Difference between revisions of "Doom 64 TC"

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<div style="float: right;">
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{{wad
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|authors=Various
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|port=Boom-compatible
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|type=m
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|iwad=Doom II
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|year=2003
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|screenshot=Doom64start.JPG
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|caption=Start point of the converted [[MAP01: Staging Area (Doom 64)|MAP01]]
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|link=[http://www.doom2.net/doomdepot/abs-about.html Official site]
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}}
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<div style="clear: right;"></div>
 
{{Top100 2003}}
 
{{Top100 2003}}
'''Doom 64: Absolution''', also known as the '''Doom 64 TC''', is a [[total conversion]] created in [[Timeline of mod releases#2003|2003]] by a team lead by [[Samuel Villarreal (Kaiser)]]. It is based on material extracted from the [[Doom 64]] ROM file, and uses the [[Doomsday]] engine.  
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</div>
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'''Doom 64: Absolution''', also known as the '''Doom 64 TC''', is a [[total conversion]] created in [[Timeline of mod releases#2003|2003]] by a team lead by [[Samuel Villarreal (Kaiser)]]. It is based on material extracted from the [[Doom 64]] ROM file, and uses a customized version of the [[Doomsday]] engine.  
  
 
Doom 64 TC has since been superseded by [[Doom64 EX]], which was also developed by Kaiser and features a more faithful representation of Doom 64, but does require a ROM of the game to run.
 
Doom 64 TC has since been superseded by [[Doom64 EX]], which was also developed by Kaiser and features a more faithful representation of Doom 64, but does require a ROM of the game to run.
  
 
== Levels ==
 
== Levels ==
Doom 64 TC provides the 33 original levels of Doom 64 for the Nintendo 64, with small differences, although in a slightly different order. There are 38 levels total, including six which are entirely new. New levels are marked with an asterisk. Though not listed, it is also possible to play the cinematic title map by typing "setmap 1 39" in the console..
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Doom 64 TC contains 38 playable levels in total. This includes the 32 original levels of Doom 64 for the Nintendo 64, although in a slightly different order. There are also six entirely new levels (marked with an asterisk). Though not listed, it is also possible to play the cinematic title map, [[MAP39: Intro (Doom 64 TC)|MAP39: Intro]], by typing "setmap 1 39" in the console.
{{col-begin}}
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{{col-begin|width=auto}}
{{col-break}}
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{{col-break|width=50%}}
*[[MAP01: Staging Area (Doom 64 TC)|MAP01: Staging Area]]
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*[[MAP01: Staging Area (Doom 64 TC)|MAP01: Staging Area]] <small>''(secret exit to MAP32)''</small>
 
*[[MAP02: The Terraformer (Doom 64 TC)|MAP02: The Terraformer]]
 
*[[MAP02: The Terraformer (Doom 64 TC)|MAP02: The Terraformer]]
 
*[[MAP03: Main Engineering (Doom 64 TC)|MAP03: Main Engineering]]
 
*[[MAP03: Main Engineering (Doom 64 TC)|MAP03: Main Engineering]]
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*[[MAP07: Nukage Facility (Doom 64 TC)|MAP07: Nukage Facility]] '''*'''
 
*[[MAP07: Nukage Facility (Doom 64 TC)|MAP07: Nukage Facility]] '''*'''
 
*[[MAP08: Research Lab (Doom 64 TC)|MAP08: Research Lab]]
 
*[[MAP08: Research Lab (Doom 64 TC)|MAP08: Research Lab]]
*[[MAP09: Outpost Omega (Doom 64 TC)|MAP09: Outpost Omega]]
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*[[MAP09: Outpost Omega (Doom 64 TC)|MAP09: Outpost Omega]] <small>''(secret exit to MAP34)''</small>
 
*[[MAP10: Final Outpost (Doom 64 TC)|MAP10: Final Outpost]]
 
*[[MAP10: Final Outpost (Doom 64 TC)|MAP10: Final Outpost]]
 
*[[MAP11: Even Simpler (Doom 64 TC)|MAP11: Even Simpler]]
 
*[[MAP11: Even Simpler (Doom 64 TC)|MAP11: Even Simpler]]
 
*[[MAP12: The Bleeding (Doom 64 TC)|MAP12: The Bleeding]]
 
*[[MAP12: The Bleeding (Doom 64 TC)|MAP12: The Bleeding]]
 
