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| [[File:Doom_4_logo_original.jpg|thumb|right|The only known incarnation of the game's logo, found on id Software's job opportunities page in early 2010.{{cite web archived|author=[[id Software]]|title=id Software|url=http://www.idsoftware.com/business/jobs/index.php|publication=idsoftware.com|publishdate=|accessdate=10 April 2017|archiveurl=https://web.archive.org/web/20100208155216/http://www.idsoftware.com/business/jobs/index.php|archivedat=archive.org}}]] | | [[File:Doom_4_logo_original.jpg|thumb|right|The only known incarnation of the game's logo, found on id Software's job opportunities page in early 2010.{{cite web archived|author=[[id Software]]|title=id Software|url=http://www.idsoftware.com/business/jobs/index.php|publication=idsoftware.com|publishdate=|accessdate=10 April 2017|archiveurl=https://web.archive.org/web/20100208155216/http://www.idsoftware.com/business/jobs/index.php|archivedat=archive.org}}]] |
− | '''Doom 4 1.0''', not to be confused with [[id Software]]'s eventual successful release of [[Doom (2016)]], is a cancelled first-person shooter that was originally intended as a {{wp|Reboot (fiction)|reboot}} of the Doom franchise. After being initially announced in August 2007, it suffered repeated delays and development setbacks until, in 2011, intervention by publisher [[Bethesda Softworks]] and parent company [[ZeniMax Media]] led to internal reorganization at the company. The game then entered a period of "rolling reboot" which would last until the new concept which became the final "DOOM" [[Development of Doom (2016)|solidified]] in 2013.<ref name="docu1">{{cite web text|author=noclip|title=DOOM Resurrected (Part 1) - To Hell & Back (DOOM Documentary)|url=https://www.youtube.com/watch?v=PS6SBnccxMA|publication=YouTube|publishdate=12 December 2016|accessdate=10 April 2017}}</ref> | + | '''Doom 4 1.0''', not to be confused with [[id Software]]'s eventual successful release of [[Doom (2016)]], is a cancelled first-person shooter that was originally intended as a {{wp|Reboot (fiction)|reboot}} of the Doom franchise. After being initially announced in August 2007, it suffered repeated delays and development setbacks until, in 2011, intervention by publisher [[Bethesda Softworks]] and parent company [[ZeniMax Media]] led to internal reorganization at the company. The game then entered a period of "rolling reboot" which would last until the new concept which became the final "DOOM" [[Development of Doom (2016)|solidified]] in 2013.<ref name="docu1">{{cite web text|author={{wp|Noclip}}|title=DOOM Resurrected (Part 1) - To Hell & Back (DOOM Documentary)|url=https://www.youtube.com/watch?v=PS6SBnccxMA|publication=YouTube|publishdate=12 December 2016|accessdate=10 April 2017}}</ref> |
| {{Extquote|You can probably close your eyes and imagine a '{{wp|Call of Duty|Call of Doom}}' or a '{{wp|Battlefield (video game series)|BattleDoom}}' game, where it starts to feel way too much like: 'Wait, this doesn't feel like Doom, it feels like we're playing [[allthetropes:Follow the Leader|some other franchise]] with a Doom skin on it... It wasn't fast enough... The way that the demons worked. The visceralness (sic) of the combat... The combat was more disconnected, you almost found yourself taking cover at times and using things from other FPSes, which might be fine for them, but for Doom it just doesn't feel right.|Pete Hines|{{cite web text|author=Kuchera, Ben and Nick Robinson|publishdate=24 June 2015|url=http://www.polygon.com/2015/6/24/8839643/bethesda-doom-4-call-of-duty|title=Bethesda scrapped Doom 4 because it felt like Call of Duty 'with a Doom skin on it'|publication={{wp|Polygon (website)|Polygon}}|accessdate=4 August 2015}}}} | | {{Extquote|You can probably close your eyes and imagine a '{{wp|Call of Duty|Call of Doom}}' or a '{{wp|Battlefield (video game series)|BattleDoom}}' game, where it starts to feel way too much like: 'Wait, this doesn't feel like Doom, it feels like we're playing [[allthetropes:Follow the Leader|some other franchise]] with a Doom skin on it... It wasn't fast enough... The way that the demons worked. The visceralness (sic) of the combat... The combat was more disconnected, you almost found yourself taking cover at times and using things from other FPSes, which might be fine for them, but for Doom it just doesn't feel right.