Difference between revisions of "Doom 64 for Doom II"

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Doom 64 for Doom II is a vanilla compatible mod aiming to recreate Doom 64 using original Doom II assets.
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{{wad
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|authors=Mechadon et al.
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|iwad=Doom II
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|year=2018
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|type=m
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|screenshot=Doom 64 for Doom II title.png
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|link={{ig|file=levels/doom2/megawads/d64d2}}
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}}
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'''Doom 64 for Doom II''' (commonly abbreviated to '''D64D2''') is a [[vanilla]]-compatible mod aiming to recreate [[Doom 64]] using original [[Doom II]] assets. After three initial releases in July 2018, further updates appeared in December 2019.
  
==Monsters==
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== Content ==
While retaining the original monsters of Doom II, minus the Icon of Sin and the Spider Mastermind, the mod adds the Nightmare Imp utilizing the fuzz effect of the Spectre with the Cacodemon's projectile attack. In addition, the Mother Demon, which combines aspects of both Revenant and Archvile attacks, replaces the Spider Mastermind and is the mod's end boss.
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===Monsters===
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While retaining the original monsters of Doom II, minus the [[Icon of Sin]] and the [[spider mastermind]], the mod adds the [[nightmare imp]] utilizing the [[Partial invisibility effect|fuzz effect]] of the [[spectre]] with the [[cacodemon]]'s projectile attack. In addition, the [[Mother Demon]], which combines aspects of both [[revenant]] and [[arch-vile]] attacks, replaces the spider mastermind and is the modification's final [[boss]], with its [[hit point]]s increased to 9000. The [[Doom 64 TC]]-inspired nightmare cacodemon, replacing the duplicate bloody mess decoration, who similarly to the nightmare imp is partially invisible, fires three projectiles at a time, and is slightly faster and is stunned less than its regular counterpart; is also featured.
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{{col-begin|width=auto}}
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{{col-break}}
  