*[[MAP13: Terror Core (Doom 64 TC)|MAP13: Terror Core]]
 
*[[MAP13: Terror Core (Doom 64 TC)|MAP13: Terror Core]]
{{col-break}}
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*[[MAP14: Dark Citadel (Doom 64 TC)|MAP14: Dark Citadel]]
*[[MAP15: Altar of Pain (Doom 64 TC)|MAP15: Altar of Pain]]
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*[[MAP15: Altar of Pain (Doom 64 TC)|MAP15: Altar of Pain]] <small>''(secret exit to MAP31)''</small>
 
*[[MAP16: Eye of the Storm (Doom 64 TC)|MAP16: Eye of the Storm]]
 
*[[MAP16: Eye of the Storm (Doom 64 TC)|MAP16: Eye of the Storm]]
 
*[[MAP17: Dark Entires (Doom 64 TC)|MAP17: Dark Entires]]
 
*[[MAP17: Dark Entires (Doom 64 TC)|MAP17: Dark Entires]]
 
*[[MAP18: Blood Keep (Doom 64 TC)|MAP18: Blood Keep]]
 
*[[MAP18: Blood Keep (Doom 64 TC)|MAP18: Blood Keep]]
 
*[[MAP19: Watch Your Step (Doom 64 TC)|MAP19: Watch Your Step]]
 
*[[MAP19: Watch Your Step (Doom 64 TC)|MAP19: Watch Your Step]]
*[[MAP20: Spawned Fear (Doom 64 TC)|MAP20: Spawned Fear]]
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*[[MAP20: Spawned Fear (Doom 64 TC)|MAP20: Spawned Fear]] <small>''(secret exit to MAP33)''</small>
 
*[[MAP21: The Spiral (Doom 64 TC)|MAP21: The Spiral]]
 
*[[MAP21: The Spiral (Doom 64 TC)|MAP21: The Spiral]]
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{{col-break|gap=5em}}
 
*[[MAP22: Breakdown (Doom 64 TC)|MAP22: Breakdown]]
 
*[[MAP22: Breakdown (Doom 64 TC)|MAP22: Breakdown]]
 
*[[MAP23: Pitfalls (Doom 64 TC)|MAP23: Pitfalls]]
 
*[[MAP23: Pitfalls (Doom 64 TC)|MAP23: Pitfalls]]
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*[[MAP26: No Escape (Doom 64 TC)|MAP26: No Escape]]
 
*[[MAP26: No Escape (Doom 64 TC)|MAP26: No Escape]]
 
*[[MAP27: Forbidden Deeper (Doom 64 TC)|MAP27: Forbidden Deeper]] '''*'''
 
*[[MAP27: Forbidden Deeper (Doom 64 TC)|MAP27: Forbidden Deeper]] '''*'''
{{col-break}}
 
 
*[[MAP28: Shadows Watching (Doom 64 TC)|MAP28: Shadows Watching]] '''*'''
 
*[[MAP28: Shadows Watching (Doom 64 TC)|MAP28: Shadows Watching]] '''*'''
 
*[[MAP29: The Lair (Doom 64 TC)|MAP29: The Lair]]
 
*[[MAP29: The Lair (Doom 64 TC)|MAP29: The Lair]]
 
*[[MAP30: The Absolution (Doom 64 TC)|MAP30: The Absolution]]
 
*[[MAP30: The Absolution (Doom 64 TC)|MAP30: The Absolution]]
*[[MAP31: In The Void (Doom 64 TC)|MAP31: In The Void]]
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Secret levels:
*[[MAP32: Cat And Mouse (Doom 64 TC)|MAP32: Cat And Mouse]]
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*[[MAP31: In The Void (Doom 64 TC)|MAP31: In The Void]] <small>''(secret exit to MAP35)''</small>
 +
*[[MAP32: Cat And Mouse (Doom 64 TC)|MAP32: Cat And Mouse]] <small>''(secret exit to MAP38)''</small>
 
*[[MAP33: Playground (Doom 64 TC)|MAP33: Playground]]
 
*[[MAP33: Playground (Doom 64 TC)|MAP33: Playground]]
 
*[[MAP34: Crisis (Doom 64 TC)|MAP34: Crisis]] '''*'''
 
*[[MAP34: Crisis (Doom 64 TC)|MAP34: Crisis]] '''*'''
 
*[[MAP35: Hardcore (Doom 64 TC)|MAP35: Hardcore]]
 
