Difference between revisions of "Doom 2 Extreme Gold"
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Like the original, weapon and monster tweaks were performed by Lai, while the levels were taken from [[Final Doom]], [[Memento Mori II]] and other community releases. | Like the original, weapon and monster tweaks were performed by Lai, while the levels were taken from [[Final Doom]], [[Memento Mori II]] and other community releases. | ||
− | ==Doom2X Engine== | + | == Doom2X Engine == |
Like Doom II X-Treme, Extreme Gold relies on an extensive [[DeHacked]] patch that significantly changes the behavior of both weapons and monsters. Similar to [[The Sky May Be]], this was called an "''engine''" named ''Doom2X''. To further give off the impression of an actual engine, at the loading sequence, the following text is displayed: | Like Doom II X-Treme, Extreme Gold relies on an extensive [[DeHacked]] patch that significantly changes the behavior of both weapons and monsters. Similar to [[The Sky May Be]], this was called an "''engine''" named ''Doom2X''. To further give off the impression of an actual engine, at the loading sequence, the following text is displayed: | ||
<pre> | <pre> | ||
Line 23: | Line 23: | ||
The original release of Doom 2 Extreme Gold relied on a hardcoded (and illegal) version of [[DOOM2.EXE]] with the DeHacked patch built in, called {{c|D2XGOLD.EXE}}. In the early 2000's an updated release of Doom 2 Extreme Gold was made that supplied the DeHacked patch as a separate file and which removed the illegal executable. | The original release of Doom 2 Extreme Gold relied on a hardcoded (and illegal) version of [[DOOM2.EXE]] with the DeHacked patch built in, called {{c|D2XGOLD.EXE}}. In the early 2000's an updated release of Doom 2 Extreme Gold was made that supplied the DeHacked patch as a separate file and which removed the illegal executable. | ||
− | ==Custom weapons== | + | == Content == |
+ | ===Custom weapons=== | ||
*Fists | *Fists | ||
*Deathblade | *Deathblade | ||
Line 34: | Line 35: | ||
*Technoblade | *Technoblade | ||
− | ==Custom monsters== | + | ===Custom monsters=== |
*Soldier - this replaces the [[zombieman]]. It has 75 [[hit point]]s. | *Soldier - this replaces the [[zombieman]]. It has 75 [[hit point]]s. | ||
*Chaingun Sargent - this replaces the [[heavy weapon dude]]. It has 1250 hit points. | *Chaingun Sargent - this replaces the [[heavy weapon dude]]. It has 1250 hit points. | ||
Line 47: | Line 48: | ||
*Other monsters have their hit point values changed. | *Other monsters have their hit point values changed. | ||
− | ==Other changes== | + | ===Other changes=== |
*The [[ammo]] limits for bullets, shotgun shells, EM-Railgun Ammo (replacing [[rocket]]s), and mana (replacing [[Energy cell (Doom)|energy cells]]) have been changed to 475, 300, 350, and 200 respectively. | *The [[ammo]] limits for bullets, shotgun shells, EM-Railgun Ammo (replacing [[rocket]]s), and mana (replacing [[Energy cell (Doom)|energy cells]]) have been changed to 475, 300, 350, and 200 respectively. | ||
*The Technoblade only uses 2 mana per shot. | *The Technoblade only uses 2 mana per shot. | ||
Line 54: | Line 55: | ||
*Armor, health, [[key]]s, weapons, and [[ammo]] count toward the item percentage in the intermission screen. | *Armor, health, [[key]]s, weapons, and [[ammo]] count toward the item percentage in the intermission screen. | ||
− | ==Levels== | + | ===Levels=== |
{| {{prettytable}} | {| {{prettytable}} | ||
! Name !! Original map !! Author | ! Name !! Original map !! Author | ||
Line 121: | Line 122: | ||
|- | |- | ||
| MAP32: Prison || E1M2 of {{idgames|file=themes/starwars/starwar2|title=The Death Star}} || Matt Falk | | MAP32: Prison || E1M2 of {{idgames|file=themes/starwars/starwar2|title=The Death Star}} || Matt Falk | ||
