Difference between revisions of "Doom 32X development"

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Doom 32X went through a large amount of changes during its development cycle. This table below will list the changes. Throughout each of the known 16 prototypes and the final. These include the post release Doom RR Prototypes for a possibly cancelled rerevision of 32X Doom. The numbers are the build dates. For example 090694 means September 6, 1994.
+
[[Sega 32X|Doom 32X]] went through a large amount of changes during its '''development cycle'''. This table below will list the changes throughout each of the known 16 prototypes and the final build. These include the post release Doom RR Prototypes for a cancelled re-revision of 32X Doom. The numbers are the build dates. For example 090694 means September 6, 1994.
{| border="1" cellpadding="0" cellspacing="1" class="article-table" style="float: left; width: 1000px;"
+
{| {{prettytable}}
 
|+Development Change Timeline
 
|+Development Change Timeline
! scope="col"|090694 Prototype
+
|090694 Prototype
! scope="col"|
+
|
 
*Earliest Build known to public currently.
 
*Earliest Build known to public currently.
 
*Contains textures and level geometry from the PC version still
 
*Contains textures and level geometry from the PC version still
Line 12: Line 12:
 
*Pausing the game is impossible.
 
*Pausing the game is impossible.
 
*More detailed HUD with Ammo listing like in the PC version. [[Doomguy]] is not animated. Ammo listing also seems to not be functioning.
 
*More detailed HUD with Ammo listing like in the PC version. [[Doomguy]] is not animated. Ammo listing also seems to not be functioning.
*Inconsistant framerate. Tends to jump around a lot.
+
*Inconsistent framerate. Tends to jump around a lot.
 
*Menu number pallete is Red instead of Pink like the final's
 
*Menu number pallete is Red instead of Pink like the final's
 +
*ROM size is 4MB, the Maximum file size for the Genesis and 32X cartridge data without [[wikipedia:bank switching|bank switching]].
 +
*ROM header says "MARS SAMPLE PROGRAM". Mars was the 32X's prerelease codename. All the Sega consoles in the 90's had a planet codename while being developed.
 +
*The game freezes as soon as the end switch for level 5 is pressed making only five levels playable by normal means.
 
|-
 
|-
|'''090994 Prototype'''
+
|090994 Prototype
 
|
 
|
*'''Not many changes from last build.'''
+
*Not many changes from last build.
*'''Still fullscreen and menus not functioning.'''
+
*Still fullscreen and menus not functioning.
*'''Bug with [[Chaingun]] potentially freezing the game if shot at a wall in Level 2. (could be in previous build as well)'''
+
*Fatal bug involving weapon hit particles. If multiple particles hit a wall, the game freezes. The shotgun does not produce particles when fired at a wall.  
*'''Menu still not functioning. As with last build, it will pop up if start is pressed. The menu also has a password option added that doesn't work as well.'''
+
*Menu still not functioning. As with last build, it will pop up if start is pressed. The menu also has a password option added that doesn't work as well.
*'''Pausing the game is still impossible.'''
+
*Pausing the game is still impossible.
*'''Still no sound'''
+
*Still no sound
*'''A very early (and possibly better) version of "At Doom's Gate" plays through the entire prototype during gameplay.'''
+
*A very early (and possibly better) version of "At Doom's Gate" plays through the entire prototype during gameplay.
*'''Military Base not accessible and the player is warped to Level 4 instead.'''
+
*Military Base not accessible and the player is warped to Level 4 instead.
*'''This is the last build to feature PC version textures and geometry. Also the last build to be in fullscreen.'''
+
*This is the last build to feature PC version textures and geometry. Also the last build to be in fullscreen.
 +
*ROM size has dropped to 3.71MB.
 +
*Game still freezes at the end of level 5.
 
|-
 
|-
|'''091494 Prototype'''
+
|091494 Prototype
 
|
 
|
*'''Screen size reduced dramatically. Border used for the game's window is different from the final's.'''
+
*Screen size reduced dramatically. Border used for the game's window is different from the final's.
*'''Warp to Military Base functioning now but the level file doesn't exist yet resulting in an error to be displayed. The Level is listed internally as Map25.'''
+
*Warp to Military Base functioning now but the level file doesn't exist yet resulting in an error to be displayed. The Level is listed internally as Map25.
*'''Level geometry and textures simplified greatly.'''
+
*Level geometry and textures simplified greatly.
*'''The music from last build is disabled. Engine seems to have been possibly rebuilt.'''
+
*The music from last build is disabled. Engine seems to have been possibly rebuilt.
*'''Last build to feature the old HUD.'''
+
*Last build to feature the old HUD.
*'''Framerate now at a consistant level. '''
+
*Framerate now at a consistent level.  
 +
*ROM size is now 3.58MB.
 +
*Game still freezes and crashes when level 5 is completed but now an error is displayed.
 