*[[MAP35: Hardcore (Doom 64 TC)|MAP35: Hardcore]]
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*[[MAP38: Hectic (Doom 64 TC)|MAP38: Hectic]]
 +
Bonus levels:
 
*[[MAP36: Doom64 Museum (Doom 64 TC)|MAP36: Doom64 Museum]] '''*'''
 
*[[MAP36: Doom64 Museum (Doom 64 TC)|MAP36: Doom64 Museum]] '''*'''
 
*[[MAP37: Death Labs (Doom 64 TC)|MAP37: Death Labs]] '''*'''
 
*[[MAP37: Death Labs (Doom 64 TC)|MAP37: Death Labs]] '''*'''
*[[MAP38: Hectic (Doom 64 TC)|MAP38: Hectic]]
 
 
{{col-break}}
 
[[Image:Doom64start.JPG|thumb|240px|Start point of the converted [[MAP01: Staging Area (Doom 64)|MAP01]]]] <!-- DO NOT MOVE OUTSIDE TABLE!!! Layout will break. -->
 
 
{{col-end}}
 
{{col-end}}
Due to the special nature of [[MAP38: Hectic (Doom 64 TC)|MAP38: Hectic]] (releasing the [[Jumping|jump cheat]]), this level cannot be accessed via [[Source port cheat codes|change-level cheat]] ("IDCLEV38" during gameplay or "warp 38" at the [[Doomsday]] [[console]]).
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Due to the special nature of [[MAP38: Hectic (Doom 64 TC)|MAP38: Hectic]] (unlocking the [[Jumping|jump cheat]]), this level cannot be accessed via [[Source port cheat codes|change-level cheat]] ("IDCLEV38" during gameplay or "warp 38" at the [[Doomsday]] [[console]]).
  
 
[[MAP36: Doom64 Museum (Doom 64 TC)|MAP36: Doom64 Museum]] and [[MAP37: Death Labs (Doom 64 TC)|MAP37: Death Labs]] function like a small self-contained episode, accessible via the "PLAY DEMO MAP" menu entry.
 
[[MAP36: Doom64 Museum (Doom 64 TC)|MAP36: Doom64 Museum]] and [[MAP37: Death Labs (Doom 64 TC)|MAP37: Death Labs]] function like a small self-contained episode, accessible via the "PLAY DEMO MAP" menu entry.
  
[[MAP39: Intro (Doom 64 TC)|MAP39: Intro]] was used for the intro in earlier versions of the TC, but in the last version is ununsed.
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[[MAP39: Intro (Doom 64 TC)|MAP39: Intro]] was used for the intro in earlier versions of the TC, but in the last version is unused.
  
=== The Outcast Levels ===
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=== The Outcast levels ===
 
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In addition to the original levels, Kaiser released the Outcast mapset in 2005. The set includes seven maps, one of which is secret, and two new [[Demon Key]]s, which enhance the [[Unmaker]] in different ways. The green demon key, found only in the secret level, produces small sparks which float up, levitating whatever is underneath it. The red demon key allows the player to use [[Hell Time]], which is similar to the effect of the same name in [[Doom 3: Resurrection of Evil]]. There is also "radar", the same as a computer map, but with object indicators.
In addition to the original levels, Kaiser released the Outcast mapset in 2005. The set includes six maps, one of which is secret, and two new [[Demon Key]]s, which enhance the [[Unmaker]] in different ways. The green demon key, found only in the secret level, produces small sparks which float up, levitating whatever is underneath it. The red demon key allows the player to use [[Hell Time]], which is similar to the effect of the same name in [[Doom 3: Resurrection of Evil]]. There is also "radar", the same as a computer map, but with object indicators.
 
  
 +
The levels are as follows:
 
*[[MAP40: Destroy (Doom 64 TC)|MAP40: Destroy]]
 
*[[MAP40: Destroy (Doom 64 TC)|MAP40: Destroy]]
*[[MAP41: Stepwalk (Doom 64 TC)|MAP41: Stepwalk]]
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*[[MAP41: Stepwalk (Doom 64 TC)|MAP41: Stepwalk]] <small>''(secret exit to MAP46)''</small>
 
*[[MAP42: Portal (Doom 64 TC)|MAP42: Portal]]
 
*[[MAP42: Portal (Doom 64 TC)|MAP42: Portal]]
 
*[[MAP43: Darkened (Doom 64 TC)|MAP43: Darkened]]
 