|Pete Hines|{{cite web text|author=Kuchera, Ben and Nick Robinson|publishdate=24 June 2015|url=http://www.polygon.com/2015/6/24/8839643/bethesda-doom-4-call-of-duty|title=Bethesda scrapped Doom 4 because it felt like Call of Duty 'with a Doom skin on it'|publication={{wp|Polygon (website)|Polygon}}|accessdate=4 August 2015}}}} |
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| ==Story== | | ==Story== |
| [[File:doom4storyboard.jpg|thumb|right|A storyboard showing a skirmish between the forces of Hell and the Resistance.]] | | [[File:doom4storyboard.jpg|thumb|right|A storyboard showing a skirmish between the forces of Hell and the Resistance.]] |
− | The game was to feature the player joining a [[allthetropes:Ragtag Bunch of Misfits|rag-tag band of militants]] who formed an impromptu resistance against an apocalyptic invasion of [[Earth]] by the forces of [[Hell]], making the game a modern remake of [[Doom II]].<ref name="docu1">{{cite web text|author=noclip|title=DOOM Resurrected (Part 1) - To Hell & Back (DOOM Documentary)|url=https://www.youtube.com/watch?v=PS6SBnccxMA|publication=YouTube|publishdate=12 December 2016|accessdate=10 April 2017}}</ref> This was first hinted at publicly by Todd Hollenshead, who made a statement apparently corroborating what was up until then fan speculation, stating that, "Doom is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise ''to Earth''".{{cite web archived|title=Doom 4 announced, id Software hiring|author=Miller, Ross|url=http://www.joystiq.com/2008/05/07/doom-4-announced-id-software-hiring|publication=Joystiq|publishdate=7 May 2008|accessdate=4 August 2015|archiveurl=https://web.archive.org/web/20150128130924/http://www.joystiq.com/2008/05/07/doom-4-announced-id-software-hiring/|archivedat=archive.org}} (emphasis added) | + | The game was to feature the player joining a [[allthetropes:Ragtag Bunch of Misfits|rag-tag band of militants]] who formed an impromptu resistance against an apocalyptic invasion of [[Earth]] by the forces of [[Hell]], making the game a modern remake of [[Doom II]].<ref name="docu1"/> |
| + | In addition to these details, judging from some props and assets game takes place in 2038, a certain kafere plague is mentioned. |
| + | {{cite web|author=Burlison, Keith|title=Doom 4 Props - Art Dump|url=https://www.artstation.com/artwork/OX5Qw?album_id=703051|publication=ArtStation|publishdate=25 October 2016|accessdate=28 March 2024}} |
| + | This was first hinted at publicly by Todd Hollenshead, who made a statement apparently corroborating what was up until then fan speculation, stating that, "Doom is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise ''to Earth''".{{cite web archived|title=Doom 4 announced, id Software hiring|author=Miller, Ross|url=http://www.joystiq.com/2008/05/07/doom-4-announced-id-software-hiring|publication=Joystiq|publishdate=7 May 2008|accessdate=4 August 2015|archiveurl=https://web.archive.org/web/20150128130924/http://www.joystiq.com/2008/05/07/doom-4-announced-id-software-hiring/|archivedat=archive.org}} (emphasis added) |