|-
 
|-
|'''091694 Prototype'''
+
|091694 Prototype
 
|
 
|
*'''HUD changed to the final version'''. '''Doomguy is finally animated.'''
+
*HUD changed to the final version. Doomguy is finally animated.
*'''Military Base map still not added, resulting in the "Map 25 Not found" error''' '''mentioned previously.'''
+
*Military Base map still not added, resulting in the "Map 25 Not found" error mentioned previously.
*'''Music renabled.'''
+
*Music renabled.
 +
*ROM size has bounced back up to 4MB.
 +
*First build to have the proper ROM header of "DOOM".
 +
*The game crashes when level 5 is completed still with the error screen.
 
|-
 
|-
|'''092194 Prototype'''
+
|092194 Prototype
 
|
 
|
*'''Military Base map now exists. The fences around the small building in the center of the main intersection have no walls but it has collision still. Beating Military Base warps the player to Fortress of Mystery strangely. However, the words "now entering Level 3" are displayed. This is strange because Military Base is listed as Level 25 internally. '''
+
*Military Base map now exists. The fences around the small building in the center of the main intersection have no walls but it is still blocking the player. Beating Military Base strangely warps the player to Fortress of Mystery. However, the words "now entering Level 3" are displayed. This is strange because Military Base is listed as Level 25 internally.  
*'''This build runs absurdly fast making Doomguy difficult to control at times.'''
+
*This build runs absurdly fast making Doomguy difficult to control at times.
*'''Menus finally work and adjusted to the final's.'''
+
*Menus finally work and adjusted to the final's.
 +
*ROM size has dropped again. This time to 3.34 MB
 
|-
 
|-
|'''092394 Prototype'''
+
|092394 Prototype
 
|
 
|
*'''Final version music implemented. Sound effects still missing.'''
+
*Final version music implemented. Sound effects still missing.
*'''Fortress of Mystery now correctly displays "Now Entering Level 26"'''
+
*Fortress of Mystery now correctly displays "Now Entering Level 26"
*'''Military Base and Fortress of Mystery don't seem to have any real music. Instead it seems to be a bunch of random sounds. It is possible that this was a music track but got corrupted for some reason. Of course, it may just be garbage sound.'''
+
*Military Base and Fortress of Mystery don't seem to have any real music. Instead it seems to be a bunch of random sounds. It is possible that this was a music track but got corrupted for some reason. Of course, it may just be garbage sound.
*'''Screen border changed to the final version.'''
+
*Screen border changed to the final version.
*'''Game speed issue from last build fixed.'''
+
*Game speed issue from last build fixed.
*'''Fortress of Mystery is impossible to complete because the game doesn't register the player as having the blue key, even after collecting it. '''
+
*Fortress of Mystery is impossible to complete because the game doesn't register the player as having the blue key, even after collecting it.  
*'''Copyright screen and Logo screen now appear before the main menu like in the final.'''
+
*Copyright screen and Logo screen now appear before the main menu like in the final.
 +
*ROM size at 3MB now. The same as the final.
 
|-
 
|-
|'''092594 Prototype'''
+
|092594 Prototype
 
|
 
|
*'''Military Base now dumps the player in Level 4 like it is supposed to. '''
+
*Military Base now dumps the player in Level 4 like it is supposed to.  
 
|-
 
|-
|'''092794 Prototype'''
+
|092794 Prototype
 
|
 
|
*'''First build with sound effects. '''
+
*First build with sound effects.  
*'''Sound effects tend to cancel eachother out. This is noticable especially in the chaingun and monster death cries. '''
+
*Sound effects tend to cancel each other out. This is noticeable especially in the chaingun and monster death cries.  
*'''The screwed up music in Military Base is removed and now the level has no music.'''
+
*The screwed up music in Military Base is removed and now the level has no music.
*'''Military Base is now listed as level 24, indicating a level was removed or that Military Base was moved up one slot in the internal data.'''
+
*Military Base is now listed as level 24, indicating a level was removed or that Military Base was moved up one slot in the internal data.
*'''The demo that plays on the main menu behaves oddly. the player spins 360 degrees non-stop. '''
+
*The demo that plays on the main menu behaves oddly. the player spins 360 degrees non-stop.
 +
 
|-
 
|-
|'''092894 Prototype'''
+
|092894 Prototype
 
|
 
|
*'''"I'm too Young to Die" can freeze the game if selected on the main menu.'''
+
*"I'm too Young to Die" can freeze the game if selected on the main menu.
*
+
*Not much else has been fixed or tweaked since the previous day's build above.
 