*[[MAP43: Darkened (Doom 64 TC)|MAP43: Darkened]]
 
*[[MAP44: Traps (Doom 64 TC)|MAP44: Traps]]
 
*[[MAP44: Traps (Doom 64 TC)|MAP44: Traps]]
 
*[[MAP45: Nebula (Doom 64 TC)|MAP45: Nebula]]
 
*[[MAP45: Nebula (Doom 64 TC)|MAP45: Nebula]]
 +
Secret level:
 
*[[MAP46: Radiant (Doom 64 TC)|MAP46: Radiant]]
 
*[[MAP46: Radiant (Doom 64 TC)|MAP46: Radiant]]
 +
 +
Additionally, three unfinished layouts are provided, which would be later completed in the Doom64 EX port for the Outcast Levels:
 +
*[[MAP43: Control (Doom 64 TC)|MAP43: Control]] (OUTCAST08.wad)
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*[[MAP48: Derelict (Doom 64 TC)|MAP48: Derelict]] (OUTCAST07.wad)
 +
*[[MAP49: Forge (Doom 64 TC)|MAP49: Forge]] (test.wad)
  
 
== Team members ==
 
== Team members ==
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* Elbryan42: music; graphics; sounds; organization
 
* Elbryan42: music; graphics; sounds; organization
 
* Melfice: levels
 
* Melfice: levels
 +
* Lutarez: levels
 +
* The_Doomer: levels
 +
* Matt McGee: levels
 
* [[Tony Lindberg (Ghostpilot)]]: graphics
 
* [[Tony Lindberg (Ghostpilot)]]: graphics
 
* Footman: graphics
 
* Footman: graphics
 
* [[Fredrik Johansson]]: palette
 
* [[Fredrik Johansson]]: palette
* Lutarez: levels
 
* The_Doomer: levels
 
  
 
== New monsters ==
 
== New monsters ==
[[Image:NightmareCaco.PNG|thumb|A nightmare cacodemon in MAP06: Alpha Quadrant. This is the first one encountered in the game.]]
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[[File:NightmareSpectre.PNG|thumb|Nightmare spectre in the Doom 64 TC.]]
Doom 64 TC adds four new monsters to the existing [[Doom 64]] cast.
+
[[File:NightmareCaco.PNG|thumb|A nightmare cacodemon in MAP06: Alpha Quadrant. This is the first one encountered in the game.]]
 +
Doom 64 TC adds four new monsters to the existing [[Doom 64]] cast:
  
=== Heavy Weapon Dude ===
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=== Heavy weapon dude ===
Doesn't appear on the original levels, but they're added to some levels. This is the only cut monster which used in the TC.
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The [[chaingunner]] doesn't appear in the original levels, but they're added to some levels. This is the only [[Doom 64#Gameplay developments|cut monster]] which used in the TC.
  
 
=== Nightmare spectre ===
 
=== Nightmare spectre ===
 
+
The [[nightmare spectre]] is a green ghoulish spectre with 500 [[Hit point|health]], similar to those which appear in the [[Sony PlayStation]] version of Doom.
The [[nightmare spectre]] is a green ghoulish spectre with 500 health, similar to those which appear in the [[Sony PlayStation]] version of Doom.
 
  
 
=== Nightmare cacodemon ===
 
=== Nightmare cacodemon ===
 
+
The nightmare cacodemon is a more powerful form of [[cacodemon]] found only in the Doom 64 TC. They are bright red rather than brown, three times as fast as the normal cacodemon, and nearly twice as tough. Nightmare cacodemons fire three times every time they attack. Unlike the other nightmare demons, they are also more resilient to pain than their regular counterparts. This makes the chainsaw less effective against them. They have 700 health.
The nightmare cacodemon is a more powerful form of cacodemon found only in the Doom 64 TC. They are bright red rather than brown, three times as fast as the normal cacodemon, and nearly twice as tough. Nightmare cacodemons fire three times every time they attack. Unlike the other nightmare demons, they are also more resilient to pain than their regular counterparts. This makes the chainsaw less effective against them. They have 700 health.
 
  
 
Their speed and rapid attacks in succession make them deadly adversaries, and their transparent bodies can make them hard to spot in some areas.
 