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| Later, portfolio {{wp|concept art}} by an ex-employee, which was released unofficially onto the web in February 2012, seemed to confirm this, displaying dramatic, post-apocalyptic cityscapes.{{cite web archived|author=Evans-Thirlwell, Edwin|title=Rumour: Doom 4 cancelled, first screenshots leak|url=http://www.totalxbox.com/39252/rumour-doom-4-cancelled-first-screenshots-leak/?cid=OTC-RSS&attr=OXM-General-RSS|publication=XBOX : The Official Magazine|publishdate=28 February 2012|accessdate=10 April 2017|archiveurl=http://web.archive.org/web/20140309024534/http://www.totalxbox.com/39252/rumour-doom-4-cancelled-first-screenshots-leak/?cid=OTC-RSS&attr=OXM-General-RSS|archivedat=archive.org}} These images were discredited at the time by id Software's creative director Matthew Hooper via Twitter, with him saying, "Those images have nothing to do with what you're gonna see in Doom 4. When we officially show things, you'll see awesome." These were later confirmed, however, by officially approved releases in late 2016 and early 2017. | | Later, portfolio {{wp|concept art}} by an ex-employee, which was released unofficially onto the web in February 2012, seemed to confirm this, displaying dramatic, post-apocalyptic cityscapes.{{cite web archived|author=Evans-Thirlwell, Edwin|title=Rumour: Doom 4 cancelled, first screenshots leak|url=http://www.totalxbox.com/39252/rumour-doom-4-cancelled-first-screenshots-leak/?cid=OTC-RSS&attr=OXM-General-RSS|publication=XBOX : The Official Magazine|publishdate=28 February 2012|accessdate=10 April 2017|archiveurl=http://web.archive.org/web/20140309024534/http://www.totalxbox.com/39252/rumour-doom-4-cancelled-first-screenshots-leak/?cid=OTC-RSS&attr=OXM-General-RSS|archivedat=archive.org}} These images were discredited at the time by id Software's creative director Matthew Hooper via Twitter, with him saying, "Those images have nothing to do with what you're gonna see in Doom 4. When we officially show things, you'll see awesome." These were later confirmed, however, by officially approved releases in late 2016 and early 2017. |
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| ====Beta prowler==== | | ====Beta prowler==== |
| Another imp-like enemy which later became the [[prowler]] appears in the glory kill test sequence. This variety can crouch down, presumably to leap at the player, though it is killed in the sequence before it has a chance to complete the animation. As with the final version of the monster's model, its head appears to be made of bone, with two insect-like unattached mandibles for a lower jaw, and a large dark hole where most of its face should be. Without finished textures, the creature was plainly colored in this iteration. Its completed version in the released game has purple skin. In a leaked 2012 teaser trailer and in early reboot footage of game play using Doom 4 assets from 2018, you can see that that hole is glowing.{{cite web|author=GDC|title=Embracing Push Forward Combat In Doom|url=https://youtube.com/watch?v=2KQNpQD8Ayo|publication=YouTube|publishdate=18 May 2018|accessdate=25 March 2024}} | | Another imp-like enemy which later became the [[prowler]] appears in the glory kill test sequence. This variety can crouch down, presumably to leap at the player, though it is killed in the sequence before it has a chance to complete the animation. As with the final version of the monster's model, its head appears to be made of bone, with two insect-like unattached mandibles for a lower jaw, and a large dark hole where most of its face should be. Without finished textures, the creature was plainly colored in this iteration. Its completed version in the released game has purple skin. In a leaked 2012 teaser trailer and in early reboot footage of game play using Doom 4 assets from 2018, you can see that that hole is glowing.{{cite web|author=GDC|title=Embracing Push Forward Combat In Doom|url=https://youtube.com/watch?v=2KQNpQD8Ayo|publication=YouTube|publishdate=18 May 2018|accessdate=25 March 2024}} |
| + | Also the sounds of this enemy were used as placeholders for the imp as shown in one of the tech demos and in the animation of Doom 2016's introduction.{{cite web|author=Noclip|title=<nowiki>Unreleased DOOM 4 [cancelled] & DOOM 2016 Development Gameplay</nowiki>|url=https://www.youtube.com/watch?v=Uvb04gU_UmU|publication=YouTube|publishdate=11 July 2022|accessdate=8 April 2024}} |