|-
 
|-
|'''100294 Prototype'''
+
|100294 Prototype
 
|
 
|
*'''This build's console region setting is European. This may mean Sega of America was testing the performance on European consoles.'''
+
*This build's console region setting is European. This may mean Sega of America was testing the performance on European consoles.
*'''Military Base is no longer accessible if the player selects level 3 from the main menu. It can only be played if the game is played from Level 1 just like the Final.'''
+
*Military Base is no longer accessible if the player selects level 3 from the main menu. It can only be played if the game is played from Level 1 just like the Final.
*'''Military Base is now Map 17 like the final and it now has actual music. '''
+
*Military Base is now Map 17 like the final and it now has actual music.  
*'''The sound cancelling out has been fixed. The Chaingun now sounds like it does in the PC version. Monster death sounds also had this issue last build and it is now fixed. '''
+
*The sound cancelling out has been fixed. The Chaingun now sounds like it does in the PC version. Monster death sounds also had this issue last build and it is now fixed.  
 
|-
 
|-
|'''100894 Prototype'''
+
|100894 Prototype
 
|
 
|
*'''Pretty close to the final. Last Prototype build available to the public from pre-release currently.'''
+
*Pretty close to the final. Last Prototype build available to the public from pre-release currently.
 
|-
 
|-
|'''Final'''
+
|Final
|'''This is the Final version.'''
+
|This is the Final version.
 
|-
 
|-
|'''120194 Prototype'''
+
|120194 Prototype
 
|
 
|
*'''Unknown what this is as the 32X version was released a few weeks before this build. Seems to be the start of a revision that was never finished. More research is needed though for differences. Unlike the previous prototypes (final version doesn't count.)''' '''it seems the same as the final but is dated after the official release (November 21, 1994).'''
+
*Unknown what this is as the 32X version was released a few weeks before this build. Seems to be the start of a revision that was never finished. More research is needed though for differences. Unlike the previous prototypes (final version doesn't count.) it seems the same as the final but is dated after the official release (November 21, 1994).
 
|-
 
|-
|'''021595 (Doom RR Prototype)'''
+
|021595 (Doom RR Prototype)
 
|
 
|
*'''Being dated after the Final, this prototype doesn't feature any differences. Unlike the last post release prototype, this one goes by a seperate name, Doom RR. What RR actually stands for isn't currently known but it may mean rerevision perhaps. Needless to say, no Doom RR was released. More research is needed regarding differences.'''
+
*Being dated after the Final, this prototype doesn't feature any differences. Unlike the last post release prototype, this one goes by a separate name, Doom RR. What RR actually stands for isn't currently known but it may mean rerevision perhaps. Needless to say, no Doom RR was released. More research is needed regarding differences.
 
|-
 
|-
|'''022195 (Doom RR Prototype)'''
+
|022195 (Doom RR Prototype)
 
|
 
|
*'''More research is needed regarding differences.'''
+
*More research is needed regarding differences.
 
|-
 
|-
|'''030794 (Doom RR Prototype)'''
+
|030795 (Doom RR Prototype)
 
|
 
|
*'''More research is needed regarding differences. This is the very last Doom 32X prototype known to the public currently.''' '''Presumably, the game is most improved in this build.'''
+
*More research is needed regarding differences. This is the very last Doom 32X prototype known to the public at this time. Presumably, the game contains the most improvements in this build.
 
|}
 
|}
 
 
 
 
  
  
 
