Difference between revisions of "Doom 32X development"
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− | Doom 32X went through a large amount of changes during its development cycle. This table below will list the changes | + | '''[[Sega 32X|Doom 32X]]''' went through a large amount of changes during its '''development cycle'''. This table below will list the changes throughout each of the known 16 prototypes and the final build. These include the post release Doom RR Prototypes for a cancelled re-revision of 32X Doom. The numbers are the build dates. For example 090694 means September 6, 1994. |
{| {{prettytable}} | {| {{prettytable}} | ||
|+Development Change Timeline | |+Development Change Timeline | ||
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*HUD changed to the final version. Doomguy is finally animated. | *HUD changed to the final version. Doomguy is finally animated. | ||
+ | *When player activated god mode cheat,HUD will show wrong face,STFST11 instead of STFGOD0. | ||
+ | *When player is dead,HUD will show wrong face,STFST10 instead of STFDEAD0. | ||
+ | *When player will have 1-19% health,HUD will show wrong faces,STFST0* instead of STFST4*. | ||
*Military Base map still not added, resulting in the "Map 25 Not found" error mentioned previously. | *Military Base map still not added, resulting in the "Map 25 Not found" error mentioned previously. | ||
+ | *Only episode 1 maps seems to appear in this prototype,finishing Phobos Anomaly will display error "I_Error:W_GetNumForName: MAP09 not found!" | ||
*Music renabled. | *Music renabled. | ||
*ROM size has bounced back up to 4MB. | *ROM size has bounced back up to 4MB. | ||
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*Military Base map now exists. The fences around the small building in the center of the main intersection have no walls but it is still blocking the player. Beating Military Base strangely warps the player to Fortress of Mystery. However, the words "now entering Level 3" are displayed. This is strange because Military Base is listed as Level 25 internally. | *Military Base map now exists. The fences around the small building in the center of the main intersection have no walls but it is still blocking the player. Beating Military Base strangely warps the player to Fortress of Mystery. However, the words "now entering Level 3" are displayed. This is strange because Military Base is listed as Level 25 internally. | ||
+ | *During intermission screen HUD showing random numbers. | ||
+ | *Only 5 episode 2 maps seems to be finished. | ||
+ | *Choosing Level 6-10 in main menu warps player to map with next number(for example,choosing Level 7 will start Level 8). | ||
+ | *Choosing Level 12 will warp player to Military Base. | ||
+ | *Choosing Level 13 will warp player to Dis. | ||
+ | *Choosing Level 14 and Level 15 will warp player to Hangar. | ||
+ | *Picking up berserk,radiation suit and invulnerabillity doesn't change screen color. | ||
+ | *Refinery starts behing blue key door. | ||
+ | *Starting Refinery through main menu causes game to crash. | ||
+ | *Deimos Lab starts in circular room. | ||
+ | *Starting Deimos Lab by warp cheat causes game to crash. | ||
+ | *Starting Command Center by warp cheat or finishing Deimos Lab causes game to crash. | ||
+ | *Fortress of Mystery map in this prototype seems to be original PC version of this map,lava pit with water square and soulsphere inside,smaller rooms with skull keys,all of this is still here. | ||
+ | *Finishing Fortress will warp player to map27,causing game to crash. | ||
+ | *Something causes missile-type things to randomly freeze,happened with BFG ball (stuck at first frame during explosion),cacodemon ball (stuck while flying)and rocket (stuck at second frame during explosion). | ||
*This build runs absurdly fast making Doomguy difficult to control at times. | *This build runs absurdly fast making Doomguy difficult to control at times. | ||
*Menus finally work and adjusted to the final's. | *Menus finally work and adjusted to the final's. | ||
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*Final version music implemented. Sound effects still missing. | *Final version music implemented. Sound effects still missing. | ||
− | *Fortress of Mystery now correctly displays "Now Entering Level 26" | + | *Fortress of Mystery now correctly displays "Now Entering Level 26". |
*Military Base and Fortress of Mystery don't seem to have any real music. Instead it seems to be a bunch of random sounds. It is possible that this was a music track but got corrupted for some reason. Of course, it may just be garbage sound. | *Military Base and Fortress of Mystery don't seem to have any real music. Instead it seems to be a bunch of random sounds. It is possible that this was a music track but got corrupted for some reason. Of course, it may just be garbage sound. | ||
+ | *Picking up berserk,radiation suit and invulnerabillity still doesn't change screen color. | ||
*Screen border changed to the final version. | *Screen border changed to the final version. | ||
+ | *Player start coordinates on Refinery and Deimos Lab maps has been fixed. | ||
*Game speed issue from last build fixed. | *Game speed issue from last build fixed. | ||
− | *Fortress of Mystery is impossible to complete because the game doesn't register the player as having the blue key, even after collecting it. | + | *Fortress of Mystery has been simplified to the limits of console,but is still impossible to complete because the game doesn't register the player as having the blue key, even after collecting it,monsters however can open these doors. |