| <gallery mode="nolines" widths="240px" heights="126px"> | | <gallery mode="nolines" widths="240px" heights="126px"> |
| DoomResurrected36.jpg | | DoomResurrected36.jpg |
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| doom4summoner.png | | doom4summoner.png |
| </gallery> | | </gallery> |
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| + | ====Pinky==== |
| + | This classic enemy of the series has not appeared in the footage yet, but its existence is confirmed by sketches for this project by the world-renowned science fiction and fantasy author and artist Wayne Douglas Barlow, which he has shared over the years on his {{wp|Instagram}} account. From the common features of the art that may got into the game this is quadropedality like in its Doom 3 counterpart, it is possible that the dead demon from one of the storyboard's panels by Bristol it's him. Besides him also in one of the sketches appeared hellhound.{{cite web|author=No_Consequence1111|title=Doom 4 all concept arts by Wayne douglas barlowe to date|url=https://www.reddit.com/r/Doom/comments/168yzed/doom_4_all_concept_arts_by_wayne_douglas_barlowe/?rdt=44425|publishdate=3 September 2023|accessdate=4 April 2024}} |
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| ==== Cacodemon ==== | | ==== Cacodemon ==== |
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| Several weapons are visible among the various screenshots and video sequences of the game in progress: | | Several weapons are visible among the various screenshots and video sequences of the game in progress: |
| * '''Knife''': The player carries a knife which can be used during sync melee attacks for finishing blows. | | * '''Knife''': The player carries a knife which can be used during sync melee attacks for finishing blows. |
− | * '''Handgun''': A standard handgun that was seen in the 2013 glory kill animation pitch.<ref name="Previsualization">{{cite web text|author=Brian Kowalczyk|title=DOOM-Combat System Previsualization|url=https://vimeo.com/273719384|publication=Vimeo|publishdate=6 June 2018|accessdate=12 October 2023}}</ref> | + | * '''Pistol''': Aka "Kowalczyk SA-9",{{fact}} a standard handgun that was seen in the 2013 glory kill animation pitch.<ref name="Previsualization">{{cite web text|author=Brian Kowalczyk|title=DOOM-Combat System Previsualization|url=https://vimeo.com/273719384|publication=Vimeo|publishdate=6 June 2018|accessdate=12 October 2023}}</ref> The pistol also appears for a couple of seconds in the hologram studying video from one of the id's employees which was leaked in public in 2023.<ref name="Holograms">{{cite web text|author=Keyes, Danny|title=Holograms|url=https://www.youtube.com/watch?v=I0UceGRjOqw|publication=YouTube|publishdate=19 August 2022|accessdate=11 April 2024}}</ref> Its untextured model remains stored in the release.{{fact}} |
| * '''Shotgun''': An ordinary pump-action shotgun can be seen carried by NPCs and possessed humans. It is also seen fired in first person perspective during footage of the 2013 glory kill test animation,<ref name="Previsualization"/> but with a different model that was later adapted to Doom (2016). | | * '''Shotgun''': An ordinary pump-action shotgun can be seen carried by NPCs and possessed humans. It is also seen fired in first person perspective during footage of the 2013 glory kill test animation,<ref name="Previsualization"/> but with a different model that was later adapted to Doom (2016). |