Their speed and rapid attacks in succession make them deadly adversaries, and their transparent bodies can make them hard to spot in some areas.
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{{Main|Marine (Doom 64)}}
 
{{Main|Marine (Doom 64)}}
  
[[MAP39: Intro (Doom 64 TC)|MAP39: Intro]] includes an appearance of the green marine bot, unlike the original Doom 64 introductory map. These marines have a lot of [[hit point]]s.
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[[MAP39: Intro (Doom 64 TC)|MAP39: Intro]] includes an appearance of the green marine bot, unlike the original Doom 64 introductory map. These marines have 100 hit points.
  
Outcast adds 3 new monsters to the existing monster cast.
+
Outcast adds three new monsters to the existing monster cast:
  
 
=== Acid Demon ===
 
=== Acid Demon ===
Green demon with 200 health.
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Green [[demon]] with 200 health.
  
 
=== Nightcrawler ===
 
=== Nightcrawler ===
Grenade throwing Arachnotron with 750 health. The grenades explode after a short time, not upon contact.
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Grenade throwing [[arachnotron]] with 750 health. The grenades explode after a short time, not upon contact. They can infight with normal arachnotrons.
They can infight with normal Arachnotrons.
 
  
 
=== Stalker ===
 
=== Stalker ===
Green Lost Soul, which fires Mancubus fireballs and have the ability to teleport. They have a chance for firing homing fireballs, like the revenant. They have 200 health.
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Green [[lost soul]], which fires [[mancubus]] fireballs and has the ability to teleport. They have a chance for firing homing fireballs, like the [[revenant]]. They have 200 health.
  
 
== Technical issues, bugs and flaws ==
 
== Technical issues, bugs and flaws ==
 +
The F10 hotkey to quit the game is not caught correctly, activating an invisible {{wp|Windows}} main menu which pauses the 3D rendering.
  
The F10 hotkey to quit the game is not caught correctly, activating an invisible Windows main menu which pauses the 3D rendering.
+
Not all rendering effects and engine behaviors could be copied exactly. Hint monitors (computer screens showing a different camera's view for a few seconds) are not supported, sector movements differ (changing the playing strategy, e.g. in the secret level "Hectic"), and the appearance of lighting effects differs (most noticeable for the rotating light column at the end of MAP01: "Staging Area").
  
Not all rendering effects and engine behaviors could be copied exactly. Hint monitors (computer screens showing a different camera's view for a few seconds) are not supported, sector movements differ (changing the playing strategy e.g., in the secret level "Hectic"), and the appearance of lighting effects differs (most noticeable for the rotating light column at the end of MAP01: "Staging Area").
+
<gallery mode=nolines widths="200px">
 
 
<gallery widths="200px">
 
 
DOOM64EX_MAP01_LightCol.jpg|Doom 64 EX: Soft light cone, rotating clockwise.
 
DOOM64EX_MAP01_LightCol.jpg|Doom 64 EX: Soft light cone, rotating clockwise.
 
DOOM64TC_MAP01_LightCol.jpg|Doom 64 TC: Black/yellow flashing sectors, rotating counter-clockwise.
 
DOOM64TC_MAP01_LightCol.jpg|Doom 64 TC: Black/yellow flashing sectors, rotating counter-clockwise.
 
</gallery>
 
</gallery>
 +
 +
== Trivia ==
 +
* The engine used by Doom 64: Absolution is a customized version of the Doomsday Engine, version 1.7.13, running the JDoom plugin. It is presented as a separate executable, called {{c|ABSOLUTION.EXE}}, and is required to run the total conversion. The latest release of {{c|ABSOLUTION.EXE}} carries version number 1.1.05.
  
 
== External links ==
 
== External links ==
*[http://www.doom2.net/doomdepot/abs-about.html Doom 64: Absolution homepage]
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* [http://www.doom2.net/doomdepot/abs-about.html Doom 64: Absolution homepage]
*[http://web.archive.org/web/20100621021457/http://www.numerometria.com/d64tc.htm Doom 64 TC Guide]
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* {{dsda2|wad=doom64tc}}
 +
* {{archived link|http://www.numerometria.com/d64tc.htm|Doom 64 TC Guide|http://web.archive.org/web/20100621021457/http://www.numerometria.com/d64tc.htm|archive.org}}
  
 
[[Category:Total conversions]]
 
[[Category:Total conversions]]
[[Category:Megawads]]
 
[[Category:2003 WADs]]
 
[[Category:PWADs by name]]
 
 
[[Category:Doom 64]]
 
[[Category:Doom 64]]
 +
[[Category:Doom 64 WADs]]

Revision as of 03:42, 13 May 2022

Doom 64: Absolution, also known as the Doom 64 TC, is a total conversion created in 2003 by a team lead by Samuel Villarreal (Kaiser). It is based on material extracted from the Doom 64 ROM file, and uses a customized version of the Doomsday engine.