==Levels==
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===Levels===
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While all the levels of the original Doom 64 have been recreated, their order has been rearranged due to engine limitations. This includes the game's "fun levels" being included as regular maps.
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* {{ml|MAP01: Staging Area (Doom 64 for Doom II)}} by [[Mars Jurich (Death Egg)]] & [[Elric Sullivan (Darkhaven)|Elric Sullivan (DILDOMASTER666)]]
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* {{ml|MAP02: The Terraformer (Doom 64 for Doom II)}} by Blastfrog & [[Brett Harrell (Mechadon)]]
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* {{ml|MAP03: Main Engineering (Doom 64 for Doom II)}} by Mechadon
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* {{ml|MAP04: Holding Area (Doom 64 for Doom II)}} by [[Da Werecat]]
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* {{ml|MAP05: Tech Center (Doom 64 for Doom II)}} by [[Zoltán Sófalvi (Z86)]] & Mechadon
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* {{ml|MAP06: Outpost Omega (Doom 64 for Doom II)}} by [[Daniel Trim (dt_)]]
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* {{ml|MAP07: Even Simpler (Doom 64 for Doom II)}} by [[DeXiaZ]] & Mechadon
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* {{ml|MAP08: Alpha Quadrant (Doom 64 for Doom II)}} by ArchvileHunter & Da Werecat
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* {{ml|MAP09: Research Lab (Doom 64 for Doom II)}} by Da Werecat
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* {{ml|MAP10: Final Outpost (Doom 64 for Doom II)}} by Da Werecat
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* {{ml|MAP11: Cat and Mouse (Doom 64 for Doom II)}} by [[BaronOfStuff]] & Mechadon
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* {{ml|MAP12: The Bleeding (Doom 64 for Doom II)}} by Saint_Guy
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* {{ml|MAP13: Terror Core (Doom 64 for Doom II)}} by MinerOfWorlds & Mechadon
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* {{ml|MAP14: The Lair (Doom 64 for Doom II)}} by Death Egg, DILDOMASTER666 & Da Werecat
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* {{ml|MAP15: Altar of Pain (Doom 64 for Doom II)}} by [[Pedro VC]] & Mechadon
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* {{ml|MAP16: Dark Citadel (Doom 64 for Doom II)}} by [[Nevander]], DeXiaZ & Mechadon
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* {{ml|MAP17: Eye of the Storm (Doom 64 for Doom II)}} by Nevander & Mechadon
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* {{ml|MAP18: Dark Entries (Doom 64 for Doom II)}} by [[Brendt Pantley (Megalyth)]]
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* {{ml|MAP19: Blood Keep (Doom 64 for Doom II)}} by BaronOfStuff, Mechadon & DILDOMASTER666
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* {{ml|MAP20: Hardcore (Doom 64 for Doom II)}} by BaronOfStuff & Mechadon
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* {{ml|MAP21: Watch Your Step (Doom 64 for Doom II)}} by [[_bruce_]] & [[C30N9]]
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* {{ml|MAP22: Spawned Fear (Doom 64 for Doom II)}} by Pedro VC & Mechadon
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* {{ml|MAP23: The Spiral (Doom 64 for Doom II)}} by BaronOfStuff & Mechadon
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* {{ml|MAP24: Breakdown (Doom 64 for Doom II)}} by _bruce_
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* {{ml|MAP25: Pitfalls (Doom 64 for Doom II)}} by DeXiaZ & Mechadon
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* {{ml|MAP26: Playground (Doom 64 for Doom II)}} by BaronOfStuff & Mechadon
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* {{ml|MAP27: Burnt Offerings (Doom 64 for Doom II)}} by BaronOfStuff & Mechadon
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* {{ml|MAP28: Unholy Temple (Doom 64 for Doom II)}} by _bruce_, Mechadon & DILDOMASTER666
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* {{ml|MAP29: No Escape (Doom 64 for Doom II)}} by DILDOMASTER666 & Mechadon
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* {{ml|MAP30: The Absolution (Doom 64 for Doom II)}} by Mechadon
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* {{ml|MAP31: Hectic (Doom 64 for Doom II)}} by TwinBeast
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* {{ml|MAP32: In the Void (Doom 64 for Doom II)}} by DILDOMASTER666 & Mechadon
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* {{ml|MAP33: Title (Doom 64 for Doom II)}} by Nevander & Mechadon
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{{col-break|gap=5em}}
  