==Gallery==
 
==Gallery==
<gallery captionalign="left">
+
<gallery widths=240px captionalign="left">
Image:Doom (32X) (Prototype - Sep 06, 1994) (hidden-palace.org)000.png|Yes, this is the Hangar in Doom 32X with PC textures. In the September 6 and 9 builds the PC textures remain. All builds after that start using the same textures as the Atari Jaguar version. Also, all builds after these have different geometry as well.
+
Image:Doom_32X_Prototype_19940906_000.png|The Hangar in Doom 32X with PC textures. In the September 6 and 9 builds the PC textures remain. All subsequent builds use the cut-down geometry and textures found in the Atari Jaguar version.
Image:Doom (32X) (Prototype - Sep 06, 1994) (hidden-palace.org)002.png|More PC version texture glory
+
Image:Doom_32X_Prototype_19940906_002.png|More PC version texture glory
Image:Doom (32X) (Prototype - Sep 06, 1994) (hidden-palace.org)005.png|The Hangar's courtyard in this early proto looks just like the PC version's. Also, note the HUD's Ammo counter on the right doesn't change. Also Doomguy is always stationary.
+
Image:Doom_32X_Prototype_19940906_005.png|The Hangar's courtyard in this early version looks similar to the PC version. Note the HUD's Ammo counter on the right doesn't change. Doomguy is always stationary on the [[status bar]].
Image:Doom (32X) (Prototype - Sep 06, 1994) (hidden-palace.org)007.png|The tiny drop and elevator from the end of level 2 in the PC version is in this prototype.
+
Image:Doom_32X_Prototype_19940906_007.png|The tiny drop and elevator at the end of level 2 in the PC version is in this prototype.
Image:Doom (32X) (Prototype - Sep 06, 1994) (hidden-palace.org)008.png|Here's another piece of Geometry from the PC version that ended up being removed in the final version of the 32X port and all other 90's ports.
+
Image:Doom_32X_Prototype_19940906_008.png|Another piece of geometry from the PC version that was removed in the final version of the 32X port and all other console ports of the era.
Image:Doom (32X) (Prototype - Sep 06, 1994) (hidden-palace.org)009.png|Strangely, this bridge is missing a piece of it. This makes getting into the secret exit a little tricky.  
+
Image:Doom_32X_Prototype_19940906_009.png|Strangely, this bridge is missing a piece of it. This makes getting into the secret exit tricky.
Image:Doom (32X) (Prototype - Sep 06, 1994) (hidden-palace.org)010.png|Same thing but from the opposite side.
+
Image:Doom_32X_Prototype_19940906_010.png|Same, from the opposite side.
Image:Doom (32X) (Prototype - Sep 14, 1994) (hidden-palace.org)000.png|This one is from the September 14th build. This error is the one that appears if you try to access the secret level, Military Base, from Level 3 in that build. All prior builds just warped the player to Level 4. Here though, it looks fro Map 25 which isn't there yet. (it became Map 17 eventually though anyway.)
+
Image:Doom_32X_Prototype_19940914_000.png|This error happens in the September 14 build if one attempts to access the secret level, Military Base, from MAP03. Prior builds warped the player to MAP04. It looks for MAP25, which does not exist (it became MAP17 eventually).
 +
Image:Doom_32X_Prototype_19940916_000.png|Error screen when the game crashes after MAP05 in the September 14th and 16th prototypes.
 
</gallery>
 
</gallery>
 +
 +
[[Category:Lists]]
 +
[[Category:Historical]]
 +
[[Category:Commercial ports]]

Revision as of 19:13, 3 May 2014

Doom 32X went through a large amount of changes during its development cycle. This table below will list the changes throughout each of the known 16 prototypes and the final build. These include the post release Doom RR Prototypes for a cancelled re-revision of 32X Doom. The numbers are the build dates. For example 090694 means September 6, 1994.

