional deathmatch to the game and added the new Private Matches feature along with Campaign and SnapMap updates, and was released on September 22, 2016.[18] Other additional improvements and optimizations were included.

Update 4

Update 4, released on October 19, 2016, added a new single-player campaign mode known as Arcade Mode, a competitive experience where the player attempts to earn medals and make a new high score. Classic Doom modules were added for SnapMap, allowing maps similar to the original Knee-Deep in the Dead to be created. Two new multiplayer modes were added: Possession, a survival mode in which a team of marines fights a team of prowlers, with the prowler team growing whenever a marine dies, until eventually one man is left standing; and Bloodrush, a twist on standard free-for-all deathmatch in which the "Bloodrush meter" controls a player's ability to respawn, requiring it to be managed as it drains faster and faster as the match goes on.[19] Other additional improvements were included, especially for SnapMap.

Update 5

The fifth update was released on December 7, 2016[20] and brings multiplayer bots to the Team Deathmatch and Deathmatch modes. Also included are a new multiplayer mode titled Infernal Run, the maximum rank is increased to Echelon 11 at which point the player unlocks the Marine Armor, and the update provides a large number of SnapMap additions and improvements.

Update 6.66

The sixth update for Doom was released on July 19, 2017. It unlocks the three DLC packs for all owners of the game, includes a complete overhaul to multiplayer progression which replaces the hack module system with a multiplayer rune system and eliminates randomized unlocks in favor of challenge-based progression, includes improvements to the HUD and menus, features numerous bug fixes to multiplayer and SnapMap modes, and adds the ability to designate SnapMap levels as single-player only in order to disable the network limit on map size and complexity.[21][22]

4K Update

A 4K Update patch was released on March 29, 2018, for the PlayStation 4 Pro and Xbox One X consoles which enables higher resolution rendering on these enhanced versions of the platforms.[23]

Soundtrack release

The soundtrack album was released for streaming and digital download on September 28, 2016.

Trivia

  • It was likely planned at one point for demons to leave behind lasting corpses after being killed, as seen in footage and screenshots shown at the game's E3 2015 reveal. However, most likely due to technical limitations, this was ultimately scrapped, instead opting for both demonic and zombified corpses to burn away upon death; this is most likely another nod to Doom 3. However, artifacts of this scrapped development remain in the final product as several demon carcasses are seen throughout various levels of the game:

See also

  • Doom VFR, a virtual reality game set during the events of Doom and revisiting many of the same locations.

Sources

References

  1. Bethesda Softworks (4 February 2016). "DOOM in May." Blue's News. Retrieved 4 February 2016.
  2. Leavey, Jason (10 November 2017). "DOOM for Nintendo Switch Now Available." Bethesda.net. Retrieved 12 November 2017.
  3. Bradshaw, Kyle (18 August 2020). "Doom is now available for Google Stadia." 9TO5Google. Retrieved 29 January 2021.
  4. The Escapist: John Carmack Sheds Some Light On Doom 4 on August 6, 2008
  5. DigitalFoundry (11 November 2017). "Doom on Switch: The Complete Technical Analysis!" YouTube. Retrieved 12 November 2017.
  6. Shacknews: Doom 4 announced on May 7, 2008
  7. http://kotaku.com/five-years-and-nothing-to-show-how-doom-4-got-off-trac-468097062
  8. Bethesda Softworks (9 March 2016). "DOOM Closed Beta This Month; New MP Trailer." Blue's News. Retrieved 10 March 2016.
  9. Skrebels, Joe (6 April 2016). "Doom Open Beta and DLC Announced." IGN. Retrieved 6 April 2016.
  10. "Doom Metascore." Metacritic. Retrieved 13 June 2016.
  11. Hurley, Leon (5 May 2016). "New Doom art teases story stuff & THE ICON OF SIN." gamesradar. Retrieved 22 August 2016.
  12. Takahashi, Dean (2 July 2016). "How Doom reveals its secrets like a Frank Frazetta painting." Venture Beat. Retrieved 15 September 2016.
  13. Bethesda Softworks (4 August 2016). "DOOM: Unto the Evil Released." Blue's News. Retrieved 6 August 2016.
  14. Bethesda Softworks (31 October 2016). "DOOM - Hell Followed DLC." Blue's News. Retrieved 31 October 2016.
  15. Bethesda Softworks (14 December 2016). "DOOM – Bloodfall Now Available." Bethesda.net. Retrieved 14 December 2016.
  16. Bethesda Softworks (30 June 2016). "DOOM – Update #1 Now Available." Bethesda Softworks. Retrieved 6 August 2016.
  17. Bethesda Softworks (29 July 2016). "DOOM – Free Update #2 Now Available." Bethesda Softworks. Retrieved 6 August 2016.
  18. Bethesda Softworks (22 September 2016). "DOOM - Free Update #3 Now Available." Bethesda Softworks. Retrieved 24 September 2016.
  19. Bethesda Softworks (19 October 2016). "DOOM – Free Update 4 Adds Arcade Mode and Classic Modules." Bethesda Softworks. Retrieved 20 October 2016.
  20. Bethesda Softworks (7 December 2016). "DOOM – Free Update 5 Brings Bots, New Mode & Echelon 11." Bethesda Softworks. Retrieved 9 December 2016.
  21. Stratton, Marty (19 July 2017). "The ‘Ultimate’ DOOM – Update 6.66, All DLC Unlocked, Free Weekends." Bethesda.net. Retrieved 12 November 2017.
  22. Leavey, Jason (18 July 2017). "DOOM Update 6.66 FAQ and Patch Notes." Bethesda.net Community Forums. Retrieved 12 November 2017.
  23. Leavey, Jason (29 March 2018). "Experience DOOM in 4K - Now Available." Bethesda.net. Retrieved 23 June 2018.


Games in the Doom series
Classic Doom
Doom 3 Doom 3Doom 3: BFG EditionDoom 3: VR Edition

Expansions: Doom 3: Resurrection of EvilThe Lost Mission

Official ports: Doom 3 (2019 version)

Related: id Tech 4

Doom (2016) Doom (2016)Doom VFRDoom Eternal

Related: Development of Doom (2016)id Tech 6id Tech 7

Mobile games Doom RPGDoom II RPGDoom ResurrectionMighty Doom
Canceled games Doom AbsolutionDoom 4 1.0
Tabletop Doom: The BoardgameDoom: The Board GameAssault on Armaros Station
Related: Commercial gamesExpanded universeList of booksList of commercial compilations