While all levels of original Doom 64 have been recreated, their order have been rearranged due to engine limitations. This includes the games "fun levels" being included as regular maps.
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===Soundtrack===
 +
The soundtrack keeps the "rock" theme of the original Doom and Doom II releases, instead of imitating the abstract ambient style of Doom 64. The title and intermission themes from Doom 64, however, were adapted to MIDI and used.
 +
*MAP01: "[https://soundcloud.com/cotecio/extradimensional-beings-final-mix Extradimensional Beings]"{{ref|x}} by [[José Navarrete (CoTeCiO)]]
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*MAP02: "[[Doom music|Dark Halls]]" by [[Robert Prince]] ''(from [[Doom]])''
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*MAP03: "The Demons from Adrian's Pen" by Robert Prince ''(from Doom)''
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*MAP04: "[https://soundcloud.com/cotecio/one-last-remembrance-trip Blackness Ahead (One Last Remembrance Trip)]"{{ref|x}} by CoTeCiO
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*MAP05: "The Imp's Song" by Robert Prince ''(from Doom)''
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*MAP06: "Fear" by CoTeCiO{{ref|x}}
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*MAP07: "On the Edge" by CoTeCiO
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*MAP08: "Zephyr Zone Infiltration Method" by [[Varis Alpha]]
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*MAP09: "The Dark City" by Varis Alpha
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*MAP10: "Suspense" by Robert Prince ''(from Doom)''
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*MAP11: "Sanity Decay" by CoTeCiO
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*MAP12: "[[Doom II music|Opening to Hell]]" by Robert Prince ''(from [[Doom II]])''
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*MAP13: "Sinister" from Robert Prince ''(from Doom)''
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*MAP14: "Painful Dreams" by CoTeCiO
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*MAP15: "Adrian's Asleep" by Robert Prince ''(from Doom II)''
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*MAP16: "They're Going to Get You" by Robert Prince ''(from Doom)''
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*MAP17: "Sanity Slip" by Varis Alpha
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*MAP18: "Butt Clencher" by [[James Paddock (Jimmy)]]
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*MAP19: "Lurking"{{ref|x}} by CoTeCiO
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*MAP20: "Inappropriate Behavior"{{ref|x}} by CoTeCiO
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*MAP21: "Watch Your Rock"{{ref|x}} by CoTeCiO
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*MAP22: "Waltz of the Demons" by Robert Prince ''(from Doom)''
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*MAP23: MIDI rendition of "Defensive Personalities" by {{wp|Death (metal band)|Death}}, sequenced by [[Elric Sullivan (Darkhaven)|Elric Sullivan (DILDOMASTER666)]]
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*MAP24: "Can You Hold The Scream"{{ref|x}} by CoTeCiO
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*MAP25: "Getting Too Tense" by Robert Prince ''(from Doom II)''
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*MAP26: "Animated Specter" by DILDOMASTER666
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*MAP27: "Sign of Evil" by Robert Prince ''(from Doom)''
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*MAP28: "Demons on the Prey" by Robert Prince ''(from Doom)''
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*MAP29: "A Lot to Learn" by DILDOMASTER666
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*MAP30: "Aubrey's Dilemma" by DILDOMASTER666
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*MAP31: "Dream, Dream Eternal" by DILDOMASTER666
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*MAP32: MIDI rendition of "Blood Red Shadows" by Aubrey Hodges, sequenced by Michael Barrette & modified by DILDOMASTER666
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*MAP33: MIDI rendition of "Doom 64: Main Theme" by Aubrey Hodges, sequenced by Michael Barrette & modified by DILDOMASTER666
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*[[Title screen]]: MIDI rendition of "Doom 64: Main Theme" by Aubrey Hodges, sequenced by CoTeCiO
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*[[Intermission]]: MIDI rendition of "Doom 64: Stats Screen" by Aubrey Hodges, sequenced by CoTeCiO
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*[[Text screen]]: "First [https://soundcloud.com/cotecio/departure Departure]" by CoTeCiO
  