Development Change Timeline
090694 Prototype
  • Earliest Build known to public currently.
  • Contains textures and level geometry from the PC version still
  • Fullscreen
  • Level 3's secret exit sends the player to Level 4 instead of the secret Military Base Level
  • No sound or music
  • Menu that doesn't work properly.
  • Pausing the game is impossible.
  • More detailed HUD with Ammo listing like in the PC version. Doomguy is not animated. Ammo listing also seems to not be functioning.
  • Inconsistent framerate. Tends to jump around a lot.
  • Menu number pallete is Red instead of Pink like the final's
  • ROM size is 4MB, the Maximum file size for the Genesis and 32X cartridge data without bank switching.
  • ROM header says "MARS SAMPLE PROGRAM". Mars was the 32X's prerelease codename. All the Sega consoles in the 90's had a planet codename while being developed.
  • The game freezes as soon as the end switch for level 5 is pressed making only five levels playable by normal means.
090994 Prototype
  • Not many changes from last build.
  • Still fullscreen and menus not functioning.
  • Fatal bug involving weapon hit particles. If multiple particles hit a wall, the game freezes. The shotgun does not produce particles when fired at a wall.
  • Menu still not functioning. As with last build, it will pop up if start is pressed. The menu also has a password option added that doesn't work as well.
  • Pausing the game is still impossible.
  • Still no sound
  • A very early (and possibly better) version of "At Doom's Gate" plays through the entire prototype during gameplay.
  • Military Base not accessible and the player is warped to Level 4 instead.
  • This is the last build to feature PC version textures and geometry. Also the last build to be in fullscreen.
  • ROM size has dropped to 3.71MB.
  • Game still freezes at the end of level 5.
091494 Prototype
  • Screen size reduced dramatically. Border used for the game's window is different from the final's.
  • Warp to Military Base functioning now but the level file doesn't exist yet resulting in an error to be displayed. The Level is listed internally as Map25.
  • Level geometry and textures simplified greatly.
  • The music from last build is disabled. Engine seems to have been possibly rebuilt.
  • Last build to feature the old HUD.
  • Framerate now at a consistent level.
  • ROM size is now 3.58MB.
  • Game still freezes and crashes when level 5 is completed but now an error is displayed.
091694 Prototype
  • HUD changed to the final version. Doomguy is finally animated.
  • Military Base map still not added, resulting in the "Map 25 Not found" error mentioned previously.
  • Music renabled.
  • ROM size has bounced back up to 4MB.
  • First build to have the proper ROM header of "DOOM".
  • The game crashes when level 5 is completed still with the error screen.
092194 Prototype
  • Military Base map now exists. The fences around the small building in the center of the main intersection have no walls but it is still blocking the player. Beating Military Base strangely warps the player to Fortress of Mystery. However, the words "now entering Level 3" are displayed. This is strange because Military Base is listed as Level 25 internally.
  • This build runs absurdly fast making Doomguy difficult to control at times.
  • Menus finally work and adjusted to the final's.
  • ROM size has dropped again. This time to 3.34 MB
092394 Prototype
  • Final version music implemented. Sound effects still missing.
  • Fortress of Mystery now correctly displays "Now Entering Level 26"
  • Military Base and Fortress of Mystery don't seem to have any real music. Instead it seems to be a bunch of random sounds. It is possible that this was a music track but got corrupted for some reason. Of course, it may just be garbage sound.
  • Screen border changed to the final version.
  • Game speed issue from last build fixed.
  • Fortress of Mystery is impossible to complete because the game doesn't register the player as having the blue key, even after collecting it.
  • Copyright screen and Logo screen now appear before the main menu like in the final.
  • ROM size at 3MB now. The same as the final.
092594 Prototype
  • Military Base now dumps the player in Level 4 like it is supposed to.
092794 Prototype
  • First build with sound effects.
  • Sound effects tend to cancel each other out. This is noticeable especially in the chaingun and monster death cries.
  • The screwed up music in Military Base is removed and now the level has no music.
  • Military Base is now listed as level 24, indicating a level was removed or that Military Base was moved up one slot in the internal data.
  • The demo that plays on the main menu behaves oddly. the player spins 360 degrees non-stop.
092894 Prototype
  • "I'm too Young to Die" can freeze the game if selected on the main menu.
  • Not much else has been fixed or tweaked since the previous day's build above.
100294 Prototype
  • This build's console region setting is European. This may mean Sega of America was testing the performance on European consoles.
  • Military Base is no longer accessible if the player selects level 3 from the main menu. It can only be played if the game is played from Level 1 just like the Final.
  • Military Base is now Map 17 like the final and it now has actual music.
  • The sound cancelling out has been fixed. The Chaingun now sounds like it does in the PC version. Monster death sounds also had this issue last build and it is now fixed.
100894 Prototype
  • Pretty close to the final. Last Prototype build available to the public from pre-release currently.
Final This is the Final version.
120194 Prototype
  • Unknown what this is as the 32X version was released a few weeks before this build. Seems to be the start of a revision that was never finished. More research is needed though for differences. Unlike the previous prototypes (final version doesn't count.) it seems the same as the final but is dated after the official release (November 21, 1994).
021595 (Doom RR Prototype)
  • Being dated after the Final, this prototype doesn't feature any differences. Unlike the last post release prototype, this one goes by a separate name, Doom RR. What RR actually stands for isn't currently known but it may mean rerevision perhaps. Needless to say, no Doom RR was released. More research is needed regarding differences.
022195 (Doom RR Prototype)
  • More research is needed regarding differences.
030795 (Doom RR Prototype)
  • More research is needed regarding differences. This is the very last Doom 32X prototype known to the public at this time. Presumably, the game contains the most improvements in this build.


Gallery