+ | |} | ||
+ | |||
+ | ===Built-in demos=== | ||
+ | This WAD features three [[Demo#Built-in demos|built-in demos]]. All require Doom II v1.9 to view them. The demo levels are: | ||
+ | |||
+ | {| {{prettytable}} | ||
+ | ! Demo | ||
+ | ! Level | ||
+ | ! [[Skill level#Doom and Doom II skill levels|Skill]] | ||
+ | ! [[Tic]]s | ||
+ | ! Length | ||
+ | |- | ||
+ | | DEMO1 | ||
+ | | MAP03: The Gantlet | ||
+ | | 3 | ||
+ | | 3280 | ||
+ | | 1:33.71 | ||
+ | |- | ||
+ | | DEMO2 | ||
+ | | MAP14: Genesis | ||
+ | | 3 | ||
+ | | 2017 | ||
+ | | 0:57.63 | ||
+ | |- | ||
+ | | DEMO3 | ||
+ | | MAP26: Ballistyx | ||
+ | | 3 | ||
+ | | 3997 | ||
+ | | 1:54.20 | ||
|} | |} | ||
Revision as of 10:50, 28 February 2021
Doom 2 Extreme Gold | |
---|---|
Author | Chuck Lai |
Port | Vanilla Doom |
IWAD | Doom II |
Year | 1997 |
Link | Doom Wad Station |
Doom 2 Extreme Gold is a 32-level total conversion for Doom II released on August 12, 1997 by Chuck Lai. It was the sequel to Doom II X-Treme, which was released the previous year. It is the fourth and final entry in Lai's X-series (Doom2X and Ultra Doom2X were the first and second, respectively).
Like the original, weapon and monster tweaks were performed by Lai, while the levels were taken from Final Doom, Memento Mori II and other community releases.
Contents
Doom2X Engine
Like Doom II X-Treme, Extreme Gold relies on an extensive DeHacked patch that significantly changes the behavior of both weapons and monsters. Similar to The Sky May Be, this was called an "engine" named Doom2X. To further give off the impression of an actual engine, at the loading sequence, the following text is displayed:
DOOM2X-TREME GOLD (Doom2X v.1.69) running off of DOOM 2: Hell On Earth
The ENDOOM screen has the following additional text:
DOOM2X-Treme GOLD (Doom2X version 1.69)
The original release of Doom 2 Extreme Gold relied on a hardcoded (and illegal) version of DOOM2.EXE with the DeHacked patch built in, called D2XGOLD.EXE. In the early 2000's an updated release of Doom 2 Extreme Gold was made that supplied the DeHacked patch as a separate file and which removed the illegal executable.
Content
Custom weapons
- Fists
- Deathblade
- Pistols
- Shotgun
- Auto shotgun
- Highspeed chainguns
- Electro-magnetic railgun
- Explosive Tip Rifle
- Technoblade
Custom monsters
- Soldier - this replaces the zombieman. It has 75 hit points.
- Chaingun Sargent - this replaces the heavy weapon dude. It has 1250 hit points.
- IAL - this replaces the imp. It has 1500 hit points.
- Mystic Orb - this replaces the lost soul. It has 400 hit points.
- The spectre has 1500 points, and can walk through walls, conversely the player can walk through them as well.
- Black Guard - this replaces the revenant. It has 3500 hit points.
- Technomage - this replaces the cacodemon. It has 2750 hit points.
- Summoner - this replaces the pain elemental. It has 4000 hit points.
- Hell Lord - this replaces the baron of Hell. It has 5500 hit points.
- Comtar - The main villain is fought twice. On MAP29, he is a final boss replacement, similar to the prequel. In addition to spawning enemies, he also throws a volley of exploding fireballs. He has 200,000 hit points. His true form is fought in MAP30, where he resembles the Heresiarch from Hexen and fires two railgun shots which deal 500 damage each and can instantly kill even while in god mode, followed by a fireball. He has 15 million hitpoints.
- Other monsters have their hit point values changed.
Other changes
- The ammo limits for bullets, shotgun shells, EM-Railgun Ammo (replacing rockets), and mana (replacing energy cells) have been changed to 475, 300, 350, and 200 respectively.