==External Links==
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{{note|x}} This track exists in two versions, a simplified vanilla-compatible one, and an extended one played in ports compatible with either [[Eternity Engine]] or [[ZDoom]] styles of [[MAPINFO]].
[[https://www.doomworld.com/forum/topic/92901-doom-64-for-doom-ii-idgames-link-is-up/ Release thread]]
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{{col-end}}
[[https://www.doomworld.com/forum/topic/64353-doom-64-for-doom-ii/ Original topic]]
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 +
===Unused soundtrack===
 +
The mod includes some unused soundtrack material:
 +
*UN1: "Macabre" by DILDOMASTER666
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*UN2: "Bitter Reprise" by Varis Alpha
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*UN3: "Crystal Peaks" by Varis Alpha
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*UN4: "Bells" by CoTeCiO
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*UN5: "[https://soundcloud.com/cotecio/catharsis2 Catharsis] (short version)" by CoTeCiO
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*UN6: "Departure (2 solos)" by CoTeCiO
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*UN7: A pitched-down, alternate version of "Extradimensional Beings" by CoTeCiO
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*UN8: "Wind" by CoTeCiO
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*UN9: "Gunfire!" by CoTeCiO
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*UN10: "Shawn" by [[DeXiaZ]]
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*UN11: "E1M7p" by DeXiaZ
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*UN12: "E1M3" by DeXiaZ
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===Built-in demos===
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This WAD features five [[Demo#Built-in demos|built-in demos]]. All require Doom II v1.9 to view them. The demo levels are:
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 +
{| {{prettytable}}
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! Demo
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! Level
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! [[Skill level#Doom and Doom II skill levels|Skill]]
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! [[Tic]]s
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! Length
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|-
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| DEMO1
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| {{maplinkgen|MAP03|Main Engineering|Doom 64 for Doom II}}
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| 3
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| 3168
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| 1:30.51
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|-
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| DEMO2
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| {{maplinkgen|MAP07|Even Simpler|Doom 64 for Doom II}}
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| 4
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| 1927
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| 0:55.06
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|-
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| DEMO3
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| {{maplinkgen|MAP21|Watch Your Step|Doom 64 for Doom II}}
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| 4
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| 1836
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| 0:52.46
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|-
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| DEMO4
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| {{maplinkgen|MAP31|Hectic|Doom 64 for Doom II}}
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| 4
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| 8702
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| 4:08.63
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|-
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| DEMO5
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| {{maplinkgen|MAP31|Hectic|Doom 64 for Doom II}}
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| 4
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| 10161
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| 4:50.31
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|}
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 +
== External links ==
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* {{idgames|file=levels/doom2/megawads/d64d2}}
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* {{dsda2|wad=d64d2}}
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* {{dwforums|92901|Release thread}}
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* {{dwforums|64353|Original topic}}
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 +
[[Category:Partial conversions]]
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[[Category:PWADs with original soundtrack]]

Latest revision as of 06:35, 4 February 2024

Doom 64 for Doom II
Title screen
Authors Mechadon et al.
Port Vanilla Doom
IWAD Doom II
Year 2018
Link Doomworld/idgames

Doom 64 for Doom II (commonly abbreviated to D64D2) is a vanilla-compatible mod aiming to recreate Doom 64 using original Doom II assets. After three initial releases in July 2018, further updates appeared in December 2019.

Content[edit]

Monsters[edit]

While retaining the original monsters of Doom II, minus the Icon of Sin and the spider mastermind, the mod adds the nightmare imp utilizing the fuzz effect of the spectre with the cacodemon's projectile attack. In addition, the Mother Demon, which combines aspects of both revenant and arch-vile attacks, replaces the spider mastermind and is the modification's final boss, with its hit points increased to 9000. The Doom 64 TC-inspired nightmare cacodemon, replacing the duplicate bloody mess decoration, who similarly to the nightmare imp is partially invisible, fires three projectiles at a time, and is slightly faster and is stunned less than its regular counterpart; is also featured.

Unused soundtrack[edit]

The mod includes some unused soundtrack material:

  • UN1: "Macabre" by DILDOMASTER666
  • UN2: "Bitter Reprise" by Varis Alpha
  • UN3: "Crystal Peaks" by Varis Alpha
  • UN4: "Bells" by CoTeCiO
  • UN5: "Catharsis (short version)" by CoTeCiO
  • UN6: "Departure (2 solos)" by CoTeCiO
  • UN7: A pitched-down, alternate version of "Extradimensional Beings" by CoTeCiO
  • UN8: "Wind" by CoTeCiO
  • UN9: "Gunfire!" by CoTeCiO
  • UN10: "Shawn" by DeXiaZ
  • UN11: "E1M7p" by DeXiaZ
  • UN12: "E1M3" by DeXiaZ

Built-in demos[edit]

This WAD features five built-in demos. All require Doom II v1.9 to view them. The demo levels are:

Demo Level Skill Tics Length
DEMO1 MAP03: Main Engineering 3 3168 1:30.51
DEMO2 MAP07: Even Simpler 4 1927 0:55.06
DEMO3 MAP21: Watch Your Step 4 1836 0:52.46
DEMO4 MAP31: Hectic 4 8702 4:08.63
DEMO5 MAP31: Hectic 4 10161 4:50.31

External links[edit]