Difference between revisions of "Doom (Original Game Soundtrack)"

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m ("Dark" is not my opinion, this was a list of things that have actually been *said* about it by press and others. Move job desc up to lead. Remove some unnecessary prose.)
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An official soundtrack publication for [[Doom (2016)]], entitled '''''Doom (Original Game Soundtrack)''''', was released by [[Bethesda]] on {{timeline|2016|September 28, 2016}}. It features 31 tracks with a total play time of 128 minutes, and consists of three distinct chapters and a final track. Aside from arrangements of the original in-game music as it was composed by [[Mick Gordon]], one track is remixed by [[id Software]]'s Chad Mossholder, Doom's audio designer, and one new track was composed by Chris Hite.
 
An official soundtrack publication for [[Doom (2016)]], entitled '''''Doom (Original Game Soundtrack)''''', was released by [[Bethesda]] on {{timeline|2016|September 28, 2016}}. It features 31 tracks with a total play time of 128 minutes, and consists of three distinct chapters and a final track. Aside from arrangements of the original in-game music as it was composed by [[Mick Gordon]], one track is remixed by [[id Software]]'s Chad Mossholder, Doom's audio designer, and one new track was composed by Chris Hite.
  
The soundtrack is primarily composed of digitally synthesized {{wp|progressive metal}} processed extensively with analog effects, variously described as falling within the sub-genres of {{wp|post-industrial music|post-industrial}}, dark {{wp|synth-rock}}, {{wp|glitch music}} and {{wp|djent}}. Dark ambience punctuates the rock, used in particular as backing to the narration sequences. The soundtrack is rife with allusions to the previous games of the Doom series, including material adapted from [[Bobby Prince]]'s original [[Doom music|Doom]] and [[Doom II music|Doom II]] soundtracks, and the main theme from [[Doom 3]].
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The soundtrack is primarily composed of digitally synthesized {{wp|progressive metal}} processed extensively with analog effects, variously described as falling within the sub-genres of {{wp|post-industrial music|post-industrial}}, dark {{wp|synth-rock}},{{cite web|author=Machkovech, Sam|title=Rip and tear your eardrums with Doom 2016’s soundtrack, finally loosed from the game|url=http://arstechnica.com/gaming/2016/09/doom-reboots-killer-dynamic-soundtrack-has-finally-been-sequenced-as-an-lp/|publication=Ars Technica|publishdate=28 September 2016|accessdate=27 October 2016}} {{wp|glitch music}}, and {{wp|djent}}.{{cite web|author=Mike|title=The DOOM Soundtrack Djents|url=https://www.thecirclepit.com/2016/05/the-doom-soundtrack-djents|publication=The Circle Pit|publishdate=24 May 2016|accessdate=27 October 2016}} Dark ambience punctuates the rock, used in particular as backing to the narration sequences. The soundtrack is rife with allusions to the previous games of the Doom series, including material adapted from [[Bobby Prince]]'s original [[Doom music|Doom]] and [[Doom II music|Doom II]] soundtracks, and the main theme from [[Doom 3]].
  
 
==Tracks==
 
==Tracks==

Revision as of 15:17, 27 October 2016

Album artwork.

An official soundtrack publication for Doom (2016), entitled Doom (Original Game Soundtrack), was released by Bethesda on September 28, 2016. It features 31 tracks with a total play time of 128 minutes, and consists of three distinct chapters and a final track. Aside from arrangements of the original in-game music as it was composed by Mick Gordon, one track is remixed by id Software's Chad Mossholder, Doom's audio designer, and one new track was composed by Chris Hite.

The soundtrack is primarily composed of digitally synthesized progressive metal processed extensively with analog effects, variously described as falling within the sub-genres of post-industrial, dark synth-rock,[1] glitch music, and djent.[2] Dark ambience punctuates the rock, used in particular as backing to the narration sequences. The soundtrack is rife with allusions to the previous games of the Doom series, including material adapted from Bobby Prince's original Doom and Doom II soundtracks, and the main theme from Doom 3.