| * '''Super shotgun''': The series-standard double-barreled shotgun. It appears to be the last remaining artifact from Doom 4 1.0 to make it directly into Doom (2016), as it appears to be the exact same model but with different texture work than the final [[Super shotgun (Doom 2016)|super shotgun]]. In recent footage and screenshots, the weapon can be seen with engravings that look closer to the final release. Additionally, the reload animation seen in the leaked footage is still present in the game files and can be triggered by interrupting the normal reload animation with another one, such as climbing a wall or punching.<ref name="Doom 2016 Beta reload animation">{{cite web text|author=[[ONETAPPYBOI]]|title=Doom 2016 Beta reload animation|url=https://youtube.com/watch?v=1ZRX5cwsR_Q|publication=YouTube|publishdate=22 March 2024|accessdate=22 March 2024}}</ref> | | * '''Super shotgun''': The series-standard double-barreled shotgun. It appears to be the last remaining artifact from Doom 4 1.0 to make it directly into Doom (2016), as it appears to be the exact same model but with different texture work than the final [[Super shotgun (Doom 2016)|super shotgun]]. In recent footage and screenshots, the weapon can be seen with engravings that look closer to the final release. Additionally, the reload animation seen in the leaked footage is still present in the game files and can be triggered by interrupting the normal reload animation with another one, such as climbing a wall or punching.<ref name="Doom 2016 Beta reload animation">{{cite web text|author=[[ONETAPPYBOI]]|title=Doom 2016 Beta reload animation|url=https://youtube.com/watch?v=1ZRX5cwsR_Q|publication=YouTube|publishdate=22 March 2024|accessdate=22 March 2024}}</ref> |
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| * '''Chaingun''': A chaingun can likewise be seen in the same late-2020 footage.<ref name="gamerant1221"/> | | * '''Chaingun''': A chaingun can likewise be seen in the same late-2020 footage.<ref name="gamerant1221"/> |
| * '''Chainsaw''': An NPC can be seen to rev up a large, savage-looking version of the chainsaw during the celebratory cinematic scene shown in ''DOOM Resurrected''. While this alone was not confirmation that it was intended to be a weapon in the game, additional footage later released on the Internet also shows the same weapon being used by the player against a possessed human.<ref name="gamerant1221"/> | | * '''Chainsaw''': An NPC can be seen to rev up a large, savage-looking version of the chainsaw during the celebratory cinematic scene shown in ''DOOM Resurrected''. While this alone was not confirmation that it was intended to be a weapon in the game, additional footage later released on the Internet also shows the same weapon being used by the player against a possessed human.<ref name="gamerant1221"/> |
− | * '''Grenade launcher''': Though not present in any in-game footage, it was used by resistance members in one of the leaked cinematic clips and later adapted to multiplayer from the final release. An image silhouette from its original Doom 4 form resides inside DOOM 2016's launch files.{{fact}} The weapon became the basis of the grenade launcher later added to the final game's multiplayer component. | + | * '''Grenade launcher''': Though not present in any in-game footage, it was used by resistance members in one of the leaked cinematic clips and later adapted to multiplayer from the final release. An image silhouette from its original Doom 4 form resides inside Doom 2016's launch files.{{fact}} In one of the leaked from art arts stations demonstrating the hologram studying for Doom (2016), a silver-colored grenade launcher flashes.<ref name="Holograms"/> The weapon became the basis of the grenade launcher later added to the final game's multiplayer component. The grenade launcher's model became basis for unused nailgun that meant to be multiplayer weapon, which can be found in the release files.{{cite web|author=Br7an547|title=Nail Gun - Unused multiplayer Weapon|url=https://www.reddit.com/r/Doom/comments/6fe4xn/nail_gun_unused_multiplayer_weapon/?rdt=51497|publishdate=5 June 2017|accessdate=28 March 2024}} |
− | * '''Bullpup rifle''': A tactical rifle seen in the 2013 glory kill animation pitch.<ref name="Previsualization"/> | + | * '''Bullpup rifle''': A tactical rifle seen in the 2013 glory kill animation pitch.<ref name="Previsualization"/> Its untextured model remains stored in the closed alpha.{{fact}} |
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| ===Equipment=== | | ===Equipment=== |