+ | *Finishing Fortress of Mystery still warps player to map27 and crashes the game. | ||
*Copyright screen and Logo screen now appear before the main menu like in the final. | *Copyright screen and Logo screen now appear before the main menu like in the final. | ||
*ROM size at 3MB now. The same as the final. | *ROM size at 3MB now. The same as the final. | ||
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==Gallery== | ==Gallery== | ||
− | <gallery captionalign="left"> | + | <gallery mode=nolines widths=240px captionalign="left"> |
Image:Doom_32X_Prototype_19940906_000.png|The Hangar in Doom 32X with PC textures. In the September 6 and 9 builds the PC textures remain. All subsequent builds use the cut-down geometry and textures found in the Atari Jaguar version. | Image:Doom_32X_Prototype_19940906_000.png|The Hangar in Doom 32X with PC textures. In the September 6 and 9 builds the PC textures remain. All subsequent builds use the cut-down geometry and textures found in the Atari Jaguar version. | ||
Image:Doom_32X_Prototype_19940906_002.png|More PC version texture glory | Image:Doom_32X_Prototype_19940906_002.png|More PC version texture glory | ||
Image:Doom_32X_Prototype_19940906_005.png|The Hangar's courtyard in this early version looks similar to the PC version. Note the HUD's Ammo counter on the right doesn't change. Doomguy is always stationary on the [[status bar]]. | Image:Doom_32X_Prototype_19940906_005.png|The Hangar's courtyard in this early version looks similar to the PC version. Note the HUD's Ammo counter on the right doesn't change. Doomguy is always stationary on the [[status bar]]. | ||
Image:Doom_32X_Prototype_19940906_007.png|The tiny drop and elevator at the end of level 2 in the PC version is in this prototype. | Image:Doom_32X_Prototype_19940906_007.png|The tiny drop and elevator at the end of level 2 in the PC version is in this prototype. | ||
− | Image:Doom_32X_Prototype_19940906_008.png|Another piece of geometry from the PC version that was | + | Image:Doom_32X_Prototype_19940906_008.png|Another piece of geometry from the PC version that was removed in the final version of the 32X port and all other console ports of the era. |
Image:Doom_32X_Prototype_19940906_009.png|Strangely, this bridge is missing a piece of it. This makes getting into the secret exit tricky. | Image:Doom_32X_Prototype_19940906_009.png|Strangely, this bridge is missing a piece of it. This makes getting into the secret exit tricky. | ||
Image:Doom_32X_Prototype_19940906_010.png|Same, from the opposite side. | Image:Doom_32X_Prototype_19940906_010.png|Same, from the opposite side. | ||
Image:Doom_32X_Prototype_19940914_000.png|This error happens in the September 14 build if one attempts to access the secret level, Military Base, from MAP03. Prior builds warped the player to MAP04. It looks for MAP25, which does not exist (it became MAP17 eventually). | Image:Doom_32X_Prototype_19940914_000.png|This error happens in the September 14 build if one attempts to access the secret level, Military Base, from MAP03. Prior builds warped the player to MAP04. It looks for MAP25, which does not exist (it became MAP17 eventually). | ||
Image:Doom_32X_Prototype_19940916_000.png|Error screen when the game crashes after MAP05 in the September 14th and 16th prototypes. | Image:Doom_32X_Prototype_19940916_000.png|Error screen when the game crashes after MAP05 in the September 14th and 16th prototypes. | ||
+ | Image:Doom_32X_Prototype_1994_09_21_000.png|BFG ball frozen after exploding in September 21th prototype. | ||
</gallery> | </gallery> | ||
Revision as of 11:08, 13 July 2022
Doom 32X went through a large amount of changes during its development cycle. This table below will list the changes throughout each of the known 16 prototypes and the final build. These include the post release Doom RR Prototypes for a cancelled re-revision of 32X Doom. The numbers are the build dates. For example 090694 means September 6, 1994.
090694 Prototype |
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090994 Prototype |
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091494 Prototype |
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091694 Prototype |
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092194 Prototype |
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092394 Prototype |
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092594 Prototype |
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092794 Prototype |
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092894 Prototype |
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100294 Prototype |
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100894 Prototype |
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Final | This is the Final version. |
120194 Prototype |
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021595 (Doom RR Prototype) |
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022195 (Doom RR Prototype) |
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030795 (Doom RR Prototype) |
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Gallery
The Hangar's courtyard in this early version looks similar to the PC version. Note the HUD's Ammo counter on the right doesn't change. Doomguy is always stationary on the status bar.