Tracks

Track number Name Run time Notes
1 I. DOGMA 0:44 First Doom Slayer's Testament.
2 Rip & Tear 4:17
3 At DOOM's Gate 1:10 An extended arrangement of the original "At Doom's Gate".
4 Rust, Dust & Guts 7:41
5 II. DEMIGOD 0:50 Second Doom Slayer's Testament.
6 Hellwalker 5:05 Contains arranged themes from "Sign of Evil" and "DOOM (Doom 2)".
7 Authorization; Olivia Pierce 2:23 A full rendition of "Suspense". Contains an Easter egg in its spectrogram showing the number 36.
8 Flesh & Metal 7:02
9 Impure Spectrum 1:44
10 Ties That Bind 2:06 Uses the ambient intro from "The Imp's Song".
11 BFG Division 8:26 Contains a short arrangement of "Waltz of the Demons".
12 Residual 1:56
13 Argent Energy 2:34
14 Harbinger 7:11 Contains themes derived from the "Doom 3 Theme" and "E3M1 - Untitled".
15 Biowaves 2:16
16 Olivia's DOOM (Chad Mossholder Remix) 4:40 Features an unused alternate version of Olivia's announcement before unleashing the Hell Wave. The track is credited to Chad Mossholder.
17 Transistor Fist 6:09 Contains a short arrangement of "Kitchen Ace (And Taking Names)" at 1:33.
18 Dr. Samuel Hayden 4:10
19 Cyberdemon 6:18 Contains Easter eggs in its spectrogram, including the Number of the Beast and Satanic pentagrams.
20 Incantation 3:36
21 III. DAKHMA 2:16 Third Doom Slayer's Testament. The first segment contains a drone-like ambience similar to "They're Going To Get You". The ending features a choral arrangement of "Sign of Evil".
22 Damnation 6:44
23 The Stench 2:50
24 UAC Report File; SHTO36U3 3:04 An early version of this song as used during the E3 demo, unofficially named "Welcome to Hell" at the time.
25 Death & Exhale 3:49
26 SkullHacker 7:15 Contains a Easter egg in its spectrogram of John Romero's head.
27 Lazarus Waves 3:39
28 VEGA Core 8:03 Contains renditions of "E3M1 - Untitled" at 1:10 and "Into Sandy's City" at 7:08.
29 6-idkill.vega.cih 1:38 Credited as a new track made with Chris Hite, Doom's audio director.
30 Mastermind 6:37 Contains several themes reprised from other tracks, including "Rust, Dust & Guts", "Flesh & Metal", "BFG Division" and "VEGA Core"
31 IV. DOOM 1:47 Final Doom Slayer's Testament. Contains a hidden sample saying, "Jesus loves you", probably as a parody of backmasking controversies.

The Testaments

The interludes between each chapter and the final track feature narrations by the Lord of Hell of excerpts from the Doom Slayer's Testament. The tracks are an homage to ’70s and ’80s concept albums that tell the story of a protagonist.[3] Additionally, all of the titles begin with the letter "D".

Chapter Description
I. DOGMA Describes the origin of the Doom Slayer.
II. DEMIGOD Describes the Doom Slayer's singular qualities as a champion against Hell.
III. DAKHMA States the ageless nature of the Doom Slayer and his ever-growing power.
IV. DOOM Describes the imprisonment of the Doom Slayer in the Kadingir Sanctum.

External links

References

  1. Machkovech, Sam (28 September 2016). "Rip and tear your eardrums with Doom 2016’s soundtrack, finally loosed from the game." Ars Technica. Retrieved 27 October 2016.
  2. Mike (24 May 2016). "The DOOM Soundtrack Djents." The Circle Pit. Retrieved 27 October 2016.
  3. https://bethesda.net/en/article/5rRsrlS6rKEMgiwKeYG8kE/inside-the-doom-score-mick-gordon-interview