- The Technoblade only uses 2 mana per shot.
- The megasphere is now called a darksphere, and gives the player 666% health and 666% armor.
- The armor and megaarmor set the player's armor to 200% and 400% respectively. The latter is now called X-Armor.
- Armor, health, keys, weapons, and ammo count toward the item percentage in the intermission screen.
Levels
Name | Original map | Author |
---|---|---|
MAP01: Dead Zone | MAP05: Hanger (TNT: Evilution) | Jim Dethlefsen |
MAP02: Well of Souls | ||
MAP03: The Gantlet | Maproom at Doomworld/idgames | John and Jim Jankowski |
MAP04: Metal | MAP19 of Tab: The Movie at Doomworld/idgames | Michael Contorno |
MAP05: Nukage Processing | MAP28: Corporate Hell (Memento Mori II) | Stephen Watson |
MAP06: The Sewers | MAP09: Sabbath Sewer (Memento Mori II) | Mark Klem |
MAP07: Lunar Mining Project | MAP20: The Experiment (Memento Mori II) | Alden Bates |
MAP08: Central Processing | MAP27: The Silos (Memento Mori II) | Paul Noble |
MAP09: Hunted | MAP11: Hunted (The Plutonia Experiment) | Dario Casali |
MAP10: Steel Works | ||
MAP11: Power Control | MAP20: The Death Domain (Doom II X-Treme) | |
MAP12: Baron's Lair | Fortress of DEATH: Improved at Doomworld/idgames | Andrew Harvey |
MAP13: The Temple of Darkness | MAP03: The Temple (modified) in Wheel of Time Doom at Doomworld/idgames | Chad Moore |
MAP14: Genesis | Tab29 at Doomworld/idgames | Michael Contorno |
MAP15: Mount Pain | MAP23 of Tab: The Movie at Doomworld/idgames | Michael Contorno |
MAP16: Deepest Reaches | Butcher at Doomworld/idgames (predecessor of MAP09: Abattoire (The Plutonia Experiment)) |
Milo Casali |
MAP17: Onslaught | Dante's Gate v2.5 | John Anderson (Dr. Sleep) |
MAP18: Neurosphere | ||
MAP19: Ghost Town | MAP29: Odyssey of Noises (The Plutonia Experiment) | Milo Casali |
MAP20: The Gateway of Hell | MAP04: The Ways in Wheel of Time Doom at Doomworld/idgames | Chad Moore |
MAP21: Deepest Reaches | Crossing Acheron v2.0 | John Anderson (Dr. Sleep) |
MAP22: The Catacombs | ||
MAP23: Realm | MAP07: Heart Of The Stone in Wheel of Time Doom at Doomworld/idgames | Chad Moore |
MAP24: The Omen | MAP22 of Tab: The Movie at Doomworld/idgames | Michael Contorno |
MAP25: Redemption | MAP07 of Tab: The Movie at Doomworld/idgames | Michael Contorno |
MAP26: Ballistyx | MAP04: Ratamahatta (Memento Mori II) | Florian Helmberger |
MAP27: Abattoire | MAP29: Kings of Metal (Memento Mori II) | Jens Nielsen |
MAP28: Heck | ||
MAP29: Cyberden | MAP30: Last Call (TNT: Evilution) (modified); another variant is MAP30: Last Call (Doom II X-Treme) |
Jimmy Sieben |
MAP30: Last Call | ||
MAP31: The Final Frontier | E1M1 of The Death Star at Doomworld/idgames | Matt Falk |
MAP32: Prison | E1M2 of The Death Star at Doomworld/idgames | Matt Falk |
Built-in demos
This WAD features three built-in demos. All require Doom II v1.9 to view them. The demo levels are:
Demo | Level | Skill | Tics | Length |
---|---|---|---|---|
DEMO1 | MAP03: The Gantlet | 3 | 3280 | 1:33.71 |
DEMO2 | MAP14: Genesis | 3 | 2017 | 0:57.63 |
DEMO3 | MAP26: Ballistyx | 3 | 3997 | 1:54.20 |