Doom 64 TC has since been superseded by Doom64 EX, which was also developed by Kaiser and features a more faithful representation of Doom 64, but does require a ROM of the game to run.

Levels

Doom 64 TC contains 38 playable levels in total. This includes the 32 original levels of Doom 64 for the Nintendo 64, although in a slightly different order. There are also six entirely new levels (marked with an asterisk). Though not listed, it is also possible to play the cinematic title map, MAP39: Intro, by typing "setmap 1 39" in the console.

Due to the special nature of MAP38: Hectic (unlocking the jump cheat), this level cannot be accessed via change-level cheat ("IDCLEV38" during gameplay or "warp 38" at the Doomsday console).

MAP36: Doom64 Museum and MAP37: Death Labs function like a small self-contained episode, accessible via the "PLAY DEMO MAP" menu entry.

MAP39: Intro was used for the intro in earlier versions of the TC, but in the last version is unused.

The Outcast levels

In addition to the original levels, Kaiser released the Outcast mapset in 2005. The set includes seven maps, one of which is secret, and two new Demon Keys, which enhance the Unmaker in different ways. The green demon key, found only in the secret level, produces small sparks which float up, levitating whatever is underneath it. The red demon key allows the player to use Hell Time, which is similar to the effect of the same name in Doom 3: Resurrection of Evil. There is also "radar", the same as a computer map, but with object indicators.

The levels are as follows:

Secret level:

Additionally, three unfinished layouts are provided, which would be later completed in the Doom64 EX port for the Outcast Levels:

Team members

New monsters

Nightmare spectre in the Doom 64 TC.
A nightmare cacodemon in MAP06: Alpha Quadrant. This is the first one encountered in the game.

Doom 64 TC adds four new monsters to the existing Doom 64 cast:

Heavy weapon dude

The chaingunner doesn't appear in the original levels, but they're added to some levels. This is the only cut monster which used in the TC.

Nightmare spectre

The nightmare spectre is a green ghoulish spectre with 500 health, similar to those which appear in the Sony PlayStation version of Doom.

Nightmare cacodemon

The nightmare cacodemon is a more powerful form of cacodemon found only in the Doom 64 TC. They are bright red rather than brown, three times as fast as the normal cacodemon, and nearly twice as tough. Nightmare cacodemons fire three times every time they attack. Unlike the other nightmare demons, they are also more resilient to pain than their regular counterparts. This makes the chainsaw less effective against them. They have 700 health.

Their speed and rapid attacks in succession make them deadly adversaries, and their transparent bodies can make them hard to spot in some areas.

The chaingun, plasma gun and BFG9000 are effective counters against them, although the latter should only be used if they come in swarms. They are far too fast to hit with rockets.

Marine bot

Main article: Marine (Doom 64)

MAP39: Intro includes an appearance of the green marine bot, unlike the original Doom 64 introductory map. These marines have 100 hit points.

Outcast adds three new monsters to the existing monster cast:

Acid Demon

Green demon with 200 health.

Nightcrawler

Grenade throwing arachnotron with 750 health. The grenades explode after a short time, not upon contact. They can infight with normal arachnotrons.

Stalker

Green lost soul, which fires mancubus fireballs and has the ability to teleport. They have a chance for firing homing fireballs, like the revenant. They have 200 health.

Technical issues, bugs and flaws

The F10 hotkey to quit the game is not caught correctly, activating an invisible Windows main menu which pauses the 3D rendering.

Not all rendering effects and engine behaviors could be copied exactly. Hint monitors (computer screens showing a different camera's view for a few seconds) are not supported, sector movements differ (changing the playing strategy, e.g. in the secret level "Hectic"), and the appearance of lighting effects differs (most noticeable for the rotating light column at the end of MAP01: "Staging Area").

Trivia

  • The engine used by Doom 64: Absolution is a customized version of the Doomsday Engine, version 1.7.13, running the JDoom plugin. It is presented as a separate executable, called ABSOLUTION.EXE, and is required to run the total conversion. The latest release of ABSOLUTION.EXE carries version number 1.1.05.

External links